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Hard Mode Decades Challenge – The 1950s

By: IllusoryThrall
January 6, 2022

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1950s – The Korean War 

All rules from 1940s still stand with the following changes:

  • War Part 1 (Males): All males from the age of 18 to the age of 35 must register for the draft as of Wed. (June) 1950. (This includes Young Adults and Adults from YA + 0 days to A + 35 days.) Rolling for war is done by anyone related or married into the bloodline. Random townies are not included!! This includes the husbands of the daughters in your family and their male children (even if they are no longer your primary household).
    • Males: All male Sims who meet the above criteria (or who become a Young Adult in the period between the start of the 1950s and Wednesday in 1953) must roll to see if they go to war for two years (or until the war ends). Teens who come of age must roll for draft if it is during the war. Exceptions: If the male is the only caretaker of children under the teen age (if the spouse had already died), if the male in question had already rolled for the Erratic trait, or if the male had already served in WW II.
      • If you have StrangerVille, all males who are drafted are required to take the Military (Officer) career during active duty. If you do NOT have StrangerVille, have the sim quit their job, move the sim out for their deployment to a designated military lot. They are free to get a new job after the war. (These sims are not played during the war except for while on leave.)
      • Men who are on “active duty” (living in the military lots) are either moved back home, or invited home for their 48 hours of “Leave” after their first deployment. They then roll for their next deployment and head back to the military lot.
      • One final note: If your teen becomes a YA after 1952, and is drafted, they MUST take the military career (if you have StrangerVille, of course) AND KEEP IT for at least the next 8 years (8 weeks of sim-time) thanks to the Reserve Forces Act.
Korean War Rolls for MalesWed 1950 – Wed 1953
The Draft:
On Wednesday of 1917, all eligible males who are Young Adult must roll an eight-side die:
(results at right)
Teens turning Young Adult during the war must also roll for the draft on their 18th birthday.
Exemptions from draft:
If the male is the only caretaker of children under the teen age (if the spouse had already died), or if the male in question had already rolled for the Erratic trait. Men who served in WWII are also safe.
1-2 = Your sim was drafted for the war, see below for more rolls.
3-5 = Your sim was not drafted, but decided to volunteer anyway.
6 = Your sim manages to dodge the draft when their number is called by faking an injury. They are safe, but now must trade one trait for Paranoid.
7-8 = Your Sim’s number never gets called. They are safe and sound at home for the war.
Deployment #1: Wed 1950: 8 am – Sat. 1951: 8 am
Deployment #2:Mon. 1952: 8 am – Fri. 1953: 8 am
For EACH individual deployment, roll a ten sided die:
(results at right)
1-2 = Your sim did not survive, kill them off with MCCC
3-4 = Your Sim was injured during the deployment, and must roll when they get home, but are free from the next deployments.
5-10 = Your sim survived, and spends 24 hours at home before being deployed again.
For any male injured in the war, roll a 8 sided die TWICE and replace TWO of their traits:
(results at right)
For any male who survives the entire war to return home, they must roll an 8 sided die ONCE and replace one of their traits:
(results at right)
1 = Gloomy
2 = Hot-Headed
3 = Clumsy
4 = Erratic
5 = Lazy
6 = Mean
7 = Paranoid
8 = Noncommittal
  • War Part 2 (Females):
    • Unmarried Females: All unmarried, eligible females (without the Erratic trait) must roll a 10 sided die at the beginning of the war (any Teens coming “of age” during the war must roll BEFORE they do their coming-of-age rolls to see their fate, as well). Those who roll to become nurses are also moved out to the military lots with the men, but do not come home again until the end of the war.
    • Married Females: must also do a roll at the beginning of the war. Many of these women got jobs in the states to help out the men overseas.
Korean War Rolls for FemalesWed 1950 – Wed 1953
Unmarried females (without the Erratic trait) from the ages of 14-47 (Teen + 17 and Elder) must roll a 10 sided die on Wed. 1950 to find out how the war affects them.
(results below)
Married females without children, (or with a teen or family member who can watch the children) also make a roll with an 8 sided die if they are between the ages of 14 and 47 (Teen + 17 and Elder) on Wednesday 1950 to find out how the war affects their life.
(results below)
1 = Your sim signs up for the Nursing Corps, and becomes a full-fledged nurse. (See below)
2-3 = Your sim volunteers to become an aide nurse in the war.
(also see below)
4-6 = Your sim gets a job stateside to help out the men overseas. Have them get both the Manual Labor and the Babysitting part-time jobs for the duration of the war, and quit them after.
7-10 = Life continues uninterrupted (as much as it can).
1-3 = Your sim gets a job stateside to help out the men overseas. Have them get both the Manual Labor and the Babysitting part-time jobs for the duration of the war, and quit them after.
4-8 = Life continues as “normal”
For Full-Fledged Nurses:
If you have the Get to Work pack, your sim takes the doctor career and moves out to the military lot for the duration of the war. They are allowed leave, but cannot come home during the war.
When they leave home, roll a twenty sided die. If they roll a 1 = they die from overwork and sickness, and don’t come home. Any other roll continues with their work overseas and can keep their “Doctor” career when they get home.
(see at right for war results)
After the war, they must roll an eight sided die and replace one of their traits as follows:
1 = Gloomy
2 = Hot-Headed
3 = Clumsy
4 = Erratic
5 = Lazy
6 = Mean
7 = Paranoid
8 = Noncommittal
For aide nurses, these sims just move out to the military lot without the benefit of getting the Nurse job. As they are leaving home, roll a 20 sided die. If they roll a 1 = they die from overwork and sickness, and don’t come home. Any other roll continues with their work overseas.
(see at right for war results)
After the war, they must roll an eight sided die and replace one of their traits as follows:
1 = Gloomy
2 = Hot-Headed
3 = Clumsy
4 = Erratic
5 = Lazy
6 = Mean
7 = Paranoid
8 = Noncommittal
  • Relationships/WooHooing:
    • Sims may divorce for any reason.
  • Children:
    • Change the MCCC setting for risky Woohoo down to 3%, birth control was now readily available.
      • Also change settings to: Opposite Sex Adoption Percent: 15
    • Teens now “come of age” when they turn 16, not 14. This is when they do their rolls.
    • Adoption is allowed.
  • Health and Aging:
    • Remember that aging changes when the 1950s start, change your MCCC settings accordingly.
    • With the advances in medicine, Elder death rolls are now done by rolling a twenty sided die with the difficulty going up by 1 each time. (See chart under death rolls in the starting info for exact information.)
  • Home/Building:
    • Sims can live in apartments at any time.
    • Showers are now allowed!
    • Carpet, patterned, and brick flooring is allowed.
    • Private pools are allowed.
    • Televisions are allowed! Only the first three cheapest TVs are available (no flat screens – there is a vintage TV in debug mode that works quite well), and they can only be used from 6am to 9pm. Only the News and TV Classics channels are allowed.
    • All painting styles are allowed. Kids’ drawings can be hung anywhere.
    • The radio listening requirement is lifted.
    • Pop music is allowed.
    • The listening device (StrangerVille) is allowed.
  • Education:
    • Both elementary school and high school are mandatory.
    • The Korean War lasted Early Summer 1950 to Late Summer 1953. If your Sim wants to attend university, they may do so after they have served active duty for a minimum 1 deployment.
  • Career:
    • Permitted careers for Sims:
      • Actor
      • Athlete (either branch)
      • Business (either branch) – males only
      • Civil Designer (Civic Planner) – requires a university degree
      • Criminal (Boss)
      • Critic (either branch)
      • Culinary (either branch)
      • Detective – males only
      • Doctor – males only  – requires a university degree
      • Education (either branch)  – requires a university degree
      • Engineer (Mechanical)  – requires a university degree
      • Entertainer (either branch)
      • Freelancer (Fashion Photographer, Writer)
      • Gardener (either branch)
      • Interior Decorator
      • Law (either branch) – requires a university degree
      • Military (Officer)
      • Military (Covert Operator) – males only
      • Painter (either branch)
      • Politics (Politician) – males only
      • Scientist – males only  – requires a university degree
      • Secret Agent (either branch)
      • Veterinarian – requires a university degree
      • Writing (either branch)
    • Permitted part-time work for any Sims:
      • Babysitter
      • Diver
      • Fast Food Employee
      • Fisherman
      • Lifeguard
      • Manual Laborer
      • Retail Employee
    • Women should quit their job while they have Babies, Toddlers, or Children at home to take care of. They may work again when their children are all over the age of 16.
  • Financial:
    • World War II veterans can receive a pension of §250 per veteran (money cheat).
  • Holidays:
    • Change the name of Armistice Day to Veterans Day.
  • Miscellaneous:
    • Del Sol Valley is now available for settling and visiting.
    • Baby showers and slumber parties are allowed.
    • Cell phones can be used for chatting (pretend they are wall phones).
    • Sims can have unlimited hot meals.
    • You are allowed to hire a nanny.
    • Sims can paint any size painting.
    • Smoke alarms are allowed.
    • Playground equipment is allowed (but not ball pits).
    • Miniature goats are now allowed
    • Horses can now compete in Western Pleasure competitions (which means all competitions are now allowed).
    • In CAS, wearable hearing aids and C-Section scars are allowed.

Main Rules | Roll Reference
1890s | 1900s | 1910s | 1920s | 1930s | 1940s | 1950s
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I am a 47 year old American wife, mother, and gamer. I’ve lived in the Midwest most of my life, and enjoy it for the changing seasons. My favorite movie is Labyrinth, my favorite game is Sims 4, and I have tattoos related to both. My favorite colors are purple, red, and green. When I’m not playing games (which is rare) I also enjoy reading and crafting. I’m also an animal lover, and have had many types of pets over the years. Currently, I have a dog named Cassie who is a Jack Russel / Beagle mix and five young fancy rats (all of whom are rescues). I run this Sims 4 Blog where I post screenshots and stories about the different challenges I play. Also here are the Sims 4 challenges I've written, and a place for me to store all the Sims 4 knowledge I've gotten over the years. I am also a Sims 4/variety streamer on Twitch for my mental health, fun, and to meet new people. I am also in the EA Creator Network and an Ubisoft Partner, which is a dream come true! I look forward to meeting you!
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