Note on Lots: I will be building pre-built lots and putting them on the gallery with the tag “#timelineadventure” as I work through the challenge myself. My sims Origin tag is IllusoryThrall, feel free to toss me a follow. I will link each generation’s pre-built lots in boxes like this on this page for each generation – so if you’re not a builder, you can still easily play this challenge. I will eventually get to building lots for all generations, but for now it’s just the first few generations that I have completed. All lots mentioned on these pages are CC-free and playable! Also, if you build a lot that qualifies as those two things and want it included in these lists, please just drop me a comment here or a message at IllusoryThrall on the sims forums, I will check it out and add it if it fits!
Gen 11: Georgian Era Power (1714 AD – 1830 AD)
Powdered wigs and full skirts are in fashion. Social stations have officially divided the classes, but you were fortunately born into a wealthy family. You have left behind the islands (and your fins), and returned to society. The king has awarded your family with pardon for the crime of Piracy, and a noble title for your work in fighting the witches and werewolves. You love a party and the social scene. You want nothing more than to be popular and well respected by your peers. You’ve become greedy and obsessed with your social status. You become a politician to advance this and keep the lower classes at bay. You have children only because it is expected of you but you have no desire to interact with them until they are older.
Town: Newcrest (Llama Lagoon)
Lot traits: Convivial, Party Place, Mean Vibe
Lot Challenges: Off the Grid
Holidays:
Spring: St. Valentines Day – Give Flowers, Go on a Date, Romantic Spirit
Summer: None. Just filled with parties.
Fall: All Hallows Eve – Remembrance, Spooky Spirit, Fire, Grand Meal
Winter: Christmas – Give Gifts, Grand Meal, Festive Lighting, Festive Spirit, Attend Holiday Ceremony
You love a good party. You must throw a party every weekend, as well as for any birthdays (except babies), weddings and during holidays.
You may use NPC’s like maids and butlers as servants. Optionally, moving in a townie sim to be your servant is also okay so long as they have their own area of the home.
Max the Charisma and Logic skills and one musical instrument of your choice on your main sim.
Marry but have several (at least two) extra-marital affairs.
Have at least two children by your wife (and however many you want out of wedlock – only the ones by your wife are eligible to be heir, though.)
Have nothing to do with your children until they are teenagers on your main sim – unless it is to do mean interactions. (Interactions once they are teenagers are at your discretion – feel free to tell the story however you wish.)
Starting in this generation, you can now “Woohoo” instead of always “Try for Baby”!!
Your heir’s traits will be: Good, Romantic, Bookworm, and their aspiration will be Bestselling Author.
Generation 11 Lots:
Community Lots Unlocked after this generation: Vet Clinic; Library (the first ones were founded in the mid 1700’s)
Gen 12: Regency Era Lover (1795 AD – 1837 AD)
Your father was a greedy man and it was hard to admire him. You always had more of a romantic and kind side. You moved away from the family home and bought a small estate near the seashore. You love to read and write. You always had a wild imagination and dreamed of becoming a writer. So, now you write books under a pen name so that no one knows who you really are. You are the child of a lord, after all.
Town: Brindleton Bay (Cavalier Cove) (If you have the Tartosa world, use the Terra Amorosa district as your home district. Cavalier Cove and and Porto Luminoso will both be commercial in this case.)
Lot Traits: Home Studio, Peace and Quiet, Penny Pixies
Lot Challenges: Off the Grid
Holidays:
Spring: St. Valentines Day – Give Flowers, Go on a Date, Romantic Spirit
Summer: None.
Fall: All Hallows Eve – Remembrance, Spooky Spirit, Fire, Grand Meal
Winter: Winterfest – Give Gifts, Grand Meal, Festive Lighting, Festive Spirit, Attend Holiday Ceremony
Traits: Good, Romantic, Bookworm
Aspiration: Bestselling Author
Career: Writer (author branch)
Gen 12 Goals:
Master Career (level 10) on main sim.
Complete Aspiration on main sim
Skills: Writing, one instrument of your choice, and Singing. (on main sim)
Write as many books as possible – most of your main sim’s time should be spent writing any other time should be spent romancing their spouse.
Fall in love with someone of a different “class” that is older than you.
Your spouse should have a bad relationship with your extended family.
Write the book of life and link it to your spouse. When your spouse dies, bring them back to life.
DO NOT HAVE CHILDREN. You don’t have time for them, anyway.
Your generation will end when both main sim and spouse have died of old age. Choose to have BOTH become ghosts and move on to the next partial generation!
Generation 12 Lots:
Gen 12.5: Unable to Say Goodbye (Victorian Era Part 1 1838 AD – 1849 AD)
Of note: This generation is listed as a partial generation simply because you’re using the same sim for this as you did for the last generation – this just happen to be a ghost this time. Next generation is, technically, the same sim again, but you will have different traits and (possibly) looks.
Your whole life was wrapped up in the one you love, and who said death had to change that?? When you and your love finally expire from old age, you move to the netherworld of Ravenwood, and manage to find jobs as Reapers thanks to the Grim Reaper’s compassion for your plight. Now your quest becomes to be reincarnated. Your only wish is to be able to start your life again, this time with a family that can appreciate you, and in a – hopefully – less spooky area of town.
Town: Ravenwood (Mourningvale)
Lot Traits: Private Dwelling, On Hallowed Ground, Romantic Aura
Lot Challenges: Off the Grid, Spooky
Holidays:
Spring: St. Valentines Day – Give Flowers, Go on a Date, Romantic Spirit
Summer: None.
Fall: All Hallows Eve – Remembrance, Spooky Spirit, Fire, Grand Meal
Winter: Winterfest – Give Gifts, Grand Meal, Festive Lighting, Festive Spirit, Attend Holiday Ceremony
Traits: Lovebug, Romantic, Bookworm, Wise (if you can)
Aspiration: Ghost Historian
Career: Reaper (BOTH sims)
Gen 12.5 Goals:
This generation BEGINS when your main sim dies of old age from the previous partial generation. At which point – so that everyone doesn’t know you’re sentient ghosts, you move to Mourningvale with your spouse and continue your life’s Journey.
Complete the Reaper Career (main sim)
Complete the Reaper Career (spouse sim)
Become best friends with the Grim Reaper (main sim).
You have vowed to never be separated from your “true love,” so always go everywhere together. Work, free-time, parties, whatever. Your two sims should always be together.
Master the Thanatology skill (main sim)
Master the Thanatology skill (spouse sim).
Finish the Soul’s Journey on your main sim and prepare for reincarnation.
Finish the Soul’s Journey on your spouse sim and prepare for reincarnation.
DO NOT HAVE CHILDREN.
ONCE BOTH sims are ready for reincarnation, you can pick (and/or make) families for them to be reincarnated into. The main sim’s family must live in Whispering Glen in Ravenwood, and the spouse’s prospective family must live anywhere BUT Ravenwood.
Both your main sim and your spouse sim will get reincarnated as infants into their respective homes.
Choose whatever traits and looks and relationships you want for the spouse sim, they are, in effect, getting lost in translation and are leaving the challenge.
Your main sim’s reincarnated traits will be: Macabre, Chased by Death, and Gloomy. Remember: the next generation is starting as an infant, so no Aspiration yet! Also: remember, you are WELCOME to change your sims’ looks.
If you choose, you can decide NOT to set the new family as your “parents” in the relationships.
Generation 12.5 Lots:
Gen 13: Reincarnation (Victorian Era Part 2 1850 AD – 1864 AD)
Of note: This generation is listed as a partial generation because you’ll be using the same sim for this “half” generation. This part of the generation encompasses your reincarnated sim from the age of Infant until they age out of Teenage years.
You have now been reincarnated – you thought – with your love, but where could they have gone? With your love nowhere to be found, and the Grim Reaper constantly breathing down your neck, where could you possibly go next? As you become a teenager, you realize the life you thought would be perfect… is not, and you vow to remove yourself from the world as you have always known it. Your only goal is to make enough money and squirrel it away so that as soon as you’re old enough you may move away from Grim’s influence on your life. The only job you can find is a part-time job at a Mausoleum, and you resent it every day you must work there.
Town: Ravenwood (Whispering Glen)
Lot Traits: Good Schools, Child’s Play, Teen Neighborhood
Lot Challenges: Off the Grid, Scare Seeker
Holidays:
Spring: St. Valentines Day – Give Flowers, Go on a Date, Romantic Spirit
Summer: None.
Fall: All Hallows Eve – Remembrance, Spooky Spirit, Fire, Grand Meal
Winter: Winterfest – Give Gifts, Grand Meal, Festive Lighting, Festive Spirit, Attend Holiday Ceremony
Traits: Macabre, Chased by Death, Gloomy
Aspiration: Playtime Captain (child), Live Fast (teen)
Career: Handyperson (part-time as a teen)
Gen 13 Goals:
Remember: your sim will be changing traits in this generation from last generation, and you are more than welcome to change what they look like. Even their family ties can be changed should you wish to!
Grow up in a supportive and loving family, but with no contact with your reincarnated spouse. (They got “lost” in the transition!)
May choose an after school activity as a child, but do remember, it must be completed (i.e. scouts or drama) by the time you get to be a teenager.
Complete Playtime Captain Aspiration as a child (main sim).
Complete Live Fast Aspiration as a teenager (main sim)
Must have a part-time Handyperson career while a teenager (and get to rank 3 of the job).
Avoid romantic Relationships as a teen this generation, you’re still feeling lost and confused that you cannot find your “true love” from last generation!
Master Handiness as a teenager (main sim).
The “next” generation begins when your main sim reaches Young Adulthood and moves out of their “happy” home.
Give your main sim their final trait, and one of the three Vampire Aspirations (Master Vampire, Vampire Family, or Good Vampire – your choice).
Generation 13 Lots:
Before playing Generation 13.5, make sure to download (or make) a vampire who can turn your main sim and have the vampire live in a house somewhere in Forgotten Hollow. It might be helpful to have this vampire be high-ranking so that they will be able to train your sim later, as well.
Gen 13.5: Gothic Nightmare (Victorian Era Part 3 1865 AD – 1880 AD)
Finally old enough to move out, you take your stash of money, your obsession with flowers, death, and mortality, and you get as far away from Ravenwood as you can. You move to a small town deep in the country that no one has ever heard of, as far from Grim’s as you can get, hoping to be forgotten. There, you discover vampirism, allowing you to become a child of the night and live forever, free of Grim’s Influence for good. In this town, the darkness consumes you, and you retreat completely from the world. However, without your original love, you feel the need to replace their love with someone new, and you seduce someone new, and bring them into your world of forever darkness.
Town: Forgotten Hollow
Lot traits: Dark Ley Line, Vampire Nexus, Registered Vampire Lair
Lot Challenges: Off the Grid
Holidays:
Spring: St. Valentines Day – Give Flowers, Go on a Date, Romantic Spirit
Summer: None.
Fall: All Hallows Eve – Remembrance, Spooky Spirit, Fire, Grand Meal
Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit
Traits: Macabre, Chased by Death, Gloomy
Aspiration: Master Vampire, Vampire Family, or Good Vampire (your choice)
Career: Undertaker (Mortician branch)
Gen 13.5 Goals:
Max the Flower Arranging, Pipe organ, Gemology, and Vampire lore skills on your main sim.
Master the main Sim’s Undertaker career (Mortician branch).
Cut off any connections with your parents after moving (contacting the rest of your family is at your discretion, but I suggest cutting all ties so that your secret doesn’t come out).
Must seduce a young man/woman and fall in love with them (after becoming a vampire). You must then turn them (into a vampire) so you can be together for ever.
Must become a master vampire.
Electricity is now a thing – however power to homes is still incredibly rare. Continue to use the Off the Grid Challenge until directed otherwise.
NO travel to anywhere outside of Forgotten Hollow this generation.
Wait to have children until after your spouse is a vampire, as well. Yes, this means your children will be undead.
Have at least 2 children.
Become best friends with the vampire who turned you – they have almost become your surrogate parent.
The heir must Max the Vampire Lore skill before moving out to start the new generation, and have made themselves a Vampire Cure potion (costs $1000 and can be made at any bar).
Your heir’s traits will be: Rancher, Loves Outdoors, Horse Lover, and their aspiration will be a Championship Rider.
Generation 13.5 Lots:
Gen 14: Riding the Range (the American Old West – 1837 AD – 1895 AD)
You were born undead but you always had a respect for life. As soon as you could, you left your dark beginnings behind and became mortal. While your parents remained unmoving, never leaving their little hollow, you wanted to explore. So when everyone started talking about all the opportunities in the American west, you were on one of the first ships to America and joining a wagon train to find your destiny. You got yourself a homestead, and began doing what you had always wanted to – training horses. Without much in the way of money, you rescued everyone else’s cast-offs, and made them into amazing partners for their new owners. Your handiness keeps things working for far longer than they probably should, and your little ranch slowly became a haven for your animals and you began to think about the future. Becoming a member of the community, you get to know the locals, and finally find the woman of your dream at the local dance hall. Marrying and starting a small family, you make sure your child(ren) always know where you came from, so that they would never fall prey to the night.
Town: Chestnut Ridge (Galloping Gulch)
Lot traits: Great Soil, Bracing Breezes, Homey
Lot Challenges: Off the Grid, Wild Prairie Grass
Holidays:
Spring: St. Valentines Day – Give Flowers, Go on a Date, Romantic Spirit
Summer: None.
Fall: All Hallows Eve – Remembrance, Spooky Spirit, Fire, Grand Meal
Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit
Traits: Rancher, Loves Outdoors, Horse Lover
Aspiration: Championship Rider *does not need to be completed!
Career: Rescuing, training, and selling horses
Gen 14 Goals:
The first thing you must do is become human. Drink that Vampire cure you brought with you.
Being that you left home without your parent’s blessing, you must leave with only 20,000 – the only money you could squirrel away without them noticing. This is ALL you have to start your ranch!
Max the Fitness, Horse Riding, Dancing, and Handiness skills, all on main sim.
Rescue at least 10 horses during your lifetime, train and sell each for a profit.
At least 3 foals must be born on your ranch.
You must have at least three mini goats and sheep at any one time. (Any other animals are at your discretion.)
You must win at least five endurance and 5 western pleasure competitions with your main sim, but you do NOT need to complete the Championship rider aspiration, as barrel racing didn’t exist yet, and jumping wasn’t a big thing in the old west.
Once a week, you must head to the commercial district of your town and visit the local bar to dance and socialize. Your mate must be met here.
Have at least one child.
Make sure your child(ren) know the dangers of Vampires (teach them Vampire Lore to level 15 before they are a YA, so they could cure themselves if something unforeseen should happen!)
Your heir’s traits will be: Genius, Self-Assured, Family-Oriented, and their aspiration will be Successful Lineage.
Generation 14 Lots:
Lot type Unlocked after this generation: Haunted House
Gen 15: Age of Spiritualism (Victorian continued 1870 (ish) AD – 1890 AD)
Your parent always told you horror stories about having been raised as a vampire. Their conviction that those creatures existed led you to believe in more than just the Vampire kind of supernatural. However, you feel that, to find those ghosts, you must be once again in the “Old Country”. Buying passage of the first ship you find, you take your inheritance and travel to the land or your ancestors, despite your parent’s objections. You find an ancient settlement and begin your search for the ghosts. You long to speak to them, to learn from them. In the process of learning to do this, you end up starting a business to help others get rid of their troublesome specters. Once you have an heir, you realize what a mistake you made, leaving home like that, and you become more and more focused on your heir, eventually losing touch with your other friends, and even your spouse in your quest to make sure your child won’t make your mistakes.
Town: Willow Creek (Pendula View)
Lot traits: Private Dwelling, Child’s Play, Good Schools (Lot must be set to “Haunted House” instead of Residential)
Lot Challenges: Off the Grid, Spooky, Cursed
Holidays:
Spring: St. Valentines Day – Give Flowers, Go on a Date, Romantic Spirit
Summer: None.
Fall: All Hallows Eve – Remembrance, Spooky Spirit, Fire, Grand Meal
Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit
Traits: Genius, Self-Assured, Family-Oriented (must also buy the Brave trait)
Aspiration: Successful Lineage
Career: Paranormal Investigator
Gen 15 Goals:
Max the Parenting, Logic, Medium, and Vampire Lore skills (Vampire Lore should already be done when you start the generation) all on main sim.
As mentioned above, your house must be a haunted house. Through this, you will meet Guidry, and he will help you get your license to become a Paranormal Investigator (DO NOT skip this step and buy the license from the Reward Store!).
Earn enough points to buy the Brave trait – you are welcome to pick another aspiration (or more than one) to work on to get more points.
Starting this generation, you are allowed to travel to areas other than your home neighborhood and the local commercial area. (Within reason – if it seems like that town would be too far away, you can still restrict travel)
Have at least one child, and dote on them. Encourage good grades and values.
When your heir is old enough to move out, divorce your spouse, leave them behind, and move with your child. (This will allow you to finish your Successful Lineage aspiration.)
Your heir’s traits will be: Animal Enthusiast, Loves Outdoors, Family Oriented, and their aspiration will be Country Caretaker.
You should see the huge spreadsheet I have with all the goals mapped out for all the generations. It’s crazy! I will get to writing the rest of the generations up ASAP.
I am a 47 year old American wife, mother, and gamer. I’ve lived in the Midwest most of my life, and enjoy it for the changing seasons. My favorite movie is Labyrinth, my favorite game is Sims 4, and I have tattoos related to both. My favorite colors are purple, red, and green. When I’m not playing games (which is rare) I also enjoy reading and crafting. I’m also an animal lover, and have had many types of pets over the years. Currently, I have a dog named Cassie who is a Jack Russel / Beagle mix and five young fancy rats (all of whom are rescues). I run this Sims 4 Blog where I post screenshots and stories about the different challenges I play. Also here are the Sims 4 challenges I've written, and a place for me to store all the Sims 4 knowledge I've gotten over the years. I am also a Sims 4/variety streamer on Twitch for my mental health, fun, and to meet new people. I am also in the EA Creator Network and an Ubisoft Partner, which is a dream come true! I look forward to meeting you!
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I love this challenge I can’t wait to see the rest of the rules!!!
You should see the huge spreadsheet I have with all the goals mapped out for all the generations. It’s crazy! I will get to writing the rest of the generations up ASAP.