
Go back to the Main Page | Go Back to Getting Started
Switch One | Switch Two | Switch Three | Switch Four | Switch Five | Switch Six
You now have a Young Adult heir and you’re ready to move on to Switch two. Make sure their inventory is empty, because you have to start this Switch with nothing. The first thing you have to do is get him or her ready to play. Go into Manage Worlds:

Then click on Household Management in the top right of your screen:

Once in there, select your Switch One household and click “Split Household”, shown here:

Create a new household:

Take your heir and move them into that new household (this moves their picture to the right side of the screen):

Then click the check mark. It should now look like this:

You may also want to mark your old household as unplayed:

There is no need to move them out, however, since you won’t be changing that apartment again.
Then, move your heir into their first lot: 1313 21 Chic Street. If another sim has moved into this before you get there (which they will do if you’re on “Normal” difficulty), you’ll need to evict that sim like you did when getting ready for the Switch One.


Go into play mode with your heir, and remove all funds. (If you’ve forgotten, it’s typing “testingcheats on”, then “money 0”, then “testingcheats off” into the cheat box opened with control-alt-c.
Now, my suggestion here is saving a second save file using the “save as” menu, just in case you want to start over for any reason. It’s not necessary, just recommended.
Okay, now you’re ready to play and you have three goals in Switch Two:
One: (once again) get your apartment value up to within the target funds amount and move to the next apartment until you get to the last apartment.
Two: (also again) Have your heir ready to start the next Switch. (This was explained in Switch One, refer back there if you’ve forgotten.)
Three: Complete the “City Native” Aspiration on any sim in your household other than the heir. That means you do not have to do that aspiration on your main sim, you can pick a spouse or a roommate to do it instead – but it has to be completed. You’ll still need to have it done before the heir ages up, though, or you’ll be doing another generation in these apartments while waiting for the next generation’s heir. (Through this aspiration, you will also be getting level 10 Singing skill.)
The notes from the last switch still apply to this one. If you’ve forgotten, refer back to Switch One.
This challenge will be considerably tougher, as it’s the first time you will actually have to save some money before moving to the next apartment. (The apartment in question is the last one. This is pretty much all due to the 25k deposit for the apartment which, combined with the rent will eat up all your money from selling the furniture in the last apartment.) Feel free to move whenever you want, just remember you may be stuck furniture-less if you move without extra funds!

District: Fashion District Lot Trait: Needs TLC Rent per week: 300 Deposit: 600 Target Value: 8,000 - 10,000 simoleons
Arguably the worst apartment in the game due to what looks like a body chalk outline on the floor in the middle of the entryway. You’re left to wonder who died here! It doesn’t help that, in addition to the rats, roaches, wiring and plumbing problems, the apartment is a really weird shape, so it’s hard to decorate. The game says it’s supposed to be a 2 bedroom 1 bathroom apartment, but that doesn’t leave you much room for living space.

District: Fashion District Lot Trait: Lively Neighbors Rent per week: 500 Deposit: 1,000 Minimum Move in Amount: 8,000 - 500 - 1,000 = about 6,500 for furniture Target Value: 16,000 - 18,000 simoleons
This apartment is right next door, so you’re not moving far. It was EA-designed for 2 bedroom, 1 bathroom.. and it’s TINY. Expect to have an interesting time trying to fit all the furniture you want into this dinky little apartment. For extreme players, have fun figuring out where you want the walls! If you’re having trouble getting to the target value, don’t forget decorations and artwork on the walls and upper kitchen cabinets.


District: Fashion District Lot Trait: Home Studio Rent per week: 1,200 Deposit: 4,800 Minimum Move in Amount: 16,000 - 1,200 - 4,800 = 10,000 Target Value: 30,000 - 32,000
Designed for 2 bedrooms, 2 baths, this is another strangely shaped apartment. Luckily you have at least a little bit more room to spread out, though. I, personally, chose to move a wall or two, but the layout of the apartment is much easier to deal with than the last two apartments have been. Those on Extreme may find setting up a floor plan to be interesting, partially because the stairs really can only go in one general location. A quirky, but fun spot to build with space for a nice-sized balcony.


District: Uptown Lot Traits: Great View, Serviced Apartment Rent per week: 5,000 Deposit: 25,000 Minimum Move in Amount: 30,000 - 5,000 - 25,000 = 0 In other words, you will want to save up probably around 8,000 for furniture (unless you want more) before moving in. Target Value: 100,000
This is the first apartment in the Apartment Switch where you’re best off actually taking some time to save up before you move in. The move-in formula says you’ll be at 0 funds, but that’s not exactly true. I found I ended up with about 4,000 more than I had saved up, but I wouldn’t lock that number in stone, I’m still not 100% sure what the exact formula is, and it probably also has something to do with the amount of stuff you’re selling. Designed for 2 bedrooms, 2 baths, this apartment is the weirdest shape possible. There’s lots of diagonal walls and a big balcony. When playing on Extreme, this will be a challenge when you’re partitioning out the two floors.. but it also leaves you with a lot of options. There’s plenty of space here, too, which will be really nice after the cramped conditions early on in this Switch. The other awesome thing here is that you have a free maid. Very helpful when having kids! The target value here is high because of the City Living aspiration. Remember that high-skill/value paintings from your sim can easily raise the value without you having to spend a whole lot of money on them.
Just like last time, if you’re doing the challenge on Extreme difficulty, as soon as you hit 100k value with your apartment AND the City Native Aspiration, you’re free to go build your very own Karaoke bar. This also opens this lot for traveling to (so long as you have 1k or more in the bank). Even if your heir isn’t of age yet, you can take a break and build your lot, then come back to playing until your heir is old enough to move on. You’ll be building your bar on this lot in San Myshuno (which should have been sitting here in this sorry state for the entirety of This Switch):
Again, have a good time with it and make it your own!
Once you have minimum in value on your apartment, AND you have completed the City Native aspiration on one of your sims, you only need to raise your heir to the Young Adult age. Once your heir has this birthday, pause immediately and save your game. You’ll want to have as much time for the next challenge as possible.
You did it! Now that you have your just-aged-up Young Adult heir, and you completed the above apartments, you are now ready to move to the next Switch. If you’ve forgotten how to move your heir out, just refer to the top of this page.
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Switch One | Switch Two | Switch Three | Switch Four | Switch Five | Switch Six
Today, I went ahead and published the first Switch for the Apartment Switch Challenge. It’s now also linked from my blog, at the left hand menu above the calendar. It’s officially open for a public testing phase… feel free to read the rules and dive right in.
If you’re playing it, I’d love to hear about it. Comment here or message me as IllusoryThrall on the Sims 4 forums and I’ll get back to you ASAP. Questions, comments, concerns.. all are welcome.
I plan to release at least every other week until all six Switches (mini-challenges) are published. I’m trying to give this Switch a little bit of a “soft” launch, without making a topic on the Sims Forums just yet… I want to see if I can get some feedback from testers before I do that, and I also want to make absolutely sure I can keep up with the publishing schedule. I’m in the final stages of testing for this first Switch, just polishing, really, (read: challenge completed and just waiting on my heirs to age up) and will be starting testing on Switch Two in the next couple of days.
EDIT: I plan to fully release Switch One to the Sims 4 forums Sunday, February 19th.
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Switch One | Switch Two | Switch Three | Switch Four | Switch Five | Switch Six
Now that your starter sim is all ready to go, you’re ready to play the first Switch. Your “job” now is to make money.. because all you have for your sim is a blank apartment and no funds. If you’re playing on extreme difficulty, you don’t even have any walls in your new apartment!
You now have two goals:
So – your first order of business is to make money. In this switch, how you do so is completely your choice, and that’s where the fun begins.
First, I’ll explain the heir, then I’ll explain what you have to do to complete each apartment to get to the last apartment and “win” this Switch.
Of Note on all Apartment listings:

District: Arts Quarter Lot Trait: Needs TLC Rent per week: 400 Deposit: 500 Target Value: 8,000-10,000 simoleons
This starter apartment is a real dump. It’s designed for 1 bedroom 1 bath, and there’s no room for more! Plus, there’s rats, roaches, wiring and plumbing issues and sometimes a nasty green goo oozing out of the grate in the floor. It’s also quick and easy to get to the target value. You can move on pretty much as soon as you get there – without saving any extra money – so you won’t have to deal with this apartment for too long!
Once you get to the target value, you’re ready to move your sim to the next lot. Using your sim’s phone, click on the “car” icon, then “Move Household”. Choose the 19 Culpepper House apartment and then click the moving van in the lower right-hand corner of your screen. Then, if you’re playing on Normal difficulty, choose the “sell furniture” and “unfurnished” options, shown here:

If you’re playing on Extreme difficulty, instead of “unfurnished”, choose “bulldoze” (although it should already be bulldozed from your bulldozing spree before starting this challenge.)

District: Spice Market Lot Trait: Needs TLC Rent per week: 600 Deposit: 550 Minimum Move In Amount: 8,000 - 600 - 550 = you'll have about 6,850 to spend on furniture. Target Value: 16,000-18,000 simoleons
This is a considerable upgrade from your last house. Designed for 2 bedrooms 1 bath, there’s even a nice sized balcony! It still has the rats, roaches, and wiring and plumbing issues, but at least you have some room to actually decorate. Also a plus is the fact that you should have quite a “nest egg” from moving to buy furnishings.

District: Arts Quarter Lot Trait: Home Studio Rent per week: 1,200 Deposit: 4,800 Minimum Move In Amount: 16,000 - 1,200 - 4,800 = about 10,000 to spend on furniture Target Value: 28,000-30,000 simoleons
This apartment is designed for 2 bedroom 2 bath.. and has this really weird wall with a door in it that you can totally walk around. What EA was thinking, I have no idea.. but there’s also a wall in the foyer outside the apartment that they missed painting (it’s got drywall on it.) Pretty funny, really. Furnishing this apartment is a breeze with nicely-sized rooms and a good layout. If you’re playing on Extreme, there’s plenty of room to move the walls around.


District: Uptown Lot Trait: Great View Rent per week: 3,750 Deposit: 16,500 Minimum Move In Amount: 28,000 - 3750 - 16500 = about 7,750 to spend on furniture Target Value: 40,000+ simoleons (there's no value cap on any final house, so feel free to decorate as much as you want!)
This apartment is the first real building challenge for people playing on “Extreme” difficulty. You’ve got two floors to play with, and no real guidelines. Originally 1 bedroom 2 bath, this also poses a problem for those on “Normal” difficulty and you might very well find that you want to move the wall configuration around to make one of the upstairs rooms a second bedroom. (Which is perfectly alright for you to do!) Tip: Depending on your family size, you may want to save some extra simoleons before moving in, as with only about 8k to spend on furniture, it may be a little tight. The target value on this apartment will take some work to get to, but it’s completely do-able.
If you’re doing the challenge on Extreme difficulty, as soon as you hit 40k value with your apartment, you’re free to go build your very own Arts Center. This also opens this lot for traveling to (so long as you have 250 or more in the bank). You’ll be building your art center on this lot in San Myshuno:
If you’ve never built your own venue, there’s no time like the present to learn. The requirements screen in the top left lot traits menu is really helpful at telling you what you need to make your lot work. Beyond that, it’s all up to you. Have fun with it and name it whatever you’d like.
Once you have 40k minimum in value on your apartment, you only need to raise your heir to the Young Adult age. Once your heir has this birthday, pause immediately and save your game. You’ll want to have as much time for the next challenge as possible.
You did it! Now that you have your just-aged-up Young Adult heir, and you completed the above apartments, you are now ready to move to the next Switch. I’ll show you how to accomplish this in the next Switch page.
Go back to the Main Page | Go Back to Getting Started
Switch One | Switch Two | Switch Three | Switch Four | Switch Five | Switch Six
Go back to the Main Page
Switch One | Switch Two | Switch Three | Switch Four | Switch Five | Switch Six
This is a step-by-step guide to getting your Sim and game set up for playing The Apartment Switch challenge. I tried to include picture tutorials for everything, so that all the things you have to do are easily understood.
There are two difficulties in Apartment Switch – Normal and Extreme. The normal challenge is for anyone who wants to give this challenge a try, no matter your experience with sims. There is no pass/fail with this challenge. If you need to take longer on a particular Switch, that’s perfectly alright, but it will affect your score overall (if, indeed, you decided to keep score). Extreme adds some layers of difficulty and is for more advanced and or brave players who really enjoy building and decorating for your sims.
Your first task is to get a sim ready to move into their new home. There are two basic options for doing this:
This is pretty self-explanatory. Start a “New Game” from the main menu and create your sim. There are no restrictions on traits or aspirations for your sims. Feel free to create them however you see fit. (ON OCCULTS: Cannot be a vampire, however – I explain why later. Aliens and mermaids are okay, though. Mermaid would definitely make things difficult/interesting, but because they do age, they’re not disallowed. Spellcasters may be a bit cheat-y with all their spells, and the immortality potion is NOT allowed, but I’ll leave their inclusion up to you. As for Werewolves, they’re allowed, but the Immortality perk is banned for this challenge.) One of the Switches does require completing a specific aspiration, but that’s not to say you can’t change out and work on other aspirations. Careers aren’t picked in CAS, so we’ll discuss those later.
If you’re coming right off of, say, the Drifter Challenge House 24 (the final house) or Build Newcrest, you can just continue that family and or story by using an heir from the final house/build.
Do keep in mind, though, that they can’t be older than the first day of their Young Adult stage. I’m not restricting how much they have in skills.. but be smart about it. The challenge won’t be fun to play if there isn’t a challenge, so using a “super-sim” (one with really high skills) will be detrimental to your challenge. As in Option A, there are no restrictions on traits or aspirations. Feel free to create them however you want. Three, they cannot be a vampire – I explain why later. (Aliens are okay, however.) Careers are discussed later.
Also, you have to start with a single sim, so bringing other household members from past challenges is a no-no. (Also, no bringing in past household members to your family after starting the Apartment Switch Challenge. Sims you move in must be either game-created – i.e. NPCs or Townies – or brand new “starter” sims that you pre-populated the world with.) To achieve this, split your previous challenge’s household to separate the heir, and then you’re ready to go on.
Once you have your sim created to your satisfaction, save them and move them into Bargain Bend in Willow Creek, shown here:
They’re not going to stay there, but you have some set-up to do before you move them into their first apartment and start playing.
There are a few things you need to do before starting play in your challenge. Remember, our starter sim is still in Bargain Bend in Willow Creek.
Then, go into San Myshuno:
2. Evict all sims living in apartments in San Myshuno. Yes, all of them. Eventually you’ll be building/decorating those apartments too, so it’s easier just to make them empty to start with. To do this, click any apartment that has a grey plumbbob over it:
then evict the household through the bottom right menu:
Do this for all the sims living in San Myshuno. There’s no need to delete the evicted households, but you can if you want.
No changes need to be made to any other neighborhood. If you choose, they can even be completely empty.
3a. If you’re playing on Normal, you’re ready to move your sim now. Move them from Bargain Bend in Willow Creek to 910 Medina Studios in San Myshuno. This can be done either in manage worlds or by going into play mode and moving them with the phone.
Either way, you move into the apartment unfurnished:

3b. If you’re playing on Extreme, it’s best to take the time and bulldoze all lots in San Myshuno. To bulldoze, click on the lot, then the “build” button in the lower right hand corner:
Then, once it loads, click the bulldoze button in the top middle of your screen:
Then, lastly, back to manage worlds in the upper right of your screen:
Repeat this for all San Myshuno lots – yes, that even includes the commercial lots!
You will need to place elevators, mailboxes, and trash cans on the two penthouses before exiting build mode on those two lots. (The third “penthouse” is actually just a regular house building lot, so it doesn’t need them.) To do this, just click the requirement while you’re in build mode:
Then place down each item needed. It doesn’t really matter where you put them in the penthouse (or on Stargazer Lounge, just so that it has those three items there before you leave build mode. The trash chute will require a wall. I stuck down a trash can instead, and it worked, so whichever you do is just fine. For StarGazer Lounge, don’t add anything but those three items, it will show up as an incomplete venue. Your San Myshuno will look like this – terribly bare, but then, that’s the point of the challenge!

Finally, move your sim into 910 Medina Studios:
Move your sim in with the “bulldoze” option selected:

4. Set Game Options as follows:
Autonomy: Full, Auto age (played sims): yes, Auto age (unplayed sims): checked, Sim Lifespan: Normal, and Fill Empty Homes: Checked.
The challenge ui and traditional social menus are up to your personal preference, as are the other options available.
5. Now, go to play mode with your sim and hit pause. Use control-alt-c to bring up the cheat box:

Type in “testingcheats on”, then “money 0” then “testingcheats off”. Use control-alt-c again to make that cheat box close. You should have seen all your sim’s money magically disappear.
6. You’re all ready, now go to the Switch One page to find the rules for your first Switch challenge. I put each Switch on a separate page so those who don’t want spoilers of what’s coming will be safe.
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Switch One | Switch Two | Switch Three | Switch Four | Switch Five | Switch Six
Completed first apartment (on extreme)
Funny “angry” painting during second apartment:
Completed Second Apartment:
During third apartment:
During Apartment Three:
Completed Apartment Three:
During Apartment Four:
It was at this point that I realized that the challenge was going to work much better with six Switches instead of five.. and I rearranged the order you move into apartments. Because of this, the apartments pictured were no longer the right order and my daughter and I started over with the correct order.
Instead of making a second post, here are the pictures from her challenge playtesting done on “Normal” difficulty:
During Apartment One:
Completed Apartment One:
During Apartment Two:
Luckily, neither of us had gotten too attached to our sims, and the files were deleted in favor of our new challenges (and new sim making, yay!)
Updated: 4/5/2023 – Updated for all current packs
The Apartment Switch is a generational challenge all about building, decorating, making money, and most of all learning about the “City Living” Expansion for The Sims 4. As opposed to a normal 10 generation legacy, it is completed in 6 generations and focuses on your family (over time) rebuilding or redesigning all the lots and apartments in San Myshuno. It was heavily inspired by the Drifter Challenge by Vihisha Tak’Nai and the Movin’ On Up challenge by ImaginingMystic. It also could be said there’s a little of a Legacy Challenge by PinStar in it as well. It requires, obviously, that you own Sims 4 Base game and the City Living expansion, but can be completed without any others. The challenge takes place exclusively in the San Myshuno neighborhood in Sims 4, although travel to the other neighborhoods is not restricted. There are also two difficulties available for The Apartment Switch, Normal and Extreme, but I’ll explain more about them later. As for other expansions, having or not having them won’t make much difference in how the Challenge plays. I know that, in particular, the Seasons expansion will make things a lot harder on other challenges, but it definitely won’t “break” The Apartment Switch, since apartments are largely indoors and you don’t have to do much in the way of “Lawn Living.” The only expansion that is expressly forbidden is Vampires, and I just restrict having vampires as a playable lifestate for the purposes of this challenge.
(more…)Think Drifter Challenge meets Movin’ On Up. As most of you know, I love the Drifter Challenge and have two (currently) saves going on that. Lately, I have been also playing the Moving on Up challenge, and it’s frustrating .. the way it’s written you bounce back and forth between one bedroom and two bedroom and always take the furniture with you, leaving behind unfurnished shells. For us “Drifters,” leaving behind empty homes after working hard to create a livable space is .. well.. the opposite of drifting. I am writing a more “drifter-style” challenge – where you leave behind fully furnished apartments for other sims to move into.. moving from the smallest apartment to the largest (not necessarily the cheapest to the most expensive like the Movin’ On Up challenge). With the way I’m designing this challenge, it can be played on an existing (finished) Drifter challenge save (if you want to continue your family and building the world) or on pretty much any other save. The only neighborhood affected by this challenge is San Myshuno, so it leaves you flexible to do other challenges with the same family. (ex. Building Newcrest or Windenburg… Drifting would have to be done beforehand, though, because your first drifter house is specifically started on a brand new sim, not one aged through the game.)
My current plan/idea is based around a 5 generation challenge (although testing may prove it’s next to impossible to do it in that short amount of time) .. or a 5 “step” challenge. The basic goal of said challenge is to get all the apartments furnished to a certain value point in the shortest amount of time possible, then the next generation moves onto the next challenge. I split up the apartments based on cost and size (in a big spreadsheet) and came up with five groups of them that are similar in cost and size. (a set of five starter apartments, then low cost 2 bedrooms, etc.. ) Each challenge will start with a “starter” and move through other apartments to a “finishing” apartment/penthouse, going up in value/size for each successive apartment. The first challenge will have a series of four apartments, then 5 apartments for the other 4 challenges (at least, that’s how it’s working out now, it may go to six challenges with 4 apartments on each.) Also, there will be two difficulties. “Normal” where you start with an unfurnished (but walls still there) version of each apartment (there are a couple that will be bulldozed, though, to keep the challenge fair and playable), and “Extreme” where all of the apartments are literally bulldozed and you have to figure out where rooms go inside the shell and everything. My daughter is far less into building than I am and really pushed for an “easier” version, and I can see where it would be nice to have one.
Wow. That’s a lot of bullet points. When broken down, this challenge will be more of an interior decorating challenge than anything else. I don’t want to rely too heavily on the “drifter” or “movin on up” themes, I want this challenge to be able to stand on it’s own. Tentatively, I’ve given it the working title of “The Apartment Switch,” simply because we couldn’t come up with anything that sounded better. It may change!
Currently, my daughter and I are already starting some playtesting of this, and since our styles of play are very different, I’ll be able to get a lot of information out of the tests. That’s not to say I don’t need a few other brave souls to test it out once I get a rough draft of the challenges ready.. so if you’re interested, please speak up (the easiest way to say you’re interested is to just reply in the comments below. Alternatively, you can find me as IllusoryThrall on the sims 4 forums or as Wyldhawke on Origin.)
As I get the rough draft of the challenge ready, any and all of this might change, but I’ll definitely post about changes here on my blog. I will also be posting pictures and status updates on the playtests I have running while I get the rough draft ready, so that should be fun.
If you made it through all of that, you deserve a cookie.. so cookies for everyone! *grin*

