All rules from 1930s still stand with the following changes:
War Part 1: All male Sims who are a Young Adult at the start of this decade must roll to see if they’re drafted for World War II. Rolling for war is done by anyone related or married into the bloodline. Random townies are not included!! This includes the husbands of the daughters in your family and their male children (even if they are no longer your primary household).
Males: Saturday in 1941, all males who are Young Adult) must individually roll for the draft. Any teen who turns YA during the war is safe, but must get a career immediately. Exceptions: If the male is the only caretaker of children under the teen age (if the spouse had already died), or if the male in question had already rolled for the Erratic trait.
If you have StrangerVille, all males who are drafted are required to take the Military (Officer) career during active duty. If you do NOT have StrangerVille, have the sim quit their job, move the sim out for their deployment to a designated military lot. They are free to get a new job after the war. (These sims are not played during the war except for while on leave.)
Men who are on “active duty” (living in the military lots) are either moved back home, or invited home for their 24 hours of “Leave” after each deployment. They then roll for their next deployment and head back to the military lot.
World War II Rolls for Males
Sat 1941 – Sun. 1946
The Draft: On Saturday of 1941, all eligible males who are Young Adult must roll an eight-side die: (results at right) Teens turning Young Adult during the war DO NOT roll for the draft on their 18th birthday, but they MUST get a career immediately. Exemptions from draft: If the male is the only caretaker of children under the teen age (if the spouse had already died), or if the male in question had already rolled for the Erratic trait.
1-2 = Your sim was drafted for the war, see below for more rolls. 3-5 = Your sim was not drafted, but decided to volunteer anyway. 6 = Your sim manages to dodge the draft when their number is called by faking an injury. They are safe, but now must trade one trait for Paranoid. 7-8 = Your Sim’s number never gets called. They are safe and sound at home for the war.
Deployment #1:
Sat. 1941: 8 am – Thurs. 1942: 8 am
Deployment #2:
Fri. 1942: 8 am – Wed. 1943: 8 am
Deployment #3:
Thurs. 1943: 8 am – Tues. 1944: 8 am
Deployment #4:
Wed. 1944: 8 am – Mon. 1945: 8 am
Deployment #5:
Tues. 1945: 8 am – Sun. 1946: 8 am
For EACH individual deployment, roll a ten sided die: (results at right)
1-2 = Your sim did not survive, kill them off with MCCC 3-4 = Your Sim was injured during the deployment, and must roll when they get home, but are free from the next deployments. 5-10 = Your sim survived, and spends 24 hours at home before being deployed again.
For any male injured in the war, roll a 8 sided die TWICE and replace TWO of their traits: (results at right) For any male who survives the entire war to return home, they must roll an 8 sided die ONCE and replace one of their traits: (results at right)
Unmarried Females: All unmarried, eligible females (without the Erratic trait) must roll a 10 sided die at the beginning of the war (any Teens coming “of age” during the war must roll BEFORE they do their coming-of-age rolls to see their fate, as well). Those who roll to become nurses are also moved out to the military lots with the men, but do not come home again until the end of the war.
Married Females: must also do a roll at the beginning of the war. Many of these women got jobs in the states to help out the men overseas.
World War II Rolls for Females
Sat 1941 – Sun. 1946
Unmarried females (without the Erratic trait) from the ages of 14 – 47 (Teen + 17 and Elder) must roll a 10 sided die on Saturday 1941 to find out how the war affects them. (results below)
Married females without children, (or with a teen or family member who can watch the children) also make a roll with an 8 sided die if they are between the ages of 14 and 47 (Teen + 17 and Elder) on Saturday 1941 to find out how the war affects their life. (results below)
1 = Your sim signs up for the Nursing Corps, and becomes a full-fledged nurse. (See below) 2-3 = Your sim volunteers to become an aide nurse in the war. (also see below) 4-6 = Your sim gets a job stateside to help out the men overseas. Have them get both the Manual Labor and the Babysitting part-time jobs for the duration of the war, and quit them after. 7-10 = Life continues uninterrupted (as much as it can).
1-3 = Your sim gets a job stateside to help out the men overseas. Have them get both the Manual Labor and the Babysitting part-time jobs for the duration of the war, and quit them after. 4-8 = Life continues as “normal”
For Full-Fledged Nurses: If you have the Get to Work pack, your sim takes the doctor career and moves out to the military lot for the duration of the war. They are allowed leave, but cannot come home during the war. When they leave home, roll a twenty sided die. If they roll a 1 = they die from overwork and sickness, and don’t come home. Any other roll continues with their work overseas (but lose their job when they get home). (see at right for war results)
After the war, they must roll an eight sided die and replace one of their traits as follows: 1 = Gloomy 2 = Hot-Headed 3 = Clumsy 4 = Erratic 5 = Lazy 6 = Mean 7 = Paranoid 8 = Noncommittal
For aide nurses, these sims just move out to the military lot without the benefit of getting the Nurse job. As they are leaving home, roll a 20 sided die. If they roll a 1 = they die from overwork and sickness, and don’t come home. Any other roll continues with their work overseas. (see at right for war results)
After the war, they must roll an eight sided die and replace one of their traits as follows: 1 = Gloomy 2 = Hot-Headed 3 = Clumsy 4 = Erratic 5 = Lazy 6 = Mean 7 = Paranoid 8 = Noncommittal
Relationships/WooHooing:
Sims may have relationships with other ethnicities/races, but they cannot marry.
Children:
Babies can be born at home or at the hospital.
You no longer need to roll for the mother at birth. From this decade on (for each baby born), roll two 6 sided dice and if you get Snake Eyes (a pair of ones), the baby dies.
Change MC Pregnancy Settings to:
Allow affairs percentage: 20
Limit by relationship: woohoo partners
Auto-marry percentage: 70
Health and Aging:
Sims can take medicine when they are sick.
Elders do not need to roll for death if they get sick anymore.
Home/Building
Every house must have a Victory Garden in the front of the lot with at least 4 plants.
Every house must have a radio, and someone must listen to it for at least an hour each day.
Coffee makers are allowed (but not fancy espresso machines or one-cup brewers).
Fitness equipment (including the training bot) is allowed for Athletes and Military only.
Soundtastic jukebox is now allowed.
Winter Holiday music is allowed.
Large commercial farm greenhouses are allowed.
Thermostats are allowed.
You may use washing machines and dryers.
You may use the photo studio items (with the exception of the electronic backdrop).
Education:
World War II lasted Early Fall 1939 to Early Fall 1945, but the US did not enter the war until Early Winter 1941. If your Sim wants to attend university, they may do so after they have served active duty for a minimum of two deployments.
The GI Bill was introduced in 1944. From this point forward, any veterans can receive half of their tuition for free (use the money cheat to give the household the funds).
Sims can now major in Culinary Arts or Psychology at university.
Young Adult veterans cannot have a career until they have served active duty for a minimum of two deployments.
Young Adults male Sims who are NOT veterans MUST have a career.
Female Sims MUST have a career. Once they are married, they may keep their career or leave to become a housewife, their choice. They are permitted the following careers: Actor, Athlete (Bodybuilder), Civil Designer (Civic Planner), Criminal (Boss), Culinary (either branch), Engineer (Mechanical), Entertainer (either branch), Freelancer (Fashion Photographer, Writer), Gardener (either branch), Interior Decorator, Law (either branch), Military (Officer), Painter (either branch), Secret Agent (either branch), Writing (either branch).
The careers that require university degrees are as follows (for all sims): Civil Designer (Civic Planner), Culinary (Chef), Doctor, Education (either branch), Engineer (Mechanical), Law (either branch), Scientists, and Veterinarian.
Teens are now allowed (and encouraged) to have part-time work.
Permitted part-time work for any Sims:
Babysitter
Fast Food Employee
Fisherman – males only
Lifeguard
Manual Laborer
Retail Employee
Holidays:
Holiday decorations are allowed – you may want to add “Decorate” to the traditions on your various holidays.
Miscellaneous:
Sims may only have one hot-cooked meal per day. Otherwise they must eat food found from scavenging, fishing, and gardening.
The veterinary profession became more common – you may take your pet to the vet if they are sick. Also, spaying/neutering is an option! Build a Vet Clinic somewhere in your game world.
Events are once again allowed on a limited basis. Nothing extravagant, and obviously, you must be able to afford it.
Horses can now compete in Barrel Racing (agility).
I am a 47 year old American wife, mother, and gamer. I’ve lived in the Midwest most of my life, and enjoy it for the changing seasons. My favorite movie is Labyrinth, my favorite game is Sims 4, and I have tattoos related to both. My favorite colors are purple, red, and green. When I’m not playing games (which is rare) I also enjoy reading and crafting. I’m also an animal lover, and have had many types of pets over the years. Currently, I have a dog named Cassie who is a Jack Russel / Beagle mix and five young fancy rats (all of whom are rescues). I run this Sims 4 Blog where I post screenshots and stories about the different challenges I play. Also here are the Sims 4 challenges I've written, and a place for me to store all the Sims 4 knowledge I've gotten over the years. I am also a Sims 4/variety streamer on Twitch for my mental health, fun, and to meet new people. I am also in the EA Creator Network and an Ubisoft Partner, which is a dream come true! I look forward to meeting you!
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