Your Sims have now been committed, and will have to complete creative projects to have a chance to move on with their life. I would keep this phase to 16 sims or under. (You will need mods for this!)
Goals:
Complete Projects (per each sim) to be set loose on the current sim. (More than one sim can be “set loose”.)
For easy difficulty: complete 20 projects per sim
For medium difficulty: complete 25 projects per sim
For hard difficulty: complete 30 projects per sim.
Once the first sim has been moved out, you can no longer change your mind about what difficulty you’re on, so be aware of this!
Once a sim has been “set loose” save it as-is to your library or gallery so they’re ready for Phase Two, and remove them from the Asylum Family.
At least one sim must survive to be “set loose”, or it’s GAME OVER.
This phase ends when:
All sims have either died or 8 sims have been “set loose”. Any sims who remain in the asylum after those 8 have been moved to the halfway house, are eliminated from the challenge.
*If you started with less than 16 sims, feel free to adjust how many sims are moved to phase two if you want.
Rules:
Sim Control – Choose (and write down) an order that the sims will be controlled in (this can be the order they were submitted in, or the order they are on the bar, or whatever.) Starting with the first sim, work your way down your list, controlling each sim for 12 hours. When there is a “Multiple Personalities” redeem, add this sim to the controlled list ahead of the next “in turn” sim. This should make keeping track of when to switch a little easier, because all sims “shift changes” will be at Midnight and Noon.
The bathroom – There must always be at least one full bathroom, redeems cannot take away this basic necessity.
The Kitchen – There must always be at least one fridge, a sink, and a single clear counter.
Beds – There must always be at least one of these, and no more than the maximum number of sims.
Seats – This includes chairs, couches, benches, etc. There may not be more than the number of sims that are on the ward currently, and no less than 1 (a couch with three seats will only count as 1 seat, by the way.) Chairs attached to desks do NOT count for this, as they are needed for the function of the desk.
Alarms and Cameras – Cameras may not be deleted, and there must be at least one smoke alarm in the building, as well as a fire extinguisher box.
Skill-building objects – There must always be at least 3 of these.
Laundry: I suggest NOT using a laundry system for this phase, as it would be done beyond locked doors and patients would not be included in this chore.
Bed Checks – At midnight every night, remove all items from all patient’s inventory. This is so sims who have “claimed” an instrument have it taken away for everyone to use, or something similar.
Exceptions: Projects should be kept by the sim who made them for easier counting, and knitting or cross-stitch baskets are also able to be kept (when a knitting box or cross-stitch kit is redeemed, it must be stated who gets the kit, or that everyone gets one).
Satisfaction points – if a sim gets them, save them for the beginning of the next phase when they are spent all at one time to give them an advantage in the next phase. These earned points are NOT to be used for fulfilling redeems for rewarding a sim – if a reward redeem happens, it will be fulfilled with points gifted to the sim then! Yes, this DOES mean that reward potions are not to be used for this phase (unless that’s the reward chosen – although you may choose to only allow traits and not potions)!
Projects: The following list are the acceptable and count-able projects for being set loose (and each item must be kept in that sim’s inventory for counting, or tallied – in the case of songs): (Also: projects must be of at LEAST NORMAL quality to be counted. Poor work should just be thrown away/sold and “punished” for not trying hard enough! – more on this in a second…)
Knitting an item or piece of clothing
Finishing a cross-stitch (only if you decided to allow Cross Stitching and provided everyone with canvases)
Woodworking Item completed
Handiness item upgraded in the ward
Painting completed
Song written (any instrument)
Book written
Completed Flower Arrangement
Fabricated items
Finished Candles
Framed finished Puzzles (the person finishing the puzzle gets the point)
1 project point for every 3 fish
Non-spoiling Jams or Jellies
Figuring out an Alchemy Potion recipe
Figuring out a new spell
A carved (and preserved) Pumpkin (handiness 5 required)
Robots? (you may choose not to include these, as it’s an easy way to die by electrocution)
Leveling up as a spellcaster, werewolf, (or vampire?) may also be counted as a “project” completed.
Project Quality – Poor or broken projects must be “punished”. If your sim makes one of these, they are locked in solitary for 6 hours, and if they are your controlled sim, another sim must be chosen until they are released from solitary. Masterpiece (or Legendary) projects, however, count as 2 points each!
Babies – should any sim have a baby for any reason, it must be given up to social services or sent back to Sixam (in the case of an alien pregnancy from abduction).
Death – Any time a Sim dies, the maximum bed count must be decreased to the same number as the amount of sims you currently have in the asylum. Dying removes that sim from the challenge.
Careers – No sim is allowed to have a job, due to the fact you are locked into the ward and cannot leave.
Service Sims – No maids, no service sims of any kind, and no ordering food from outside the ward.
Moving Sims out – Once a sim has gotten their desired number of projects, they must be removed from the family. I suggest using MCCC on them – go to sim commands -> maintain sim -> move .. and move them into a new household. Then save them so you have a copy, and put them into the halfway house family for the next phase. (Make sure your MCCC is set to bypass all played sims on the checks it runs!)
Redeems for This Phase:
Donation! – Add a necessary or activity item to the ward (must be the lowest cost item available) (100 points)
Queue up an action – tell a non-controlled sim to queue up an action, kicking any other sim off the item of choice. The sim still can stop working whenever they want, but at least they have a chance of finishing it! (150 points)
Therapy – Max the needs of any chosen patient in the ward. (200 points)
Upgrade! – Choose an item already on the ward, and it will be sold and replaced with a better item of the same type. (The item must be able to be upgraded!) (250 points)
Taste of Freedom – Allow all existing patients to go on a day trip down to the Asylum gardens. With supervision, and security, of course! (350 points)
Multiple Personalities – Immediately switch the controls to a different selected patient. (400 points)
You Broke It! – Remove an allowed item from the ward. (600 points)
Danger! – add a dangerous item to the ward. The item added must be something that is known to be able to cause sim-death. (666 points)
Reward! – Choose a sim, and a reward store item or trait, they are given the amount of redeem points to get and use said reward. As you are the one in charge, you may choose to allow only traits to be bought in this way, in effect banning reward potions from use during this phase. (DOES NOT ALLOW SIM CONTROL BEYOND THE PURCHASE AND OR USE.) Also: DO NOT use any points they have earned themselves, this is a gift item! (2000 points)
Resurrection! – A deceased sim is brought back into the household to get another try. (Add their ghost to the household, then use MCCC to Sim Commands -> Maintain Sim -> Revive) (3000 points)
Change or Add Lot Trait – Add a lot trait to the current lot. If all three traits are taken, you must choose which trait to replace. This can also be used to add or remove a Lot Challenge. (4000 points)
Group Therapy! – Use the mailbox to fix the needs of every patient in the ward. (5000 points)
YOINK! – Redeemer’s choice of sim gets 3 projects removed from their tally (AND INVENTORY! – that way you can keep track of points… make sure to give projects to the second sim that CAN be given!) and given to redeemer’s choice of sim. If this puts that sim at less than 1, the sim’s project tally is instead reduced to just 0, effectively starting them over. (6000 points)
Ending this Phase:
First place – 10000 satisfaction points and 20 skill points to spend wherever you choose. This sim also is the first controlled sim.
Second place – 8000 satisfaction points and 16 skill points to spend wherever you choose.
Third place – 6000 satisfaction points and 12 skill points to spend wherever you choose.
Fourth place – 5000 satisfaction points and 10 skill points to spend wherever you choose.
Fifth place – 4000 satisfaction points and 8 skill points to spend wherever you choose.
Sixth place – 3000 satisfaction points and 6 skill points to spend wherever you choose.
Seventh place – 2000 satisfaction points and 4 skill points to spend wherever you choose.
Eighth place – 1000 satisfaction points and 2 skill points to spend wherever you choose.
Ninth or lower place – Elimination. Make sure you have 8 sims or less that move on to Phase 2.
*Remember, if you started with less than 16 sims, you are free to adjust how many sims are moved to phase two if you want.
Any sims who are dead when the phase ends – stay dead. They can no longer be brought back once the phase ends.
I am a 47 year old American wife, mother, and gamer. I’ve lived in the Midwest most of my life, and enjoy it for the changing seasons. My favorite movie is Labyrinth, my favorite game is Sims 4, and I have tattoos related to both. My favorite colors are purple, red, and green. When I’m not playing games (which is rare) I also enjoy reading and crafting. I’m also an animal lover, and have had many types of pets over the years. Currently, I have a dog named Cassie who is a Jack Russel / Beagle mix and five young fancy rats (all of whom are rescues). I run this Sims 4 Blog where I post screenshots and stories about the different challenges I play. Also here are the Sims 4 challenges I've written, and a place for me to store all the Sims 4 knowledge I've gotten over the years. I am also a Sims 4/variety streamer on Twitch for my mental health, fun, and to meet new people. I am also in the EA Creator Network and an Ubisoft Partner, which is a dream come true! I look forward to meeting you!
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