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Interactive Asylum Phase Three – Free at Last?

By: IllusoryThrall
January 6, 2022

Phase One | Phase Two | Main Rules

  • At this point your final four sims have been each given enough money to buy their own starter home and are moving out and on with their lives. Where they move to doesn’t matter, nor does who they choose as a partner.

Preparation:

  • Build a small starter home for EACH SIM who moved on for Phase 3. Any sim who makes it this far deserves to have room to live privately, and have room to expand and raise their family. Their starting funds and house value will depend on what difficulty you’re playing on. (see below) There are no longer any donations to help – everything they have they will have to pay for on their own. (and anything they earned between phases is taken away from them so everyone starts as even as possible.)
    • This must be a house designed for a family starter. In other words, there must be: 1 double bed, at least 1 single bed, and at least one bassinet.
    • There must also be a full kitchen (stove, fridge, sink, trash can, and free counter), a living room with a couch and a desk, a dining room with seating for four, at least one full bathroom (bathtub, sink, toilet, shower is optional), and an outside mailbox and trash can.
    • Everything else is at your discretion.
    • My only other note: ALL SIMS moving into this phase must have the exact SAME house to start with, but lot size doesn’t matter. You are welcome to pick what size lot as well as what world they move to. However, write each sim’s original lot value total down (you will use this while calculating points).
  • Difficulties:
    • Easy: all sims start with the same house, worth under 30k (not including lot value), and each sim starts with 5000 simoleons. All services to hire are allowed, including live-in staff, provided you can afford it.
    • Normal: all sims start with the same house, must be worth under 25k simoleons (not including lot value), and each sim starts with the standard legacy starting bank of 1800 simoleons. Live-in staff (i.e. butlers) are disallowed, but recurring daily staff (maid, gardener, etc) are still fine.
    • Hard: all sims start with the same house, must be worth under 20k simoleons (not including lot value), and each sim starts with 0 simoleons. If you choose to play this difficulty, ALL hired staff is disallowed – including repairmen, maids, gardeners, and nannies. In addition, all deliveries (pizza, grocery, food, etc) are also banned.
  • You will be playing this on a rotation – one week (7 days) for each family.
  • Before starting play, change game settings to the following for this phase:
    • Short lifespan
    • Aging set to Only Active Household (unplayed sims should be set to “on”)
    • Seasons set to 7 days
  • Make sure every sim is at the beginning of their Young Adult stage to start with.
  • After everyone is moved in and ready, Give all Sims the money they won from the last Phase, and however many satisfaction points they won (in addition to what they already had). They can keep any skill points they have already gotten, as well as any rewards they have earned.
  • Before starting play on EACH sim, you are welcome to spend the money they won on house renovations, and their points on traits and other rewards at your discretion.
  • Decide BEFORE starting gameplay how many sim-days you will be playing each family for. I suggest at least 4 weeks (pending testing), with a maximum of 6 weeks. Alternatively, you can play until all main sims have died (which will be at about 6 weeks for a death by old age).
  • WRITE DOWN the lot’s starting value for each sim, and keep track of this number, you will need it for scoring later.
  • LASTLY, decide on your own how many sim weeks you are going to play this phase for. You CAN set it to go until each main sim passes away, but be aware this could take quite a while (there are approximately 6 weeks from YA to the end of Elder stage on short life span). I suggest anywhere from 4 weeks to 6 weeks (this will allow kids enough time to grow up and such) – although you could choose less weeks if you want to.

Goals:

  • THIS IS A SCORED AND TIMED PHASE! As such, once you get to a predetermined number of sim days, the challenge is over, and tally the points to find your winner.
    • For the purposes of this phase, there will be no difference in the number of points awarded based on the difficulty that you picked at the beginning of this challenge.
  • This phase ends when either:
    • Everyone dies (game over!) or is sent back to the halfway house (although, you could choose to go back to Phase two with them to try to get them back into the game!)
    • You reach the number of played days you decided on before starting this challenge on ALL played (and alive) sims.

Rules:

  • Every Sunday morning at 6 AM (sim-time): Switch control to the “next” sim in line if you have multiple sims who made it this far. Decide at the beginning what order you will play your sims, and stick to that order for the rest of the challenge. (You will be playing this in a rotation mode – one family per week.) I suggest writing this order down, because viewers will be switching you to other houses.. once it gets to Sunday in THAT house (if it does before another switch), you switch to whoever is next.
  • Sim Control – Only the main sim may be controlled. Their family is on their own, although you can influence them to do things through social interactions. 
  • The bathroom – There must always be at least one full bathroom in each house, redeems cannot take away this basic necessity.
  • The Kitchen – There must always be at least one fridge, one oven/stove, and a single clear counter in each house.
  • Beds – There must always be at least as many beds as there are sims in the house. Your sims did their time, they deserve to be comfortable.
  • Seats – No upper limit, but no LESS than 8.
  • Alarms and Cameras – There must be at least one smoke alarm in the building. You may include the fire extinguisher box, but it’s optional. Security cameras may not be installed anywhere on the lot.
  • Marriage and partners – for the purposes of this challenge, inmates may NOT marry each other because it would be too hard to keep track of points. Also: ANY funds that a partner moves in with (unless they are also a patient and won them…) must be removed after the move. – In other words, no free paydays.
  • Babies – since this phase is all about starting a family and being rehabilitated, babies are encouraged – of any type. Keep them, love them, science them, adopt them, whatever.. Getting them to be successful sims is the name of the game. (IF your main sim had a baby in Phase two, and it’s living with its other parent, you CAN move this child back into your family for Phase Three. Any babies from Phase One, however, have been adopted and are not able to be recovered.)
  • Death – Should a sim die, the tomb or urn does not have to be displayed on the lot. However, having a graveyard somewhere in the world where they’re placed would be a good idea. If the dead sim is a main sim, their family is removed from the play rotation.
  • Careers – All careers allowed for the main sim. (INCLUDING the active ones – Detective, Scientist, Doctor, Actor, Interior Decorator, and Paranormal Investigator – however, you can only go with the main, active sim to their job. All other sims must be sent on their own) Spouses and teens may not have an active career.
  • No following teens to school. (High School Years)
  • Money – As mentioned in the preparation for this Phase, the sims are on their own now. There are no donations to help. 
  • Service Sims – Refer to the difficulty chosen to see which of these are allowed in your game.
  • University – IS now allowed for the main sim ONLY, but you must live at home, not on campus.
  • Aspirations – All aspirations EXCEPT those listed below are allowed. Please check the list here for aspirations to avoid:
    • Grilled Cheese
    • City Native
    • StrangerVille Mystery
    • Beach Life
    • Perfectly Pristine
    • Fabulously Filthy
    • Inner Peace
    • Self-Care Specialist
    • Zen Guru
    • Positivity Challenge

Scoring:

  • I HIGHLY suggest having this written down somewhere and having it and a pen nearby to add and subtract points, as well as having (somewhere on your overlay screen) the running total for each sim, so viewers can see where each sim is on points.
  • Also: once the Main Sim in each household dies (for whatever reason), SCORING ENDS for that sim. No more play time or points will be added or subtracted once you total up their final tally at death.
Positive Points:
  • Single Birth +5
  • Twin Birth +10 (per baby)
  • Triplet Birth +15 (per baby)
  • Any sim in household completing ANY aspiration milestone (child, teen, and adult) +5
  • Any sim in household completing aspirations (child, teen, or adult) +10
  • Receiving the top notch infant trait +10
  • Happy Infant Trait received +5
  • Happy Toddler trait earned +5
  • Top-Notch Toddler trait earned +10
  • Child (foundation) skills maxed by Non-main sim family members +5
  • Skills (not foundation/child skills) maxed by Non-main sim family members +10
  • Non-Main sim children (child and teen) earning an A in school +5 (per A student)
  • Positive Traits earned by Non-Main sims* +5
  • Non-main sim children reaching the top of an afterschool activity +5
  • Non-main sims getting a promotion +5
  • Non-main sims graduating high school +5
  • (ANY SIM) Graduating with a Degree from University +10
  • Non-Main sims reaching the top of their career (teen/YA/adult/elder) +10
  • Every $100,000 earned** +20
Negative Points:
  • Self-Wetting (ANY potty trained SIM) -5
  • Passing Out (ANY SIM) -5
  • Getting a “___ is very hungry” notice on any baby, infant, or toddler -5
  • Any non-potty-trained Toddler (any toddler that ages up with less than 2 in the potty skill) -5
  • Red Hygiene for any sim over the age of Toddler (i.e. green stink clouds) -5
  • Failing School -15
  • Dropping out of school (except for university) -15
  • Getting struck by lightning -5
  • Getting fired or Laid off -10
  • Negative Traits earned by Non-Main sims* -5
  • Accidental death of ANY household member -15
  • Any fires started -10
  • Social Worker taking away a child -15
  • Failure to pay bills (even if you just forgot!) and having the power shut off -5
  • Failure to pay bills (even if you just forgot!) and having the water shut off -10

*These are in reference to the earned traits from the Parenthood game pack. Negative traits are Bad Manners, Uncontrolled Emotions, Insensitive, Argumentative, and Irresponsible. Positive traits are Good Manners, Emotional Control, Compassionate, Mediator, and Responsible. If no traits are earned, then no points are taken away or added.

**You can calculate total simoleons earned like this: Go to build mode, click on the info box and add the lot’s total value to the family’s simoleons on hand. Then subtract the lot’s original value. (You should have written this down before starting the phase.)

Redeems for This Phase:

  • Flea Market! – Add a necessary or activity item to the controlled sim’s EXISTING house using their available funds. (if there are different qualities of the item available, choose whatever they can afford.) (50 points)
  • You Broke It! – Remove an allowed item from the controlled sim’s EXISTING house. (75 points)
  • Upgrade! – Pick an item already in the controlled sim’s EXISTING house, and allow it to be sold and replaced with a better item of the same type (provided the sim can afford it). (100 points)
  • Queue up an action – tell a non-controlled sim to queue up an action, kicking any other sim off the item of choice. The sim still can stop working whenever they want, but at least they have a chance of finishing it! (125 points)
  • Therapy – Max the needs of the main sim in the controlled household. (150 points)
  • Reward! – Choose a sim in the current household, a reward store item or trait, and give the right amount of points, then buy that reward trait or item (and use the item). Again, it is your choice whether to allow both potions and traits to be bought in this way, or just traits. (DOES NOT ALLOW SIM CONTROL BEYOND THE PURCHASE AND OR USE.) Also: DO NOT use any points they have earned themselves, this is a gift item! (175 points)
  • Remodeling Time! – Allows you to use whatever money the CURRENT family has to upgrade their home – your choice on whether that is items, looks, or size. Suggestions from chat are allowed. (250 points)
  • Danger! – add a dangerous item to the current house. This must be something that is known to be able to cause sim-death. (666 points)
  • Bad Sim! – Redeemer’s choice of main sim gets demoted in their job. If they’re only at level 1 of their job, this would mean they got fired and will get the negative hit to the point total. (Use MCCC Cheats to do this.) (1500 points)
  • Resurrection! – A deceased sim is brought back into their household to get another try. (Add their ghost to the household, then use MCCC to Sim Commands -> Maintain Sim -> Revive) / Second Chances – a Sim who has been sent back to the Halfway House can be brought back to their family for another try. At this point, they and their family are brought back into the play rotation. (2500 points)

Winning the Game –

  • Once you get to the end of your pre-determined Play time (or all the main sims die), total up the points to find out which sim wins. For additional fun, come up with some sort of prize for the chat members who were on this sim’s “TEAM”, or the creator of the sim.

Phase One | Phase Two | Main Rules

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I am a 47 year old American wife, mother, and gamer. I’ve lived in the Midwest most of my life, and enjoy it for the changing seasons. My favorite movie is Labyrinth, my favorite game is Sims 4, and I have tattoos related to both. My favorite colors are purple, red, and green. When I’m not playing games (which is rare) I also enjoy reading and crafting. I’m also an animal lover, and have had many types of pets over the years. Currently, I have a dog named Cassie who is a Jack Russel / Beagle mix and five young fancy rats (all of whom are rescues). I run this Sims 4 Blog where I post screenshots and stories about the different challenges I play. Also here are the Sims 4 challenges I've written, and a place for me to store all the Sims 4 knowledge I've gotten over the years. I am also a Sims 4/variety streamer on Twitch for my mental health, fun, and to meet new people. I am also in the EA Creator Network and an Ubisoft Partner, which is a dream come true! I look forward to meeting you!
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