IllusoryThrall's Sims 4 Hub
 - Challenges, Tips & Stories

All Packs NSB – Generations 21 – 25

Main Page | Gen 1 – 10 | Gens 11 – 20 (WIP)
Gen 16 – 20 | Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32


Generation Twenty-One: Sky (Baby Blue)

Your parents were never home, and always seemed to have secrets. You bond with your nanny instead of them, and they teach you the value of hard work, love, and caring for your family. When you grow up, the last thing you want to do is walk around with your head in the clouds like your parents, and you vow to be a practical, productive member of society. You move far away from your parents, and end up living in the mountains near a ski resort. You are recruited by a local corporation, and quickly find a place you can really excel. You meet a local, and swear that love at first sight exists. When you’re not at work, you spend the rest of your time building a lasting, loving relationship with both your spouse and your children.

Traits: Romantic, Proper, Family-Oriented

Aspiration: Soulmate, Big Happy Family

Career: Salaryperson (either branch)

Goals:

  • Leave your home and family behind and move to the modern district of Mt. Komorebi
  • Master the Salaryperson career
  • Meet your spouse in a Mt. Komorebi district and designate one night a week as “date night” with them. Continue this tradition until either spouse dies.
  • Complete the soulmate aspiration, and get as far as you can in the Big Happy Family aspiration (it still counts if you finish this aspirations after the next generation has already taken over)
  • Have at least three children, and maintain a close bond with each of them.
  • Get the “Hungry for Love” Lifestyle

Generation Twenty-Two: Parchment (Cream)

You grew up in a loving and supportive home and were always pushed to be the best at whatever you tried. Your parent’s work ethic was inspiring, and you were determined to really make something of yourself. University seemed like the next logical step, and you studied for all you were worth. After graduating, you threw yourself into your new career, and were quick to make yourself a success. The only thing left was success in your personal life. You approach this with the same logic, finding your spouse working at a local library because you’ll have something in common – a love of books. Before long, you’re starting a family and working your way up the career ladder successfully. You stay close to your family, though, and you talk to at least one of them practically on a daily basis.

Traits: Genius, Bookworm, Ambitious

Aspiration: Academic

Career: Law and/or Education

Goals:

  • Live on campus during your terms at University.
  • If you attend Britechester, join the Debate Guild; If you attend Foxbury, join the Brainiacs.
  • After graduation, join your chosen career and move into your own home.
  • Marry a Librarian (or someone met at the library).
  • Have at least two children. Adoption is okay.
  • Maintain a “good friend” or better relationship with all of your siblings and your parents (if they’re still around)

Generation Twenty-Three: Magenta

Being the next generation to attend college was always expected of you. You tried to tell your parents that this simply wasn’t for you, but they wouldn’t hear of it. So, you went to college. You refused to live on campus, however, and you found an old house to rent. It didn’t occur to you to check the history of the house… until it was already too late. Unknowingly, you were drawn into the world of spirits – because this house was haunted. The entity that inhabited it wanted desperately to communicate… and you were the first target that was receptive to it’s pleas. As you got more and more interested in the arcane and trying to help this spirit, your studies suffered. Eventually, you quit college and launch a career as a paranormal investigator – to your parent’s chagrin. Despite their heavy disapproval, you forge ahead, becoming a success despite your parent’s misgivings. Eventually, you find a wife and start a family, but your heart remains in the spirit world, and your family life continues to suffer.

Traits: Your Choice!

Aspiration: Your Choice!

Career: Paranormal Investigator

Goals:

  • Go to college, and live off campus in a haunted house. (Which town is entirely up to you)
  • Meet Guidry and follow his instructions to become a paranormal investigator. (do NOT purchase the license from the reward store)
  • Once you become an Investigator, quit college and become disliked by your parents (or at the very least, estranged.)
  • Max the Medium skill and become a success at your career.
  • Save up enough points to buy the “Brave” trait from the store. (Feel free to use other aspirations to get there.)
  • Get married, and have at least one child to carry on the legacy.

Generation Twenty-Four: Snow (White)

Your parent was lost in arcane knowledge and talking to entities. Seances and candles were everywhere as you grew up. You shied away from all that, however, and found other hobbies. You love tinkering and building new things. However, your real love lies in the mountains. Your dream is to get to the summit, but hitting the snowy slopes is also in your idea of the perfect day. You move as close to the real action as you can get, and spend all your free time either in your workshop working on a robot to do all of your household chores, or out in the cold with your friends. Friendship turns to love in the mountains, and one of your Snow Bro group becomes your spouse. 

Traits: Adventurous, Bro, Loves Outdoors

Aspiration: Mt. Komorebi Sightseer, Extreme Sports Enthusiast

Career: Engineer (Mechanical branch)

Goals:

  • Attend The distinguished degree program at Foxbury University. 
  • Join the Bot Savants Club and get to rank 3
  • After graduation, join the Mechanical Engineer career. Work from home as much as possible so you can spend most of your days on the mountains or in your workshop.
  • As soon as you feel you can afford it, live in the mountain region of Mt. Komorebi to be close to where all the action is.
  • Create a Rock Climbing and Skiing or Snowboarding Club, and have one of your fellow club members become your spouse. As soon as your climbing skill is high enough, organize a Mountain Climb event each weekend.
  • Get to the summit of Mt. Komorebi at least once, and celebrate by building something on the lot at the top of the mountain. 
  • Master the Robotics and Handiness skills.
  • Collect all 5 Forest Spirit dolls (not an actual collection)
  • Build and activate a servo – this servo can be passed down from generation to generation if you want, or stay with this generation’s family when your heir moves out.
  • Have or adopt at least two children.
  • Get the Adrenaline Junkie and Outdoorsy Lifestyles

Generation Twenty-Five: Olive

The boisterous, adventure-filled life your parents led always seemed purposeless to you. You dream of being a hero, and you join the military straight out of high school. When you hear about a mysterious crisis in the local town of StrangerVille, you immediately take action and move there to see what you can do. (-No Spoilers-) After saving the world, you celebrate by marrying a fellow military member, and starting a large family. You raise your children according to your core values – disciplined, polite, and overachieving. 

Traits: Active, Self-Assured, Proper

Aspiration: StrangerVille Mystery

Career: Military (either branch)

Goals:

  • Move to StrangerVille right after your YA birthday and join the military career.
  • Complete the StrangerVille Mystery aspiration/storyline before picking out a military spouse.
  • Have a big family, at least four children. Again, adoption is okay.
  • Have all children get an “A” in school and high school, and get the Responsible and Good Manners traits from Parenthood.
  • The heir starts working on their aspiration as a teen, getting as much done with it as possible before becoming a YA.
  • Get the Workaholic Lifestyle

Main Page | Gen 1 – 10 | Gens 11 – 20 (WIP)
Gen 16 – 20 | Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32

Main Page | Gen 1 – 10 | Gens 11 – 20 (WIP)
Gen 16 – 20 | Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32


Generation Sixteen: Sand

Your parent was always there for you, and you love them for it, but by the time you grow up, you are more than ready to leave the smog of the city behind forever. You pack your bags and move to the seaside in Sulani, determined that you will make a difference in the world by cleaning up the islands. You get a job in the Conservationist career, and spend your free time cleaning up the island.

Traits: Child of the Islands, Child of the Ocean, Green Fiend (or Loves Outdoors without Eco Lifestyle)

Aspiration: Beach Life

Career: Conservationist

Goals:

  • Master the Conservationist Career
  • Starting from the Stage 1 Sulani (if you’ve lived here before in this save, use the  “narrative.start_narrative narrative_IslandConservation_Stage_Starting” cheat to set the island to the right state), get the island all cleaned up and thriving (Stage 3)
  • Finish the Beach Life aspiration
  • Complete the Seashells and Buried Treasures collections.
  • Collect all 10 Underwater Photos (not an actual collection)
  • If you want, you can have your sim become a mermaid by either purchasing the Mermadic Kelp from the Reward Store, or finding it in the world, but if you do, make sure to get rid of the mermaid occult on your heir.
  • Marry an Island Elemental (also optional)
  • No restrictions on having children this generation, just make sure you have at least one to be your heir. (Adoption okay)
  • Get the Outdoorsy Lifestyle

Generation Seventeen: Prismatic

Growing up wild and free on the Islands of Sulani you learned to love the wild colors of the islands and it’s natives, and you become obsessed with using that rainbow of colors to make outfits. Your dream is to become a famous fashion designer, and to see people wearing your clothes on the street. You diligently apply yourself to learning everything about fashion, design, as well as painting your concepts, writing about them for magazines, capturing images of them, and talking them up to other sims. To keep up this high energy lifestyle, you become addicted to coffee, and caffeine fuels many an inspired night. This leaves little time for romance, and you end up adopting to fulfill your parents’ dreams of continuing the family’s legacy.

Traits: Creative, Outgoing, Loves Art

Aspiration: World Famous Celebrity

Career: Stylist (either branch)

Goals:

  • Master the Photography, Painting, Charisma and Writing skills
  • Get the “Single and Lovin’ It”, “People Person”, and “Coffee Fanatic” Lifestyles
  • Adopt at least one child
  • Never marry
  • Get the People Person Lifestyle

Generation Eighteen: Aquamarine

You take after your parent in your focus on social things, however you are not as focused on fame. At least, not the same kind of fame. You measure fame in followers on your social media accounts. Each of your viral videos are your proudest moments in life. 

Traits: Insider, Outgoing, Cheerful 

Aspiration: Leader of the Pack, Party Animal

Career: Social Media (Internet Personality)

Goals:

  • Master the Social Media career – Internet Personality branch
  • Master the Media Production and Video Gaming skills
  • Finish both the Leader of the Pack and the Party Animal aspirations
  • Create a Club made up of your closest friends, and party with them at least twice a week. (Have at least five friends at “Good Friend” or higher.)
  • Marry and have at least two children.

Generation Nineteen: Cinnamon Spice

You grew up in the shadow of your famous family, and always knew that just wasn’t for you. Your tendency towards being clumsy makes you feel awkward in any social situations. You hide in your room or the local library instead – especially during your parent’s party nights – and you find fantasy worlds in your books. When you hear a rumor that the fantasy can be real, you jump at the opportunity. Becoming a Spellcaster gives you confidence you never thought you could have, and you find yourself winning duels and casting spells all over the Magical World. 

Traits: Bookworm, Loner, Clumsy

Aspiration: Purveyor of Potions and Spellcraft & Sorcery

Career: None, or your choice. Suggestion: choose a type of Freelancing

Goals:

  • Move to Glimmerbrook as a YA
  • Become a Virtuoso Spellcaster (in any school of magic, or in all of them)
  • Learn all spells in your chosen school or magic (or all of them, if you want)
  • Learn all potion recipes
  • Complete the Magical Artifacts Collection
  • Meet your spouse by beating them in a duel
  • Have or adopt at least one child
  • Get the “Close Knit” Lifestyle

Generation Twenty: Indigo

You were brought up into the knowledge that magic is real, but spells and potions never really interested you. You spent your youth sneaking around and watching Star Wars on TV. Eventually, you figured that if magic were a real thing, why couldn’t your favorite show be real, too? Maybe it was your magic talent that willed the world into existence, maybe it was already there, but one day after you left your magic and your magical family behind, you find yourself in a world you only dreamed of before. You are eager to explore, and want to learn everything there is to know about this new world. Fearing repercussions, you never tell your family or friends about what you’ve found, and simply explain your frequent disappearances from the real world as “extended vacations”. Everything you bring back from your travels is locked behind a basement door, and, although you found your spouse in Batuu, you forbid them from ever telling your child about that world, selfishly (or sheepishly) wanting to keep it to yourself. 

Traits: Geek, Active, Kleptomaniac

Aspiration: Galactic Privateer, Hope VS Order, Paragon of Hope, Enforcer of Order

Career: None, or your choice. Suggestion: choose a type of Freelancing

Goals:

  • Leave your spellcaster roots behind, and become human again.
  • Move to a different world other than Glimmerbrook (or Forgotten Hollow)
  • Make your own lightsaber
  • Build a droid
  • Complete the Lightsaber Parts and Batuu Records Collections.
  • Finish all four Star Wars aspirations
  • Build a basement in your house, with a secret locked room to hold all the things you bring back from your travels to Batuu.
  • Romance someone you met in Batuu
  • Have only one child, and let them be raised mostly by nannies
  • Get the “Frequent Traveler” Lifestyle

Main Page | Gen 1 – 10 | Gens 11 – 20 (WIP)
Gen 16 – 20 | Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32

Updated: 10/6/25
(Through Adventure Awaits)

Main Page | Gen 1 – 10 | Gens 11 – 20 | Gens 21 – 30 (WIP)
Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32

How to use this page (and all my challenge rules pages!):

Click on the green tabs above the purple rule box on each generation to find the goals. I have them separated into sections to make them easier to understand. If you’re trying to avoid spoilers, you DO NOT have to look at the next generation. All the information you need should be in each generation, including the traits and aspiration your heir will need! Above all, remember to have FUN!

Generation Twenty-One: Sky Blue

Generation Twenty-Two: Cream

Generation Twenty-Three: Magenta

Generation Twenty-Four: White

Generation Twenty-Five: Olive

Generation Twenty-Six: Steel

Coming!

More Coming….

Main Page | Gen 1 – 10 | Gens 11 – 20 | Gens 21 – 30 (WIP)
Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32

Updated: 10/6/25
(Through Adventure Awaits)

Main Page | Gen 1 – 10 | Gens 11 – 20 | Gens 21 – 30 (WIP)
Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32

How to use this page (and all my challenge rules pages!):

Click on the green tabs above the purple rule box on each generation to find the goals. I have them separated into sections to make them easier to understand. If you’re trying to avoid spoilers, you DO NOT have to look at the next generation. All the information you need should be in each generation, including the traits and aspiration your heir will need! Above all, remember to have FUN!

Generation Eleven: Clay

Generation Twelve: Eerie

Generation Thirteen: Ginger

Generation Fourteen: Coral

Generation Fifteen: Lavender

Generation Sixteen: Sand

Generation Seventeen: Prismatic

Generation Eighteen: Aquamarine

Generation Nineteen: Cinnamon

Generation Twenty: Indigo

Main Page | Gen 1 – 10 | Gens 11 – 20 | Gens 21 – 30 (WIP)
Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32

Updated: 10/6/25
(Through Adventure Awaits)

Main Page | Gen 1 – 10 | Gens 11 – 20 | Gens 21 – 30 (WIP)
Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32

How to use this page (and all my challenge rules pages!):

Click on the green tabs above the purple rule box on each generation to find the goals. I have them separated into sections to make them easier to understand. If you’re trying to avoid spoilers, you DO NOT have to look at the next generation. All the information you need should be in each generation, including the traits and aspiration your heir will need! Above all, remember to have FUN!

Generation One: Mint

Generation Two: Rose

Generation Three: Yellow

Generation Four: Grey

Generation Five: Plum

Generation Six: Orange

Generation Seven: Pink

Generation Eight: Peach

Generation Nine: Green

Generation Ten: Blue

Main Page | Gen 1 – 10 | Gens 11 – 20 | Gens 21 – 30 (WIP)
Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32

Fully Updated through Horse Ranch Pack (8/22/23)
Main Rules and Gen 1-21 Updated through Adventure Awaits (10/16/25)

2.0 Progress Completion
55%

Pretty much every simmer out there has heard of the Not So Berry Challenge, even if they’re not entirely sure of what it is. At it’s heart, it’s a legacy challenge about playing a different sim with different life goals each generation. However, the Not So Berry challenge has been out for so long that there have been MANY additions to Sims 4 since it was released. Plus, I know of a lot of players who get to the end of the challenge and are so attached to their family that they don’t want to stop at ten generations. This adaptation solves that. I added in 20 more generations (as of 1/6/22) to account for the new packs, and gave each generation a color, a story and some unique goals to complete. Just for me, because apparently the challenge wasn’t hard enough already, I also added some additional (optional) goals to the first 10 generations. I tried very hard to keep the spirit of the challenge intact, and to change as little as possible for the first ten generations out of respect for the original challenge. Anyway, I hope you like this! (I, for one, have had a blast playing this rule set!)

Yes! That’s right! This whole challenge is getting a facelift! I’ve acquired a partner who is (as we speak) working on putting together a WEB-BASED free tracking system for ALL of my challenges. The Extended Not So Berry is just the first of many to be added to her website. (See the main Website News page for more info on this partnership if you’re interested!) Every Single generation here will be added to a tracking website, where you can register with a free account to track your Extended Not So Berry Challenge. And you DID read right! My ENSB is now 45 generations of drama and color-coded fun! As soon as I get it all updated and put on the website, each generation will have its own little section, split up by goal type, labelled as to what packs you need, and – the best part – LINKED to the tracking website from my partner, Calendula Petals.

Not only that, but these pages are going to change fairly heavily in looks, as well. I’m calling this new version a full 2.0, after all.

(more…)

I love building. So it’s only natural that eventually I started writing build challenges, too. Most of my build challenges are month-long shell challenges that I tour live on my Twitch channel. However, you are more than welcome to pick and choose any of my old shell challenges to play whenever you like. If you upload it, and stop by my Twitch channel on a Sims day, I will tour it for free! I try to make all my shell challenges (or as many of them as possible) into brain puzzles, or thought experiments, so they are fun to play at any time. Check my Shell Challenges page to get more information on these.

I will point out that I also list one exception here. First Exception – my Winchester Mystery House adaptation. It’s MOSTLY about the build, but involves some game play.

(more…)

My love of challenges is widely known… and with my overly creative mind, it only makes sense that, eventually, I would turn to writing my own challenges. It took a while for me to get up the nerve to actually write a fully original challenge. Being that those are not easy to write and test, many of the challenges I have written are ultimately inspired by another challenge. I try very hard to make sure to credit the original challenge writers (if I can find them) when I do a challenge – and have even gone so far as to get the writer’s permission to adapt their challenge for my use. 

The first original challenge I actually wrote was my Apartment Switch Challenge, which, ultimately, was inspired by the Drifter Challenge, which is one of my favorite challenges of all time. That challenge took me months to write, and a couple years to fully test. It’s also the ONLY challenge I’ve written or edited that I have, ultimately, done a full test run on with both difficulties played. I’m working on testing the others, but I didn’t feel the need to make sure they were possible as much as the Switch. 

After the switch, there have been others, and there are some that are in the works as I write this (as well as some others that are mere errant thoughts or ideas floating around my head). Therefore, this section will continue to grow. I will make every effort to describe the challenges on this page through the page excerpts to make it easier for you to pick out which, if any, you want to play yourself. I also split my challenges up between what I think are the two main types of challenges: build challenges and gameplay challenges. This should make it easier to figure out what the challenge will entail.

One final note: if you like one of my challenges, and find that you want to change or adapt the rules for yourself or others to play, I am 100% okay with that. All I ask is that you credit me in your write-up and maybe put a link to the original challenge instead of saying the whole thing was written by you. Beyond that, enjoy these challenges! If you have any questions or comments about any of them, feel free to post them!

(more…)

Just a notice saying I’ve posted a new challenge that I will be playing on stream starting tomorrow. It’s called the Winchester Mystery House Challenge, and it’s a “short” build and game play challenge based on a REAL LIFE haunted house. Anyway, the challenge is now linked from the above menus and below.

Winchester Mystery House Challenge

The challenge is inspired by both the famous Winchester Mystery House in San Jose, California, and KaduMcFadu80’s Mystery Mansion Challenge on the sims forums. Basically, your job is to build a mystery mansion of your own. I include some gameplay in the challenge, however, feel free to ignore most of the gameplay by using money cheats instead, and just build each day. It is important to play the day in between each build time, though, because it gives you time to think about what to do next.

(more…)

Post Archives

Post Calendar

March 2026
S M T W T F S
1234567
891011121314
15161718192021
22232425262728
293031  

Recent Blog Posts

Recent Comments

My Recent YouTube Exclusive Videos

Discord

I am a 47 year old American wife, mother, and gamer. I’ve lived in the Midwest most of my life, and enjoy it for the changing seasons. My favorite movie is Labyrinth, my favorite game is Sims 4, and I have tattoos related to both. My favorite colors are purple, red, and green. When I’m not playing games (which is rare) I also enjoy reading and crafting. I’m also an animal lover, and have had many types of pets over the years. Currently, I have a dog named Cassie who is a Jack Russel / Beagle mix and five young fancy rats (all of whom are rescues). I run this Sims 4 Blog where I post screenshots and stories about the different challenges I play. Also here are the Sims 4 challenges I've written, and a place for me to store all the Sims 4 knowledge I've gotten over the years. I am also a Sims 4/variety streamer on Twitch for my mental health, fun, and to meet new people. I am also in the EA Creator Network and an Ubisoft Partner, which is a dream come true! I look forward to meeting you!
More About me...
All graphics ©IllusoryThrall 2023-2025 - Website run by Wordpress