All rules from 1900s still stand with the following changes:
War Part 1: All male Sims who are a Teen, Young Adult, or Adult at the start of this decade, and all males Sims who become a Teen during this decade, must roll to see if they’re drafted for World War I. Rolling for war is done by anyone related or married into the bloodline. Random townies are not included!! This includes the husbands of the daughters in your family and their male children (even if they are no longer your primary household).
Males: On Wednesday in 1917, all males who are of age to adult) must individually roll for the draft. Any teen who comes of age before the end of 1918 must also roll as soon as they are old enough. Remember, “of age” in this era is 14 years old (Teen + 17 days). Exceptions: If the male is the only caretaker of children under the teen age (if the spouse had already died), or if the male in question had already rolled for the Erratic trait.
If you have StrangerVille, all males who are drafted are required to take the Military (Officer) career during active duty. If you do NOT have StrangerVille, have the sim quit their job, move the sim out for their deployment to a designated military lot. They are free to get a new job after the war. (These sims are not played during the war except for while on leave.)
Men who are on “active duty” (living in the military lots) are either moved back home, or invited home for their 24 hours of “Leave” after each deployment. They then roll for their next deployment and head back to the military lot.
World War I Rolls for Males
Wed 1917 – April 1919
The Draft: On Wednesday of 1917, all eligible males aged 14 (teen + 17) – 47 (Elder) must roll an eight-side die: (results at right) Teens coming of age during the war must also roll for the draft on their 14th birthday. Exemptions from draft: If the male is the only caretaker of children under the teen age (if the spouse had already died), or if the male in question had already rolled for the Erratic trait.
1-2 = Your sim was drafted for the war, see below for more rolls. 3-5 = Your sim was not drafted, but decided to volunteer anyway. 6 = Your sim manages to dodge the draft when their number is called by faking an injury. They are safe, but now must trade one trait for Paranoid. 7-8 = Your Sim’s number never gets called. They are safe and sound at home for the war.
Deployment #1:
Wed. 1917: 8 am – Sun. 1918: 8 am
Deployment #2:
Mon. 1918: 8 am – Thurs. 1918: 8 am
Deployment #3:
Fri. 1918: 8 am – Tues. 1919: 8 am
For EACH individual deployment, roll a ten sided die: (results at right)
1 = Your sim did not survive, kill them off with MCCC 2 = Your Sim was injured during the deployment, and must roll when they get home, but are free from the next deployments. 3-10 = Your sim survived, and spends 24 hours at home before being deployed again.
For any male injured in the war, roll a 8 sided die TWICE and replace TWO of their traits: (results at right) For any male who survives the entire war to return home, they must roll an 8 sided die ONCE and replace one of their traits: (results at right)
Unmarried Females: All unmarried, eligible females (without the Erratic trait – this includes divorced and widowed) must roll a 10 sided die at the beginning of the war (any Teens coming “of age” during the war must roll BEFORE they do their coming-of-age rolls to see their fate, as well). Those who roll to become nurses are also moved out to the military lots with the men, but do not come home again until the end of the war.
Married Females: must also do a roll at the beginning of the war. Many of these women got jobs in the states to help out the men overseas.
World War I Rolls for Females
Wed 1917 – April 1919
Unmarried females (without the Erratic trait) from the ages of 14-47 (Teen + 17 and Elder) must roll a 10 sided die on Wed 1917 to find out how the war affects them. (results below)
Married females without children, (or with a teen or family member who can watch the children) also make a roll with an 8 sided die if they are between the ages of 14 and 47 (Teen + 17 and Elder) on Wed. 1917 to find out how the war affects their life. (results below)
1 = Your sim signs up for the Nursing Corps, and becomes a full-fledged nurse. (See below) 2-3 = Your sim volunteers to become an aide nurse in the war. (also see below) 4-6 = Your sim gets a job stateside to help out the men overseas. Have them get both the Manual Labor and the Babysitting part-time jobs for the duration of the war, and quit them after. 7-10 = Life continues uninterrupted (as much as it can).
1-3 = Your sim gets a job stateside to help out the men overseas. Have them get both the Manual Labor and the Babysitting part-time jobs for the duration of the war, and quit them after. 4-8 = Life continues as “normal”
For Full-Fledged Nurses: If you have the Get to Work pack, your sim takes the doctor career and moves out to the military lot for the duration of the war. They are allowed leave, but cannot come home during the war. When they leave home, roll a twenty sided die. If they roll a 1 = they die from overwork and sickness, and don’t come home. Any other roll continues with their work overseas (but lose their job when they get home). (see at right for war results)
After the war, they must roll an eight sided die and replace one of their traits as follows: 1 = Gloomy 2 = Hot-Headed 3 = Clumsy 4 = Erratic 5 = Lazy 6 = Mean 7 = Paranoid 8 = Noncommittal
For aide nurses, these sims just move out to the military lot without the benefit of getting the Nurse job. As they are leaving home, roll a 20 sided die. If they roll a 1 = they die from overwork and sickness, and don’t come home. Any other roll continues with their work overseas. (see at right for war results)
After the war, they must roll an eight sided die and replace one of their traits as follows: 1 = Gloomy 2 = Hot-Headed 3 = Clumsy 4 = Erratic 5 = Lazy 6 = Mean 7 = Paranoid 8 = Noncommittal
Children:
Babies can now be fed with the bottle, and you do not need to hire a wet nurse if the mother dies. Males can now take care of babies and toddlers in the absence of a capable female caretaker.
Heir: If ALL the male Sims in your family die in the war (whether they are in the active household or have moved out), then (and only then) your oldest daughter’s husband can become the heir.
If he dies in the war, then move to the next oldest daughter’s husband. You must look at all the daughters who have moved out – the oldest daughter with a surviving husband must move with her entire family back into the active household and the husband will become the heir.
If you do not have a single male Sim left in all of your entire family, then you must have the oldest daughter remarry, and her new husband will become the heir (though he’s still got to go to war too). Keep going along this line of logic until you achieve a surviving male heir.
Health and Aging:
Rolling for death from sickness is now only required for elder sims. (See 1890 for directions)
Home/Building:
Drywall/Painted Walls are allowed.
Murphy beds are allowed.
Portable generators are allowed.
Education:
World War I lasted Early Summer 1914 to Late Fall 1918, but the USA did not enter the war until Early Spring 1917. If your Sim wants to attend university, they may do so after they have served active duty for a minimum of 1 deployment.
Career:
Young Adult/Adult/Elder male Sims are permitted the following careers after their term of service is up (and before the war years): Business (Management), Criminal (Boss), Critic (either branch), Culinary (Chef), Entertainer (Musician), Freelancer (Writer), Gardener (either branch), Interior Decorator, Military (Officer), Painter (either branch), Politics (Politician), Writing (either branch).
Men can additionally have the Doctor, Education (either branch), Engineer (Mechanical), Law (either branch), or Scientist career if they earned the appropriate degree.
Women are encouraged to participate in Political activism and protests (but cannot work in Politics).
Married female sims are still not allowed to work.
Widowed or divorced female sims are permitted to make money through freelancing (writing), gardening, painting, or woodworking. The only careers they may join are Education (either branch) or Entertainer (Musician).
Part-time work: Men can be a fisherman, lifeguard, or manual laborer. Women can be a babysitter, lifeguard, or a manual laborer. Teens under the age of 14 and Elderly cannot have part-time work.
Odd Jobs: Permitted as long as the job is appropriate to era starting in 1915.
Children and Teens are now allowed to join the Scouting career.
Miscellaneous:
Soccer is beginning to gain popularity in the USA and is now allowed.
After 1915: Phones can now be used for chatting (pretend they are wall phones). No texting still.
Get Famous can now be enabled in Game Options. This means that the Celebrity-based Lot Traits are also available. (It does not, however, unlock Del Sol Valley.)
I am a 47 year old American wife, mother, and gamer. I’ve lived in the Midwest most of my life, and enjoy it for the changing seasons. My favorite movie is Labyrinth, my favorite game is Sims 4, and I have tattoos related to both. My favorite colors are purple, red, and green. When I’m not playing games (which is rare) I also enjoy reading and crafting. I’m also an animal lover, and have had many types of pets over the years. Currently, I have a dog named Cassie who is a Jack Russel / Beagle mix and five young fancy rats (all of whom are rescues). I run this Sims 4 Blog where I post screenshots and stories about the different challenges I play. Also here are the Sims 4 challenges I've written, and a place for me to store all the Sims 4 knowledge I've gotten over the years. I am also a Sims 4/variety streamer on Twitch for my mental health, fun, and to meet new people. I am also in the EA Creator Network and an Ubisoft Partner, which is a dream come true! I look forward to meeting you!
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