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Timeline Adventure Challenge 2.0 – Gen 11 – Gen 15

By: IllusoryThrall
September 23, 2020

Updated: 12/3/25
(Adventure Awaits)

V2.0 Main Page | Gens 1-5 | Gens 6-10 | Gens 11 – 15 (WIP)
(V1.0) Gen 11 – 15 | Gen 16 – 20 | Gen 21 – 25
Gen 26 – 30 | Gen 31 – 35 | Gen 36 – 39 | Gen 41 – 42

Generation Eleven:
Tudor Era Prayers

(1485 AD – 1603 AD)

In Tudor-Era Europe, many households—especially those outside strict religious circles—encouraged artistic and musical pursuits as part of emerging Renaissance culture, reflecting a growing interest in humanism and secular learning. At the same time, a rising concern among clergy and moralists warned that such secular focus could distract from proper spiritual discipline, leading some individuals to later view their upbringing as lacking in piety. Within noble households, cooks played demanding roles: they managed large kitchens, coordinated with stewards, maintained hearth fires, and prepared elaborate meals that showcased a lord’s wealth and status. These workers faced daily hardships, including long hours, fluctuating ingredient supplies, and the pressure to satisfy high-ranking guests. In this context, a person seeking greater spirituality might have balanced their duties with private devotions, reflecting broader tensions between worldly Renaissance interests and traditional religious expectations.

Generation 11 Lots on the Gallery:

(none yet)

Generation Twelve A:
The Lone Lycanthrope

(1400 AD – 1699 AD)

In 1500s Europe, fear of lycanthropy was widespread and deeply intertwined with religious anxiety, superstition, and the growing influence of witch-hunting culture. Many communities believed that werewolves were real threats—either humans cursed by the Devil, victims of enchantment, or people who willingly transformed through pacts with dark forces. Court records from regions like France and Germany show that accusations of lycanthropy were treated seriously, sometimes resulting in trials, confessions under torture, and executions. Harsh winters, unexplained animal attacks, and social unrest often fueled these fears, giving supernatural explanations a sense of urgency. As a result, werewolves became a symbol of the dangerous blurring between human and beast, reflecting broader anxieties about sin, savagery, and the fragility of social order.

Coming soon!

Generation 11 Lots on the Gallery:

(none yet)

Generation Twelve B:
Friends With Wolves

(1400 AD – 1699 AD)

In 1500s Europe, fear of lycanthropy was widespread and deeply intertwined with religious anxiety, superstition, and the growing influence of witch-hunting culture. Many communities believed that werewolves were real threats—either humans cursed by the Devil, victims of enchantment, or people who willingly transformed through pacts with dark forces. Court records from regions like France and Germany show that accusations of lycanthropy were treated seriously, sometimes resulting in trials, confessions under torture, and executions. Harsh winters, unexplained animal attacks, and social unrest often fueled these fears, giving supernatural explanations a sense of urgency. As a result, werewolves became a symbol of the dangerous blurring between human and beast, reflecting broader anxieties about sin, savagery, and the fragility of social order.

Coming Soon!

Generation 11 Lots on the Gallery:

(none yet)

Generation Twelve C:
Lycan Pack Menace

(1400 AD – 1699 AD)

In 1500s Europe, fear of lycanthropy was widespread and deeply intertwined with religious anxiety, superstition, and the growing influence of witch-hunting culture. Many communities believed that werewolves were real threats—either humans cursed by the Devil, victims of enchantment, or people who willingly transformed through pacts with dark forces. Court records from regions like France and Germany show that accusations of lycanthropy were treated seriously, sometimes resulting in trials, confessions under torture, and executions. Harsh winters, unexplained animal attacks, and social unrest often fueled these fears, giving supernatural explanations a sense of urgency. As a result, werewolves became a symbol of the dangerous blurring between human and beast, reflecting broader anxieties about sin, savagery, and the fragility of social order.

Coming soon!

Generation 11 Lots on the Gallery:

(none yet)

Continuing with Version 1.0 until the rest of this page is done:

Once you’re ready to play, grab a copy of my Timeline Adventure Challenge Tracking Spreadsheet to track your progress!

Note on Lots: I will be building pre-built lots and putting them on the gallery with the tag “#timelineadventure” as I work through the challenge myself. My sims Origin tag is IllusoryThrall, feel free to toss me a follow. I will link each generation’s pre-built lots in boxes like this on this page for each generation – so if you’re not a builder, you can still easily play this challenge. I will eventually get to building lots for all generations, but for now it’s just the first few generations that I have completed. All lots mentioned on these pages are CC-free and playable! Also, if you build a lot that qualifies as those two things and want it included in these lists, please just drop me a comment here or a message at IllusoryThrall on the sims forums, I will check it out and add it if it fits!

Gen 8: Living With Lycanthropy (1400 AD – 1699 AD)

Living out in the countryside apparently comes with its own dangers. Just as you’re planning to set out on your own, your village is attacked by a mysterious wolf-like beast. Trying to save others and fight off this beast leaves you with a nasty wound. The local doctor can do little for you, and soon you find out why. You have become the beast you fought. In a panic, you retreat to the forest, attempting to hide what you’ve become. Slowly, you learn to live with your affliction, and, as you learn, you find others who have the same condition. The choice is now yours. Will you join them, or strike out on your own?

Town: Moonwood Mill

Lot Traits: Pick your own lot traits!

Lot Challenges: Off-the-Grid

Holidays:

  • Spring: St. Valentine’s Day – Romantic Spirit, Go on a Date, Give Flowers
  • Summer: Midsummer’s Eve – Art and Music spirit, Drinking, Fire, Party Spirit, Tell Stories
  • Fall: All Hallows Eve – Remembrance, Spooky Spirit, Fire, Grand Meal, Wear Costumes
  • Winter: Christmas – Give Gifts, Grand Meal, Festive Lighting, Festive Spirit, Attend Holiday Ceremony

Traits: Choose from the following for your first trait: Loner, Outgoing, or Party Animal, then your other two traits are up to you.

Aspiration: Werewolf Aspirations: starting with the Werewolf Initiate, you can then choose any of the following three: Emissary of the Collective, Wildfang Renegade, or Lone Wolf. (You may also attempt to complete more than one of these three.)

Career: None

Gen 8 Goals:

  • Complete the Werewolf Initiate aspiration, then at least one of the following three: Emissary of the Collective, Wildfang Renegade, or Lone Wolf.
  • Max the Athletic skill, as well as two others of your choice on main sim.
  • Must always “Try for Baby”. Birth control is not a thing yet.
  • Have at least one child – do not have to get married, but your child must live with you.
  • Your heir’s traits will be: Good, Jealous, Paranoid, and your Aspiration will start with Werewolf Initiate.

Generation 8 Lots:

Gen 9: Stuart Era Justice (1603 AD – 1713 AD)

Growing up in the woods as you did, you came to fear the local “witches” and “beasts”, and – once you have figured out how to rid yourself of your parent’s beast form – you aspire to rid the world of the danger they pose through the legal system. You have a fascination with collecting things, and fill your home with the strange and exotic items you find while witch hunting. Your home also seems cursed by these “witches” and “beasts” – proof, in your mind, that they are dangerous and must be dealt with harshly.

Town: Willow Creek (Foundry Cove)

Lot Traits: Study Spot, Convivial, Mean Vibe

Lot Challenges: Off-the-Grid, Cursed, Gremlins

Holidays:

  • Spring: St. Valentine’s Day – Romantic Spirit, Go on a Date, Give Flowers
  • Summer: Midsummer’s Eve – Art and Music spirit, Drinking, Fire, Party Spirit, Tell Stories
  • Fall: All Hallows Eve – Remembrance, Spooky Spirit, Fire, Grand Meal, Wear Costumes
  • Winter: Christmas – Give Gifts, Grand Meal, Festive Lighting, Festive Spirit, Attend Holiday Ceremony

Traits: Good, Jealous, Paranoid

Aspiration: You start with the Werewolf Initiate aspiration, then complete the Cure Seeker Aspiration, followed by the Soulmate Aspiration

Career: Law

Gen 9 Goals:

  • Complete the Werewolf Initiate Aspiration, followed by the Cure Seeker Aspiration on your main sim. Once you are human again, complete the Soulmate Aspiration.
  • Complete the Law career – either branch on main sim.
  • Skills to Max on your main sim: Logic, Research and Debate, and Charisma.
  • Any Occult sims you know (Werewolf, Spellcaster, Alien, Vampire, or Mermaid) you must immediately become enemies with as soon as you are cured of lycanthropy – including your own family.
  • Must always “Try for Baby”. Birth control is not a thing yet.
  • Have at least one child.
  • Your heir will have the traits: Good, Child of the Islands, and Child of the Ocean, and must choose the Beach Life Aspiration.

Generation 9 Lots:

Gen 10: Fins and Piracy (1650 AD – 1730 AD)

Your parents seemed to hate everything that wasn’t expressly human, and your only thought is escape from the pressure. Shortly after you came of age, you stumble across a position on a ship, and you take to the seas. As you rise in the ranks on the ship, soon you discover there is more to the sea than you ever knew possible. You become one of the denizens of the ocean, although you hide your fins from your crew, and you spend as much time as possible below the waves.

Town: Sulani (Oha’nali Town)

Lot Traits: Island Spirits, Sunny Aspect, Bracing Breezes

Lot Challenges: Off-the-Grid

Holidays:

  • Spring: St. Valentine’s Day – Romantic Spirit, Go on a Date, Give Flowers
  • Summer: Midsummer’s Eve – Art and Music spirit, Drinking, Fire, Party Spirit, Tell Stories
  • Fall: All Hallows Eve – Remembrance, Spooky Spirit, Fire, Grand Meal, Wear Costumes
  • Winter: Christmas – Give Gifts, Grand Meal, Festive Lighting, Festive Spirit, Attend Holiday Ceremony

Traits: Good, Child of the Oceans, Child of the Islands

Aspiration: Beach Life

Career: None

Gen 10 Goals:

  • Become a mermaid. This must happen during your first week in the new generation, and can be done via Reward store Mermadic Kelp, or finding some Kelp on your own.
  • Skills to Max on your main sim: Fitness and Mischief
  • Complete the Beach Life aspiration
  • Must always “Try for Baby”. Birth control is not a thing yet.
  • Have at least one child.
  • Your heir must be male and their traits will be: Perfectionist, Hates-Children, Noncommittal, and your aspiration will be Friend of the World. You must also cure your heir of Mermaid-ism (if they have it) before they take over as the next generation (take two Mermadic Kelps, then get in the water).

Generation 10 Lots:

Community Lots Unlocked after this generation: Museum (These became a thing in the early to mid 1700’s)

V2.0 Main Page | Gens 1-5 | Gens 6-10 | Gens 11 – 15 (WIP)
(V1.0) Gen 11 – 15 | Gen 16 – 20 | Gen 21 – 25
Gen 26 – 30 | Gen 31 – 35 | Gen 36 – 39 | Gen 41 – 42

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I am a 47 year old American wife, mother, and gamer. I’ve lived in the Midwest most of my life, and enjoy it for the changing seasons. My favorite movie is Labyrinth, my favorite game is Sims 4, and I have tattoos related to both. My favorite colors are purple, red, and green. When I’m not playing games (which is rare) I also enjoy reading and crafting. I’m also an animal lover, and have had many types of pets over the years. Currently, I have a dog named Cassie who is a Jack Russel / Beagle mix and five young fancy rats (all of whom are rescues). I run this Sims 4 Blog where I post screenshots and stories about the different challenges I play. Also here are the Sims 4 challenges I've written, and a place for me to store all the Sims 4 knowledge I've gotten over the years. I am also a Sims 4/variety streamer on Twitch for my mental health, fun, and to meet new people. I am also in the EA Creator Network and an Ubisoft Partner, which is a dream come true! I look forward to meeting you!
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