How to use this page (and all my challenge rules pages!):
Click on the green tabs above the purple rule box on each generation to find the goals. I have them separated into sections to make them easier to understand. If you’re trying to avoid spoilers, you DO NOT have to look at the next generation. All the information you need should be in each generation, including the traits and aspiration your heir will need! Above all, remember to have FUN!
Generation Eleven: Clay
A snobby self-Employed Archaeologist who loves exploring, fitness, and making money.
Your overprotective and clingy parents never gave you enough space to spread your wings, so as soon as you’re able, you begin traveling, happily spending your parent’s money to finance your trips to the Jungle. Eventually, you realize that your travel hobby can actually make you money, and you finally move out of your parent’s home into one of your own. You find love in the Jungle, and try to instill a love of the outdoors into your children.
Generation Eleven Color:
Clay represents stability and connection to the earth, often associated with natural materials and craftsmanship. It symbolizes warmth, reliability, and a grounded nature. Psychologically, clay can evoke feelings of comfort and security, often reminding people of home and nature. It is a color that encourages relaxation and a sense of belonging. In art and design, clay is used to create a rustic, organic feel, often employed in spaces meant to evoke warmth and coziness. Its earthy tone is popular in photography and film for its ability to convey authenticity and simplicity.
Generation Eleven Icon:
Packs Required:
Base Game
Jungle Adventures (required!)
Snowy Escape (lifestyle)
World Goals:
You may start in any world you want, on any size lot, in any neighborhood!
Building Goals:
I suggest leaving 5 k for your family, that way the people left behind have something to live on, and take the rest. You should have enough money to make a decent Clay Gen house. Again, no cheats!
Tracking:
This generation is active on the tracking site! -> Here <-
Take these traits:
Loves Outdoors
Snob
Materialistic
Aspirations to Complete:
Jungle Explorer (teen-YA)
Archaeology Scholar (Adult-Elder)
Career & Education Goals:
Education: Higher education is up to you!
If you did, you could do a History degree? However, it's not going to exactly help you in your career, so it'd just be roleplay.
Career: Self-Employed Archaeologist
Skills to Master:
Selvadoradian Culture
Archaeology
Fitness
Lifestyles to Get:
Frequent Traveler
Reward Traits to Buy:
Inspired Explorer
Finding a Spouse:
Find a Selvadoradian NATIVE to marry.
The way you know if they're a native, beyond their name, is ... well, guessing. Although, there is a mod that supposedly lets you see all hidden traits on sims (I will be testing this to see if it works!).
Spouse Goals:
None - you can do whatever you'd like with the spouse this generation!
Child Goals:
Have at least three children.
At LEAST two children must grow up with the "loves outdoors" trait. In fact, EVERY child other than the heir must take the "Loves Outdoors" trait first as a child.
(the heir is excluded from this, hence, at least three kids)
Your Heir must take these traits:
Gloomy
Erratic
Outgoing
Your Heir's Aspiration:
Master Vampire OR Good Vampire
(your choice!)
Other Goals:
Find one of each relic part and insert each with a common, uncommon, and rare gem, collect all!
There are 9 Relics, plus 9 Golden Relics. You do not have to collect both unless you want the difficulty!
Plant all 7 berry types from emotion trees
Explore all 5 temple types
(these are random and this may take many trips)
Collections To Complete:
Ancient Omiscan Artifacts
Ancient Omiscan Treasures
Fossils
Un-Collections to Complete:
Jungle Adventures Relics
(if possible! - this is optional)
Generation Twelve: Eerie
A vampire Secret Agent who isn’t quite right in the head and loves to brood while playing Pipe Organ.
Growing up in a museum of a home filled with relics that you weren’t allowed to touch, you quickly became a fan of the Supernatural. During your teenage years, you meet someone who claims they are a vampire and promises to turn you as soon as you’re old enough. Your only child resents your choice to remain in the darkness and chooses to cure their vampirism so they can rejoin the world of the living.
Generation Twelve Color:
Eerie Black is a very dark shade of gray that exudes an unsettling and enigmatic vibe. It is often associated with gothic aesthetics, horror themes, and the supernatural, symbolizing mystery, fear, and the unknown. This color is not commonly used in everyday scenarios but is a popular choice in dark and macabre visual arts. Its deep, almost claustrophobic darkness gives off an eerie feeling, making it a unique and impactful color in design and art.
Generation Twelve Icon:
Packs Required:
Base Game
Vampires (required)
Cats & Dogs (required)
World Goals:
Forgotten Hollow
Building Goals:
I suggest leaving 5 k for your family, that way the people left behind have something to live on and take the rest. You should have enough money to make a decent Eerie Gen house. Again, no cheats!
Tracking:
This generation is active on the tracking site! -> Here <-
Take these traits:
Gloomy
Erratic
Outgoing
Aspirations to Complete:
Master Vampire
Good Vampire
(Can ONLY be started after Master Vampire is complete & your first child is on the way!)
Career & Education Goals:
Education: Higher education is up to you!
If you did, you could do a Psychology or Villainy degree - depending on which branch you're choosing of Secret Agent.
Career: Secret Agent (either branch)
(Be Aware, Villain branch has ELEVEN levels, not the normal 10, and if you choose it, you will need to get level 11 to check this off!)
Skills to Master:
Pipe Organ
Vampire Lore
(This is a 15-level skill!)
Lifestyles to Get:
(none)
Reward Traits to Buy:
(none)
Finding a Spouse:
It is completely your choice whether you even get married this generation.
(In other words, make up your own story! - is this Vampire a loner? or do they need constant companionship?)
You may also choose to never turn your spouse into a Vampire.
(if you do get married)
Spouse Goals:
None - you can do whatever you'd like with the spouse this generation!
Child Goals:
Must have at least one child
Your Heir must take these traits:
Cat Lover
Dog Lover
Childish
Your Heir's Aspiration:
Friend of the Animals
Other Goals:
Your main sim is NOT allowed to take any sun immunity perks.
You cannot have your children until AFTER you finish the Master Vampire aspiration.
Once your first child is on the way, you MUST adopt one dog and one cat.
(These can be of any age, but the idea is to have the child grow up with the pets, so I personally would suggest kittens and puppies!)
When the heir turns to YA and the generation ends, your main sim MUST choose between burning to death in the sun or curing their vampirism.
(Your main sim feels strongly that they don't want to watch their child grow old while they do not.)
Collections To Complete:
(none)
Un-Collections to Complete:
(none)
Generation Thirteen: Ginger
A Childish pet lover who spends their time trying to make life better for all pets, and their free time Bowling.
Your parents spent their days locked in their catacombs and lived exclusively in the night, forcing you to find affection elsewhere. You talk your parents into adopting a dog and a cat during your childhood, and they become your closest friends, teaching you the value of a mortal life. As soon as you’re able, you abandon the Vampire world and move away to the country to open your own Vet clinic. You join a hometown bowling league to socialize and let off steam. All of this, however, leaves little time for your family, and your spouse is left to raise your children largely on their own.
Generation Thirteen Color:
Ginger is a warm, golden yellow color with a hint of red or brown. It belongs to the Brown and Orange color families. The color of ginger can vary depending on its form. When fresh, ginger root has a light tan, almost beige color with a hint of pale yellow. When dried, it tends to take on a darker, more golden-brown color. Ginger is commonly associated with a variety of strong, evocative qualities: Warm, Comforting, Earthy, Invigorating, and Grounding.
Generation Thirteen Icon:
Packs Required:
Base Game
Cats & Dogs (required)
Bowling Stuff (skills)
World Goals:
Brindleton Bay
Building Goals:
Make sure that there is a venue somewhere in your Sims' world that includes bowling alleys. It could be a bar, or lounge, or ... well, whatever. You do you.
(Maxis has some Bowling alleys in your Library if you don't want to build one!)
I suggest leaving 5 k for your family, that way the people left behind have something to live on and take the rest. You should have enough money to make a decent Ginger Gen house. Again, no cheats!
Tracking:
This generation is active on the tracking site! -> Here <-
Take these traits:
Cat Lover
Dog Lover
Childish
Aspirations to Complete:
Friend of the Animals
Career & Education Goals:
Education: Higher education is up to you!
If you did, you could do a Biology degree - but it won't really help you with your career, it'd be just for roleplay purposes.
Career: Veterinarian
Skills to Master:
Pet Training
Veterinarian
Bowling
Lifestyles to Get:
(none)
Reward Traits to Buy:
(none)
Finding a Spouse:
Your main sim must meet your spouse at the Bowling alley.
The spouse must also be part of the Bowling club.
Spouse Goals:
Spouse must do all the child rearing
(Your main sim should have very little to do with the kids, they're busy with the Vet Clinic!)
Child Goals:
You must have at least two children.
Your main sim must stay below friend level relationship with all their children.
Your Heir must take these traits:
Glutton
Hot-Headed
Loyal
Your Heir's Aspiration:
Master Chef
Other Goals:
Buy a lot to open a Vet Clinic somewhere in Brindleton Bay
(preferably near your home)
You MUST own at least three pets at all times (minimum one dog one cat)
Your main sim must create a Bowling club and lead it.
This club must get to 8 members and have the bowling skill perk at the very LEAST.
The club must also meet weekly at a local Bowling alley.
Collections To Complete:
Feathers
Un-Collections to Complete:
(none)
Generation Fourteen: Coral
A Hot-Headed Chef who only wants to own their own restaurant and be their own boss.
Your parents were polar opposites. One was never home while the other tried to make up for their absence by smothering you with love. You learn to cope with your love of food. After the daily grind of working your way up as a fast-food employee as a teenager, you move to the struggle of making a name for yourself in the culinary world. Eventually you work up the nerve to buy your own restaurant. The hours take their toll, however, and you end up sacrificing your marriage for it, becoming a single parent while your heir is a teen.
Generation Fourteen Color:
Comprised of pink tones and orange shades, coral is a unique combination of these vivid hues. Though it has pink undertones, coral is most commonly associated with the color orange. Its roots date back to the 16th century, which emphasizes coral’s timeless elegance. This hue gets its name from bottom-dwelling reef fish and was popularized by Egyptians and Romans. These ancient figures wore coral jewelry in the hopes of resisting evil and temptation.
Generation Fourteen Icon:
Packs Required:
Base Game
City Living (world)
Dine Out (restaurant)
Get To Work (skills)
World Goals:
San Myshuno
Building Goals:
I suggest leaving 5 k for your family, that way the people left behind have something to live on and take the rest. You should have enough money to make a decent Coral Gen house. Again, no cheats!
Tracking:
This generation is active on the tracking site! -> Here <-
Take these traits:
Glutton
Hot-Headed
Loyal
Aspirations to Complete:
Master Chef
Career & Education Goals:
Education: High School Education ONLY!
Careers:
Culinary (Chef)
(does not need to be mastered)
Own a Restaurant
Skills to Master:
Cooking
Gourmet Cooking
Baking
Lifestyles to Get:
(none)
Reward Traits to Buy:
(none)
Finding a Spouse:
Your main sim must marry someone and stay faithful to them.
However, sometime between your child reaching Child age, but before reaching Teen years, your spouse divorces you because of your long work hours, moving out and leaving you a single parent.
Your main sim must not remarry, nor do they stop working so much.
Spouse Goals:
Spouse must do MOST (but not all) of the child rearing.
Child Goals:
You must have at least one child.
Your heir must get a barista job as a teenager to avoid home life.
By the time heir hits YA relationship should be at "disliked" with main sim
Your Heir must take these traits:
Ambitious
Perfectionist
Art Lover
Your Heir's Aspiration:
City Native OR Painter Extraordinaire - your choice!
Other Goals:
Your main sim must eat (and therefore learn) all 27 Recipes from the city food stands.
Once Master Chef Aspiration is done (you DO NOT NEED to complete Chef career!) quit your culinary job and buy a restaurant.
Then, your goal becomes to get your restaurant to a 5-star rating.
Collections To Complete:
Experimental Food Photos
Un-Collections to Complete:
City Recipes
Generation Fifteen: Lavender
A resentful, focused artist who find out too late why their parents were like they were as they become a loving single parent.
Your resentment to your workaholic parent adds to the betrayal you feel towards the parent who left, leaving you feeling completely abandoned. You dedicate yourself to your studies and your real escape – your art. You spend all of your time working, eventually becoming the successful artist that you knew you could be. Your personal life suffers from your lack of social skills. You end up having a string of short-lived, failed relationships, one leading to an unplanned pregnancy. Finally, you understand the struggle your parent had when you were young, and you vow to become the best parent you can be.
Generation Fifteen Color:
Lavender is typically described as a light purple or pale bluish-purple. It can range from very light pastels to deeper violet tones. The color is often seen as calming and soothing, making it a popular choice in design and decor. In terms of color mixing, lavender is created by combining purple with white, resulting in a softer hue. In various cultures, lavender is linked to royalty and elegance due to its historical association with the color purple. It is often used in religious contexts, particularly in Christianity, where it symbolizes purity and virtue, especially during Easter celebrations.
Generation Fifteen Icon:
Packs Required:
Base Game
City Living (world)
Snowy Escape (lifestyle)
World Goals:
San Myshuno
(Start in a shabby apartment in Arts District, move to a penthouse somewhere in San Myshuno as an adult.)
Building Goals:
I suggest leaving 5 k for your family, that way the people left behind have something to live on and take the rest. You should have enough money to make a decent Lavender Gen house. Again, no cheats!
Tracking:
This generation is active on the tracking site! -> Here <-
Take these traits:
Ambitious
Perfectionist
Art Lover
Aspirations to Complete:
City Native
Painter Extraordinaire
Career & Education Goals:
Education: High School Education ONLY!
Career:
Painter
(does not need to be mastered)
Skills to Master:
Painting
Photography
Singing
Lifestyles to Get:
Close Knit
(DO NOT get People Person! You must limit your friends!)
Reward Traits to Buy:
Creative Visionary
Marketable
Finding a Spouse:
No spouse allowed this gen!
Spouse Goals:
None, obviously.
Child Goals:
You may have only 1 child!
(Unless you "luck out" with multiples - in this case, the FIRST BORN is your heir!)
Your Heir must take these traits:
Child of the Islands
Child of the Ocean
Green Fiend
Your Heir's Aspiration:
Beach Life
Other Goals:
Once a week, your main sim must go to a Karaoke bar and sing at least 2 songs before leaving again.
Your main sim must have a string of short, failed relationships, one of which ends up in an unplanned pregnancy.
If your main sim is male, you may move in the mother of your child until the birth, then she gets fed up with you and leaves.
Your main sim then quits their Painting job to stay home with the baby.
After quitting their career, your sim may then ONLY make money through a roadside painting sales board.
Collections To Complete:
Snowglobes
City Posters
Un-Collections to Complete:
(none)
Generation Sixteen: Sand
A beach-loving islander who believes in preserving the beauty of the land.
Your parent was always there for you, and you love them for it, but by the time you grow up, you are more than ready to leave the smog of the city behind forever. You pack your bags and move to the seaside in Sulani, determined that you will make a difference in the world by cleaning up the islands. You get a job in the Conservationist career, and spend your free time cleaning up the island.
Generation Sixteen Color:
The color Sand is a warm, earthy hue that evokes the soft, inviting tones of sandy beaches. This light brown shade is reminiscent of the natural beauty found in coastal landscapes. It originates from the natural color of sand, making it a versatile choice for various design applications. You might choose to use this color in home decor to create a cozy, relaxed atmosphere or in branding to convey a sense of warmth and approachability. Sand is commonly associated with several strong, evocative qualities: Warm, Earthy, Inviting, Natural, and Cozy. In various cultures, Sand symbolizes stability and reliability, often linked to the earth and nature. Historically, it has been used in art and design to evoke a sense of comfort and groundedness.
Generation Sixteen Icon:
Packs Required:
Base Game
Island Living (required)
Eco Living (trait)
Snowy Escape (lifestyle)
Outdoor Retreat (rewards)
Seasons
High School Years (heir's career as a teen)
World Goals:
Sulani
(start with setting the islands to Stage 1 with cheat if you've lived here before!)
Building Goals:
I suggest leaving 5 k for your family, that way the people left behind have something to live on and take the rest. You should have enough money to make a decent Sand Gen house. Again, no cheats!
Tracking:
This generation is NOT active on the tracking site yet! (Coming Soon!)
Take these traits:
Child of the Islands
Child of the Ocean
Green Fiend
Aspirations to Complete:
Beach Life
Career & Education Goals:
Education: University is okay, even encouraged. Aim for Biology or Economics degree, depending on branch you choose.
Career:
Conservationist (either branch)
Skills to Master:
Fitness
Lifestyles to Get:
Outdoorsy
Energetic
Reward Traits to Buy:
Waterproof
Morning Sim
Storm Chaser
Great Storyteller
Finding a Spouse:
Summon Island Elementals until you find one of the correct gender.
Get to know them & romance them (can be over several summonings).
Marry your Island Elemental.
Spouse CANNOT become a mermaid!
Spouse Goals:
None - you can do whatever you'd like with the spouse this generation!
Child Goals:
You must have at least one child with the Island Elemental as their parent
If your heir is born a mermaid, they must be cured by the time they take over as a Young Adult
Your heir must have the simfluencer career as a Teen and master it before Young Adult birthday
Your Heir must take these traits:
Creative
Outgoing
Art Lover
Your Heir's Aspiration:
World Famous Celebrity
Other Goals:
Clean up Sulani by the time your heir moves out (must be Stage 3)
Your main sim may become a mermaid if you desire but your heir must be human before taking over if it is born a mermaid.
Must have a Dolphin best friend!
Collections To Complete:
Buried Treasure
Seashells
Un-Collections to Complete:
Underwater Photos (10 of them)
Generation Seventeen: Prismatic
A diligent fashion-designer in LOVE with all colors who wants to be famous for their trend-setting ways!
Your dream is to become a famous fashion designer.Growing up wild and free on the Islands of Sulani you use it's rainbow of colors as inspiration. You diligently apply yourself to learning everything about fashion, design, as well as painting your concepts, writing about them for magazines, capturing images of them, and talking them up to other sims. To keep up this high energy lifestyle, you become addicted to coffee- that fuels many an inspired night. Leaving little time for romance, you end up adopting to fulfill your parents’ dreams of the family legacy.
Generation Seventeen Color:
The rainbow is most commonly known as a symbol of hope. Rainbows often appear after a thunderstorm or when everything is seemingly at its darkest to then spread light and ultimately, hope. The rainbow is also a symbol used in film or literature to signify the promise of better times ahead and is used for dramatic effect towards the end of these fictional plots. The emergence of a rainbow is considered by many to be a sign of good luck, and the appearance of a rainbow after a dark time in someone’s life is often said to act as a sign of a new beginning and offers hope and promise of a brighter future ahead. It has also been used in recent years to represent many different movements for change. It has been a symbol of peace protests, social movements, and also pride in many political and global movements.
Generation Seventeen Icon:
Packs Required:
Base Game
Get Famous (required)
High School Years (heir's career as a teen)
World Goals:
Must live in Del Sol Valley (you'll start in Mirage Park, with a goal of moving to The Pinnacles when your main sim hits 3 star celebrity.)
Building Goals:
I suggest leaving 5 k for your family, that way the people left behind have something to live on and take the rest. You should have enough money to make a decent Prismatic Gen house. Again, no cheats!
Tracking:
This generation is NOT active on the tracking site yet! (Coming Soon!)
Take these traits:
Creative
Outgoing
Art Lover
Aspirations to Complete:
World Famous Celebrity
Career & Education Goals:
Education: You are welcome to get an Art History Degree to help your career if you wish, but I would suggest working your way up from the bottom.
Career:
Style Influencer (Trendsetter)
Skills to Master:
Photography
Painting
Charisma
Writing
Lifestyles to Get:
Single and Lovin' It
People Person
Coffee Fanatic
Reward Traits to Buy:
Incredibly Friendly
Always Welcome
Observant
Finding a Spouse:
Your main sim must never marry!
Spouse Goals:
None - no spouses!!
Child Goals:
Your main sim must never have biological children!
You must adopt at least one child of ANY AGE - no biological kids allowed (unless non-pregnancy science babies or alien abduction)
Your heir must master the Video Game Streamer part-time job as a teen.
(If your teen heir fails out of high school, that's okay too!)
Your Heir must take these traits:
Insider
Outgoing
Cheerful
Your Heir's Aspiration:
Leader of the Pack (or) Party Animal
Other Goals:
Once your main sim is a 3-star celebrity, you must move to The Pinnacles with your family.
Your main sim must sign an autograph at LEAST once a day.
Create and sell outfits on Trendy for a side business as your main sim - at least three per sim-week. This means visiting a Thrift Shop once a week!
Each and every Masterpiece your main sim paints must have at least a copy on the walls of your home.
Must have a top-quality photo of each child you adopt in every age stage since they were adopted! (Also, these must be displayed in your home!)
Collections To Complete:
(None)
Un-Collections to Complete:
(None)
Generation Eighteen: Aquamarine
A video game streamer who loves the limelight on the internet and measures success in followers.
You take after your parent in your focus on social things, however you are not as focused on fame. At least, not the same kind of fame. You measure fame in followers on your social media accounts. Each of your viral videos are your proudest moments in life... at least until your children are born. Suddenly, your life has a new meaning, and you dote on your children - not as a publicity stunt, either. Although, it doesn't HURT publicity, either, though ...right??
Generation Eighteen Color:
Aquamarine is a color that is often associated with calmness, tranquility, and clarity. Its name is derived from the Latin words “aqua” meaning water and “marina” meaning sea, which perfectly captures its soothing and refreshing qualities. As a shade of blue-green, aquamarine is often reminiscent of the ocean or a tropical paradise, evoking a sense of peace and relaxation. It is often described as a color that promotes serenity and balance, making it a popular choice for creating tranquil environments. In terms of symbolism, aquamarine is often associated with open communication, clarity of thought, and emotional healing. It is believed to enhance the ability to express oneself and communicate effectively, while also promoting a sense of harmony and understanding in relationships.
Generation Eighteen Icon:
Packs Required:
Base Game
City Living (career)
Get Together (clubs)
Parenthood (skills)
High School Years (heir's teen job)
World Goals:
You may live anywhere for this generation!
Building Goals:
I suggest leaving 5 k for your family, that way the people left behind have something to live on and take the rest. You should have enough money to make a decent Aquamarine Gen house. Again, no cheats!
Tracking:
This generation is NOT active on the tracking site yet! (Coming Soon!)
Take these traits:
Insider
Outgoing
Cheerful
Aspirations to Complete:
Leader of the Pack
Party Animal
Career & Education Goals:
Education: High School education ONLY! (And if your main sim failed out, that's okay too!)
Career:
Video Game Streamer (as a Teen)
Social Media (Internet Personality)
Skills to Master:
Media Production
Video Gaming
Dancing
Parenting
Lifestyles to Get:
(None)
Reward Traits to Buy:
Night Owl
Seldom Sleepy
Finding a Spouse:
Your main sim may marry any sim they desire. Or not. Your choice.
Spouse Goals:
None - you have all the choice in the world here!
Child Goals:
Your main sim must have at least two children.
Your main sim must have a "good friends" or higher relationship with each of their children.
Each child must get at LEAST two positive parenthood traits!
All children must get good grades in school!
Your Heir must take these traits:
Bookworm
Loner
Clumsy
Your Heir's Aspiration:
Purveyor of Potions (or) Spellcraft & Sorcery
Other Goals:
Create a club of their closest party friends with your main sim.
Party with the club at least once a week. (This may slow to every other week once you have children!)
Your main sim must have at least 5 good friends or higher.
EVERY time your main sim travels, you must post it to social media.
Collections To Complete:
(None)
Un-Collections to Complete:
(None)
Generation Nineteen: Cinnamon
A clumsy, socially awkward loner who decides on SpellCasting and Potions as a way of life to escape the limelight from their parents.
You grew up in the shadow of your famous family, and always knew that just wasn’t for you. Your tendency towards being clumsy makes you feel awkward in any social situations. You hide in your room or the local library instead – especially during your parent’s party nights – and you find fantasy worlds in your books. When you hear a rumor that the fantasy can be real, you jump at the opportunity. Becoming a Spellcaster gives you confidence you never thought you could have, and you find yourself winning duels and casting spells all over the Magical World.
Generation Nineteen Color:
Cinnamon is darker than shades like tan and beige but lighter than chocolate or true brown. Its warm undertones mean the hue can sometimes look red or orange-tinged. Web colors close in appearance to cinnamon include copper, caramel, russet and bronze. Browns like cinnamon are widely seen in nature and therefore the hue can also be connected with earthy qualities like strength and resilience. Because of its association with the spice, which is believed by some to have health benefits and features commonly in tea and other warming foods, cinnamon is especially likely to communicate rejuvenation and healing. But these shades of brown haven’t always been popular. Throughout history, the color has signified poverty—brown clothing was associated with the lower classes in ancient Rome, while Catholic monks wore brown robes as a symbol of humility during the Middle Ages. Modern opinion polls have found that brown is the public’s least favorite color and is often associated with hardship. However, cinnamon’s warm appearance is less likely to make that impression.
Generation Nineteen Icon:
Packs Required:
Base Game
Realm of Magic (required)
Businesses & Hobbies (for small business if you choose)
Snowy Escape (lifestyles)
Seasons (reward traits)
World Goals:
You must live in Glimmerbrook!
Building Goals:
I suggest leaving 5 k for your family, that way the people left behind have something to live on and take the rest. You should have enough money to make a decent Cinnamon Gen house. Again, no cheats!
Tracking:
This generation is NOT active on the tracking site yet! (Coming Soon!)
Take these traits:
Bookworm
Loner
Clumsy
Aspirations to Complete:
Purveyor of Potions
Spellcraft & Sorcery
Career & Education Goals:
Education: High School education ONLY!
Career:
(None)
OR - you can run a potion store with a small business!
Skills to Master:
Gardening
Lifestyles to Get:
Close Knit
Reward Traits to Buy:
Storm Chaser
Finding a Spouse:
Your main sim must meet their spouse by beating them in a magical duel. The rest is up to you!
Spouse Goals:
None - you have all the choice in the world here!
Child Goals:
Your main sim must have at least one biological child.
You must also adopt at least one child.
Your Heir must take these traits:
Geek
Active
Kleptomaniac
Your Heir's Aspiration:
Hope VS Order
Other Goals:
Your main sim must immediately go to the Magic world and become a spellcaster when you start this generation.
Must grow a small garden, to supply your magical reagents. This should be done in a greenhouse.
Must have a "magic room" with a cauldron in it. You may lock the door to prevent accidental Mac N Cheese if you wish.
Choose one school of magic to focus on as your main - Mischief, Practical, or Untamed.
You must learn all spells from your chosen magic school.
For an additional challenge, learn all spells from all schools! (optional!)
Your main sim must learn all potion recipes!
Your main sim must become a "Virtuoso" Spellcaster
Collections To Complete:
Magical Artifacts
Un-Collections to Complete:
(None)
Generation Twenty: Indigo
A geek who loves Star Wars, and lives for moments away from home, exploring Batuu.
You were brought up knowing magic is real, but spells and potions never interested you. You spent your youth sneaking around and watching Star Wars on TV. Maybe it was your magic talent that willed the world into existence, maybe it was already there, but one day after you left your magical life behind, you find yourself in a world you only dreamed of before. You are eager to explore, and want to learn everything there is to know about this new world. Fearing repercussions, you never tell your family or friends about what you’ve found, and simply explain your frequent disappearances from the real world as “extended vacations”. Everything you bring back from your travels is locked behind a basement door, and, although you found your spouse in Batuu, you forbid them from ever telling your child about that world, selfishly (or sheepishly) wanting to keep it to yourself.
Generation Twenty Color:
Indigo is a deep color that sits between blue and violet on the color spectrum. It is often described as a dark purplish blue and is associated with a sense of mystery and depth. It is a rich and versatile hue. Additionally, indigo is often linked to intuition and perception, evoking feelings of calm and clarity. It is often associated with intuition and perception. It’s a color that invokes a sense of deep calm and clarity, reminiscent of the twilight sky. Experts see indigo as representing wisdom, honesty, and authority. It’s a color that encourages deep thinking and introspection, often linked to spirituality and enlightenment. In design, indigo can convey a sense of trustworthiness and stability, making it a preferred color for brands that wish to project these qualities.
Generation Twenty Icon:
Packs Required:
Base Game
Journey to Batuu (required)
Snowy Escape (lifestyle)
World Goals:
You may live in any world other than Glimmerbrook, Forgotten Hollow, Moonwood Mill, or StrangerVille.
Building Goals:
I suggest leaving 5 k for your family, that way the people left behind have something to live on and take the rest. You should have enough money to make a decent Indigo Gen house. Again, no cheats!
Your house must have a basement with a secret locked door for everyone but your main sim where you store and display all the things you bring back from Batuu.
Tracking:
This generation is NOT active on the tracking site yet! (Coming Soon!)
Take these traits:
Geek
Active
Kleptomaniac
Aspirations to Complete:
Hope VS Order
Paragon of Hope OR Enforcer of Order
Galactic Privateer
Career & Education Goals:
Education: High School education ONLY!
Career:
(None)
OR - you can choose any branch of Freelancing if you would like!
Skills to Master:
(None)
Lifestyles to Get:
Frequent Traveler
Reward Traits to Buy:
Inspired Explorer
Finding a Spouse:
Your main sim must meet their spouse in Batuu, but swear them to secrecy about its existence.
Spouse Goals:
None - you have all the choice in the world here!
Child Goals:
Have only one child that is raised mostly by nannies and/or your spouse.
Your child may NEVER go to Batuu with you!
Your Heir must take these traits:
Romantic
Proper
Family-Oriented
Your Heir's Aspiration:
Soulmate
Other Goals:
As soon as this generation starts your main sim must destroy their Glimmerstone and return to human form (cannot be a Spellcaster for this generation).
Your main sim must make their own lightsaber. (or several!)
Your main sim must build at least one droid - and pick one of them to follow them faithfully whenever they return to Batuu. This droid MUST be put away when at home!
Your main sim must play Sabaac at any chance they get. (gambling addiction?)
I am a 47 year old American wife, mother, and gamer. I’ve lived in the Midwest most of my life, and enjoy it for the changing seasons. My favorite movie is Labyrinth, my favorite game is Sims 4, and I have tattoos related to both. My favorite colors are purple, red, and green. When I’m not playing games (which is rare) I also enjoy reading and crafting. I’m also an animal lover, and have had many types of pets over the years. Currently, I have a dog named Cassie who is a Jack Russel / Beagle mix and five young fancy rats (all of whom are rescues). I run this Sims 4 Blog where I post screenshots and stories about the different challenges I play. Also here are the Sims 4 challenges I've written, and a place for me to store all the Sims 4 knowledge I've gotten over the years. I am also a Sims 4/variety streamer on Twitch for my mental health, fun, and to meet new people. I am also in the EA Creator Network and an Ubisoft Partner, which is a dream come true! I look forward to meeting you!
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