This list is specifically a list of what I consider “shorter” gameplay challenges. These are all 11 generations (or less) challenges. All challenges included here are written, adapted or collaborated on by me over the years that I have been playing Sims 4. If you’re looking for a longer or more involved challenge, check out the two Epic Challenge sections below!
My history with challenges involves a LOT of starting challenges, and very little finishing them. I always find something I would like to change.. Or something that sounds better… so, I started writing my own challenges. It all began with the Apartment Switch, which is an original challenge based on the Drifter Challenge, and designed to be a continuation of that challenge. This challenge took me ages to write, and even longer to test and finally publish. But in the end, it was all worth it, because it’s a super challenge, and really makes use of the strengths of the City Living pack. After that, I dabbled with some other challenges, updated and changed the rules on some, and came up with a few others on my own. These include my Mermaid Legacy, as well as a collaborative werewolf legacy called the Lunar Lineage. Currently, I have another fully original concept challenge (my Misery2Mansions) in the works, as well as a super cool adaptation of the Asylum challenge that is interactive for streamers. Eventually, I will be making a version that will work for solo players, as well, which will be a lot of fun. Also have a possible idea for a Backwards ISBI challenge concept. So, feel free to look around, find something you like, and even take one of my ideas and make it yours. Just remember to credit me (and anyone else you use as the inspiration), and you can do what you like with my challenges! Welcome in!
Max household size is at YOUR discretion – but remember, if you go over 8 sims, ONLY access CAS through MCCC or you WILL lose sims!!
Rename length – up to you
Motive Decays – leave at default
Pause on zone – up to you
Sims are immortal – disabled
Sims die on lot – disabled
Skill Settings – default
Teleport Sim Overlap – your choice
Use random aging – disabled
Money Settings:
Allow Child pay Bills: disabled
Apartment Bill Percent – default
Auto-pay bills – disabled
Change bills percent – default
Child Support Percent – 15%
Inheritance Sim Type – all
Inheritance Spouse First – enabled
Pay child support – all
Notifications will probably help to be set on “related to the active household”, but you could also use notifications set to “all” if you want to see everything that’s happening.
Only setting to change here: console settings –> menu settings: phone texts – no texts.
MC CAS settings:
Leave all default except for:
Exclude Traits: Child of the Islands, Child of the Ocean, Freegan, Geek, Green Fiend, Recycle Disciple, High Maintenance (see disallowed traits)
Offspring:
Use parent Physical attributes – enabled
Parent values variance percent – 50
Use parent skintones – enabled
Use parent skin details – enabled
Bypass blue babies – enabled
MC Career Settings:
Leave all default except for:
Bypass played households – this is up to you, if you want to decide what careers everyone gets, go ahead.
Neighborhood stories settings:
Alter Neighborhood Stories – enabled
Teens quit school – enabled
MC Cleaner Settings:
Detail and item cleaners – your choice
Neighborhood Cleaner –
Bypass family ghosts – enabled
Clean culled sims – your choice
Sync Household names – I suggest enabled
Relationship Cleaner:
Households to clean – include NPC households
Pet relationships to clean – acquaintances
Relationships to leave – this is up to you. If you have a lot of sims that are set as played in your save, you may want to set this high. It will likely affect performance, though, so use with care. I suggest either leaving at default, or saying between 20 and 40 if your computer can handle it.
Relationships to Clean – zero level relationships
Sim cleaner – synch married name – enabled
Clubs and Dresser settings:
At your discretion!
MC Occult Settings:
Aliens:
Alien Abduction frequency: No alien contact
All abduction pregnancy percents – 0
Force Alien Disguise – force no disguise (that way you can see them and stay away)
Maximum Aliens – 1
Other pregnancy – use custom pregnancy – disabled
Mermaids:
Default except for Maximum Mermaids – 1
Spellcasters:
Default except for for Maximum Spellcasters – 1
Vampires: (default except for)
Aging Maximum – elder
Force darkform – enabled (so you can find them)
Maximum Vampires – 1
Risky vampirism –
Only with creation – disabled
Feeding percentages – all 0
Vampire creation notification – enabled
Werewolves: (all default except for)
Maximum Werewolves – 1
MC Population Settings:
Default except for:
Moving Settings:
Move teens as dependents – this CAN be set to disabled, but I suggest enabled.
Open houses: 10 (this is a suggested number, you can customize)
Maximum Homeless – set this at what you think is a reasonable number. I usually suggest between 10 and 30
Enforce Vampire Homes: enabled
Populating Settings:
Percent adult: 25
Percent Elder: 10
Butler Age: Young adult, Adult, Elder
Disable all but Guys Night at the Bar
Neighborhood Stories Settings – Alter Neighborhood Stories – enabled
Other settings:
Bypass sim culling – this one is entirely up to you and what your computer can handle. for most, I would say disabled – unless you have a great PC.
Bypass Clown Walkby: enabled
No Reaper Stalking: enabled
Randomize Visiting sims – enabled
Disable immortal sims: ENABLE ALL
Maximum Sims in zone – again, this is based on what your computer can handle. The default should be good for most people.
Adjust sims on lot: set all of the lots to checked (green) on each of these lists.
MC Pregnancy Settings:
Adoption Settings: all default (unless you want to name the babies)
Marriage Sim Selection: default except for:
Allow homeless marriage – enabled
Days to run checks – this is up to you. If you want marriages to only happen on weekends, feel free. or whatever you feel is appropriate. (you can choose on naming them, though)
Marriage Percentage:
Teen – 10
Young Adult – 20
Adult – 30
Elder – 10
Valid Marriage ages – teen, young adult, adult, elder
Neighborhood Stories Settings:
Alter Neighborhood Stories – enabled
Offspring: default except for:
Maximum Household Children – 6
Rename non-active offspring: your choice. if you want to have appropriate names, this might be a good idea.
Sync child surname – enabled
Other Marriage – default except for –
Renaming – your choice (usually rename to the male’s last name)
Remove service limit – your choice
I would highly suggest using something like the Home Regions mod by Kuttoe for the immersiveness, and only have sims in your neighborhood that match your decade. Consequently, if you’re using this mod, turn the “same neighborhood” setting to either “always limit by neighborhood” or “prefer partners in same neighborhood”.
You can decide whether to use traits for marriage or not.
Other Pregnancy – default except for –
Allow pregnancy aging – enabled (this is important!)
Auto-marry percentage – 100
Pause on playable labor – if you want to be there for each baby – choose enabled. It will then prompt you to switch households when a baby is about to be born. If not, choose disabled. I tend to use Enabled.
Pregnancy Duration – 5 (also important)
Random Moods and Traits – your choice.
Partner Sim Selection – default except for –
Allow affairs – 10
Limit by relationship – married only
Same occult only – enabled
Same-sex percentage – 0
Valid partner ages – teen, young adult, adult, elder
Pet Pregnancy settings – default except for –
Allow homeless pregnancy – enabled
Partner age – adult, elder
Elder pregnancy percentage – 0
Show pregnancy notifications – your choice
Pregnant sim selection: default except for –
Allow homeless pregnancy – enabled
Days until Max age – 5
Days to run checks – your choice, default should work fine though.
Pregnancy percentage –
Teen – 5
Young Adult – 25
Adult – 20
Elder – 0
Valid target ages – teen, young adult, adult
Spouse Sim selection: default except for –
Same occult only – enabled
Same-sex percentage – 0
Spouse Gender – male, female
Valid spouse ages – teen, young adult, adult, elder
MC Tuner Settings:
Default except for –
Change Interaction Behavior –
Allow Monster under bed – if this is going to bother the heck out of you without having monster lights, turn it off for the 1890s
Allow Multiple BFFs – your choice, my suggestion, enabled.
Allow Teen Move-in: enabled
Friendly ask if single – I suggest enabled, but your choice.
Written by: Sovereign_Flower & IllusoryThrall Updated: 10/19/24 Hashtag: #lunarlineage
Welcome to my newest project! A blogging friend of mine approached me recently about collaborating on a new legacy challenge, and I jumped at the chance. Now, a few weeks later, we’re ready to reveal. I hope you all have as much fun playing this as we did writing it! Enjoy!! (Oh, and both of us are doing stories based on this challenge on our blogs, as soon as the stories go live, their links will be posted at the bottom of this page!)
Background Story: Werewolves have been hunted to an apparent extinction in your world. However, you feel that maybe they still exist… and perhaps they are the key to finding out why you have always felt such a connection with the moon. You vow to find out for sure, and to research your mysterious family history. Perhaps you can even bring Werewolves back to the world and start a real legacy of your own.
Challenge Description: This is an original 11-gen challenge (10 generations plus a Gen zero/prologue gen.) designed to help you explore the Werewolf pack (and its interactions with other occult states). This is why the other occult life states are highly recommended as must-have packs. Getting into character and role-playing along or writing a story (either literally or in your head) is highly encouraged, but not required. That being said: it’s also about having fun. With that in mind, feel free to adapt or change the rules as you see fit so that you can fully enjoy the challenge.
The major difference in this legacy when compared to others you will find is that there are banned skills listed for each generation. These are to make it more difficult. Avoid using these skills, with the ultimate goal of keeping them under level 2. If you somehow accidentally get them to 2, it is not a challenge fail, but aim to keep the skill level on them as low as possible.
Maybe your family has been too close to nature lately, but somehow, the lure of the beasts of the forest has been calling to you since you became an adult. Consequently, you immediately delve into the lore surrounding them, and, finally, you become a beast yourself.
Traits: Active, Hot-Headed, and either Outgoing (Emissary of the Collective), Loyal (Wildfang Renegade), or Loner (Lone Wolf)
Aspirations: Werewolf Initiate, & (Emissary of the Collective, Wildfang Renegade, or Lone Wolf)
Career: (Any)
Goals:
Move to Moonwood Mill
Become a werewolf
Complete the Werewolf Initiate Aspiration
Then, pick either the Emissary of the Collective, the Wildfang renegade, or the Lone Wolf aspiration, and complete that as well. (If you’re extremely ambitious, optionally, you can complete all three.)
Become an Alpha in your chosen pack (If you decide to do more than one aspiration, make sure to step down from being alpha before switching packs!)
Max the following skills on your main sim:
Athletics
If you picked Emissary of the Collective: Charisma
If you picked Wildfang Renegade: Mischief
If you picked Lone Wolf: Guitar
Find your soulmate and marry them
Have at least 1 child and raise them to Young Adult
Before continuing to generation 32, before you finish this generation, have your heir (if they’re a werewolf) complete the Cure Seeker aspiration.
Generation 32: Chestnut (orange-red)
Your parents got lost inside the beasts of the forest, but you have a different idea. Why not have the “beasts” work FOR and WITH you instead of becoming one. You move to Chestnut Ridge, and immerse yourself in the equestrian lifestyle. On your spare days (what few of them there are!) – you spend free time making and aging nectar for sale. Horses don’t make you money, you know.. so you have to have some way to support your habit!
Traits: Horse Lover, Rancher, Loves Outdoors
Aspirations: Expert Nectar Maker, Championship Rider (both are one-tier aspirations)
Career: Self-employed Nectar-Maker
Goals:
Make sure your main sim is human (they should have completed Cure Seeker aspiration before moving out.)
Move to Chestnut Ridges
Complete both aspirations
Max the following skills on your main sim:
Horse Riding
Nectar Making (5 level skill)
Gardening
Dancing (5 level skill)
Fitness
You can start off by buying more expensive horses, but you must also rescue at least two horses over your career. They may be sold once fully trained (must have max in at least two skills before selling).
Breed at least 3 foals on your own ranch.
Train at least 2 horses to championship status – both must have won EACH competition at least once. This includes all levels of competitions (beginner to expert) and the ultimate horse competition.
Have at least three mini goats at any one time. Someone has to mow all that prairie grass, you know… 🙂
There are a good number of other things you’ll need to do to master the two aspirations, including selling a lot of nectar, but I’m not going to write all of them down here. (Hint: nectar ages better in a cellar, so I would build one!)
Having children is completely up to you. If you’re moving onto another challenge, or EmilyBlueJaye’s “Super Extended Not-So-Berry“, you’ll need an heir.
Note on Lots: I will be building pre-built lots and putting them on the gallery with the tag “#timelineadventure” as I work through the challenge myself. My sims Origin tag is IllusoryThrall, feel free to toss me a follow. I will link each generation’s pre-built lots in boxes like this on this page for each generation – so if you’re not a builder, you can still easily play this challenge. I will eventually get to building lots for all generations, but for now it’s just the first few generations that I have completed. All lots mentioned on these pages are CC-free and playable! Also, if you build a lot that qualifies as those two things and want it included in these lists, please just drop me a comment here or a message at IllusoryThrall on the sims forums, I will check it out and add it if it fits!
Gen 36: The Epidemic (2020s)
You grow up in a world with ready access to whatever you need, plenty of friends, and 2020 is just another year until the virus hits. Suddenly the world as you knew it is gone, changed probably forever by the ever-growing crisis. You feel like you desperately need to be on the front lines, making a difference in this new world of delivered food, virtual concerts, live stream gaming, and face masks. Somehow you manage to find someone for you and the two of you start a family, doing everything you can to keep them safe and healthy.
Town: Willow Creek (Sage Estates)
Lot Traits: Fast Internet, Private Dwelling, *your choice*
Lot Challenges: None
Holidays:
Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit
Traits: Materialistic, Good, Dance Machine
Aspiration: Mansion Baron
Career: Doctor, Scientist, or Detective (your choice)
Gen 36 Goals:
This is a different sort of generation. You get to pick one of three “Active” careers to be maxed on your main sim. You can be a Doctor, a Scientist, or a Detective, and the choice is completely up to you. Pick one and master it.
Similarly, you also can pick any three skills to master from the whole list of skills as long as the fourth skill you max is Dance (which maxes at level 5).
(You also get to pick the third Lot Trait.)
Complete career on main sim.
Complete Mansion Baron Aspiration.
Your major goal this generation is to build a safe home for you and your family, with plenty of room, and all the amenities. This is your paradise away from the world.
Find a partner to share it with, and have at least one child.
I suggest getting a CC facemask for all your sims to wear outside the house for this generation.
Your heir’s traits will be: Cheerful, Generous, and Good; their Aspiration will be either Romantic Explorer, Paragon Partner, or Neighborhood Confidante.
Generation 36 Lots:
Gen 37: Repairing Relationships (2025s)
The Epidemic single-handedly ruined so many relationships over it’s course. Which only made you want to fix them all. You gravitate towards counseling, and settle easily into the relationship counselor role. Each person you meet is another soul who needs healing, and your mission is to heal them all, whether they’re your client or not. Unfortunately, something has to give … and in this case, it’s your own family life that suffers.
Town: Ciudad Enamorada (Nuevo Corazon)
Lot Traits: Singles Hangout, Penny Pixies, Gnomes
Lot Challenges: None
Holidays:
Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
Complete Neighborhood Confidante Aspiration on main sim
Master the Romance Skill (main sim)
Master the Charisma Skill (main sim)
Master the Logic Skill (main sim)
Fall in love and get married (although you do not need to STAY married!)
Have at least 5 children (not all need to be by the same partner!)
Once your lovey-dovey aspirations are complete (and they do not need to be completed all with the same partner!), ignore your partner in favor of your job.
Similarly, spend very little time with your children, and leave their care up to nannies or your current partner. However, all children MUST continue to live with you!
Your heir MUST be MALE and their traits will be Genius, Ambitious, and Self Assured; their aspiration will be Nerd Brain.
Generation 37 Lots:
Gen 38: The Future in Space (Near Future)
In the aftermath of the Epidemic, the weird new world is completely obsessed with technology. Artificial intelligence seems just around the corner, and as a child you begin your passion for looking to the stars. You have become obsessed with the idea of alien life. You want to be the first to discover it and bring it back to your world. Building a Rocket Ship of your own takes all your free time, and you get a permanent crick in your neck from always looking to the sky. When you finally make contact, and they show you how to get to their world, you suddenly don’t want to share it at all. This must be all yours and yours alone. You fall in love with an alien, and you eagerly start a family with them. Unfortunately, you did not understand the consequences of bringing forth such life, and now it seems it could be the catalyst that triggers the end of the world.
Town: Oasis Springs (Skyward Palms)
Lot Traits: Homey, Science Lair, Good Schools
Lot Challenges: None
Holidays:
Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit
Traits: Genius, Ambitious, Self-Assured
Aspiration: Nerd Brain
Career: Astronaut
Gen 38 Goals:
Complete Nerd Brain Aspiration on main sim.
Complete Astronaut career (either branch) on main sim.
Skills to be maxed: Fitness, Handiness, Rocket Science and Logic (on main sim)
Build and FULLY upgrade a Rocket Ship on your home lot.
Visit Sixam in your rocket, meet and fall in love with an alien.
Have at least one alien child from abduction (if possible). This child will be your heir. If you can’t get pregnant by abduction by the time the other goals are completed, then a part-alien can be heir instead.
Your heir must be at least part alien (and hopefully capable of disguising themselves), and their traits will be: Genius, Creative, Geek; and their aspiration is City Native.
Generation 38 Lots:
Gen 39: The Age of Automation (Future)
You are raised with a toe in both of your parents’ worlds. With an eye to the past, you realize you must find a way to automate more daily tasks and upgrade the world around you. Being partially not of this world, you struggle to fit in and you choose a high-population area to settle into in the hopes that your differences won’t be noticed. With hard work and dedication, artificial intelligence is soon right at your fingertips, and you become the change the world seems to need. As you study this new technology, you even find ways to upgrade yourself. You are now the future. You find a spouse, still carefully hiding what you are away from them. Despite the fact that you spend most of the time in your workshop, you find time to bring at least one child into the world, and you only let them in on your shared secret as they prepare to go out into the world as an adult.
Town: San Myshuno (Uptown)
Lot Traits: Fast Internet, Science Lair, Private Dwelling
Lot Challenges: None
Holidays:
Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit
Traits: Genius, Creative, Geek
Aspiration: City Native
Career: Engineer
Gen 39 Goals:
Complete City Native Aspiration on your main sim.
Complete the Engineer career in either branch on your main sim.
Skills to be maxed: Robotics, Singing (on main sim)
Have a robotics station in your own home with one goal: making a Servo of your own to activate. Any other robots you choose to invent is up to you.
Stay in disguise form 100% of the time, (if you have the ability to make a disguise, that is). Avoid using alien powers, and try to keep your secret hidden. (If you are found out, it doesn’t break the challenge, but at least TRY to not let it happen.)
Marry a human sim, and have at least one child (who is also part alien, thanks to you).
(Whether or not the Servo you create moves to the next generation with your heir is also your choice.)
Your heir’s traits will be: Loner, Paranoid, Erratic; and their aspiration is StrangerVille Mystery.
Generation 39 Lots:
Gen 40: The End of the World
Right as your parent lets you in on the craziest secret you’ve ever heard of, your world crumbles. Not just because you find out you’re something you never wanted to be, but because the literal world is ending. Organized society has come crashing down for unknown reasons, and on top of this – you find out that those like you are being hunted. You carefully hide the part of you that is not of this world, quickly making yourself constantly paranoid. You are always looking over your shoulder, never knowing who might be following you. Anarchy reigns, and it’s a harsh world you find yourself lost in. Searching for yourself in and amongst the disaster, you endeavor to find out what exactly happened to the world. The question eventually becomes, can you save the world … and can you also save yourself in the process?
Town: Strangerville (Shady Acres)
Lot Traits: Fast internet, Penny pixies, Private Dwelling
Lot Challenges: Off The Grid (you will use generators and such for power and water)
Holidays: None. There is nothing to celebrate anymore.
Traits: Loner, Paranoid, Erratic
Aspiration: Strangerville Mystery
Career: None
Gen 40 Goals:
Complete the StrangerVille Mystery aspiration on main sim (or take it as far as you can before choosing to side with Mother and not save the world.)
Skills to be maxed: Programing, logic, Writing (on main sim)
You trust no one. Never get past “friends” in a relationship. (no “good” or “best” friends)
Solve the StrangerVille mystery.
Never marry and have no children.
Die at the hands of the Mother, side with the Mother, (OR) Save the world.
If you side with the Mother or die, the challenge ends now. (I highly encourage saving the world before going into Mother’s chamber, in other words.)
Only if you manage to (or choose to) save the world can you then adopt one baby, infant, or toddler (an orphaned survivor of the catastrophe) and raise them to adulthood to continue the legacy.
Become best friends with your child.
Also: If you brought the Servo, you can continue to take them with you.
Your heir’s traits will be: Maker, Green Fiend, Recycle Disciple; and their aspiration is Eco Innovator.
Generation 40 Lots:
Community Lots Unlocked after this generation: Community Spaces (Evergreen Harbor)
Coming of Age, marriage, moving, and kids: When a sim of your bloodline comes of age (age 14 for 1890-1950, age 16 for 1950+), you must do four things:
1. Roll for whether they will get married. (Roll a ten sided die, if you get a 1, 2, or 3, they don’t get married – this will mean females will stay in the family home, while men can move out and get a home or apartment with whatever their inheritance is)
2. Roll for how much money they get as an inheritance or dowry (use this table & 6 sided die.)
1 = 0 simoleons
2 = 5,000 simoleons
3 = 10,000 simoleons
4 = 15,000 simoleons
5 = 20,000 simoleons
6 = 25,000 simoleons
3. Roll for how old they will be when they marry or move.
Use a 10 sided die, using the below table as a guide until 1950.
Roll a 1 = teen + 24 days (15 years old)
Roll a 2 = teen + 31 days (16 years old)
Roll a 3 = teen + 38 days (17 years old)
Roll a 4 = YA (18 years old)
Roll a 5 = YA + 7 days (19 years old)
Roll a 6 = YA + 14 days (20 years old)
Roll a 7 = YA + 21 days (21 years old)
Roll an 8 = YA + 28 days (22 years old)
Roll a 9 = YA + 35 days (23 years old)
Roll a 10 = YA + 42 days (24 years old)
After 1950, use an 8 sided die and this table to set their ages in MCCC:
Roll a 1 = teen + 38 days (17 years old)
Roll a 2 = YA (18 years old)
Roll a 3 = YA + 7 days (19 years old)
Roll a 4 = YA + 14 days (20 years old)
Roll a 5 = YA + 21 days (21 years old)
Roll a 6 = YA + 28 days (22 years old)
Roll a 7 = YA + 35 days (23 years old)
Roll an 8 = YA + 42 days (24 years old)
Remember: The heir of any family does not move, they inherit the house!
4. If they’re NOT in your main household, roll for how many “try for baby” times they are allowed. Use a 6 sided die. (If they’re in the main household, you decide how many kids they get.)
Note:If you’re marrying in sims, only your related sim makes these rolls. The only roll that applies to the townie, downloaded, or created non-bloodline sim is the money roll.
Death rolls as an Elder:
Once your sim reaches the Elder life stage, at the beginning of every year (Sunday), roll a six sided die. The difficulty of the roll increases every time you roll. So, follow the below chart:
elder + 0 = difficulty 0 (no need to roll)
elder + 7 = difficulty 1 (must roll 2 or higher)
elder + 14 = difficulty 2 (must roll 3 or higher)
elder + 21 = difficulty 3 (must roll 4 or higher)
elder + 28 = difficulty 4 (must roll 5 or higher)
elder + 35 = (death by old age imminent, no need to roll)
(After 1940, this roll changes to a twenty sided die. See below:)
elder + 0 = difficulty 0 (no need to roll)
elder + 7 = difficulty 1 (must roll 2 or higher)
elder + 14 = difficulty 2 (must roll 3 or higher)
elder + 21 = difficulty 3 (must roll 4 or higher)
elder + 28 = difficulty 4 (must roll 5 or higher)
elder + 35 = difficulty 5 (must roll 6 or higher)
elder + 42 = difficulty 6 (must roll 7 or higher)
elder + 49 = difficulty 7 (must roll 8 or higher)
elder + 56 = difficulty 8 (must roll 9 or higher)
elder + 63 = difficulty 9 (must roll 10 or higher)
elder + 70 = difficulty 10 (must roll 11 or higher)
elder + 77 = difficulty 11 (must roll 12 or higher)
elder + 84 = difficulty 12 (must roll 13 or higher)
elder + 91 = difficulty 13 (must roll 14 or higher)
elder + 98 = difficulty 14 (must roll 15 or higher)
elder + 105 = difficulty 15 (must roll 16 or higher)
elder + 112 = difficulty 16 (must roll 17 or higher)
elder + 119 = difficulty 17 (must roll 18 or higher)
elder + 126 = difficulty 18 (must roll 19 or higher)
elder + 133 = difficulty 19 (must roll a 20)
elder + 140 = death by old age imminent, no roll.
Also, remember you can check exactly how old a sim is in MCCC – use the “sim commands” menu, “set age”, then “set days in age span” and it will tell you exactly how old your sim is.
Written by: IllusoryThrall Updated: 5/6/22 to add Gen 5 Packs needed: Cottage Living & Seasons * Packs Recommended: Laundry, Outdoor Retreat, City Living, Jungle Adventures, & Island Living ** Hashtag: #misery2mansions
This is my new project – a new original concept challenge designed to show off the Seasons and Cottage Living packs. There are other packs that are recommended, but they aren’t 100% required for play. (They will affect the difficulty if they’re missing, though.) See the rest of this page for the reasons the packs are recommended or needed. This is a difficult challenge where you start out with the bare minimum to survive, and eventually – through unlocking items each generation – end up living in a mansion on a huge farm. Unlocks are done through Errands completed, ribbons won, skills maxed, money earned, and even Aspirations completed.
Warning: this challenge is still under construction. As of this writing, only generations 1-5 are fully complete.
This is an original challenge, based on the same premise as the Asylum Challenge. It is currently only written for streamers, and is very much still in testing. As soon as testing is done, I will take this notice off. Also: if you’re interested, I will be adapting this to solo play, as well, so … watch for that in the next few weeks. Lastly, I must include a DISCLAIMER: this is NOT meant to mimic anything in real life, mental illness is real, but this challenge is not meant to portray it in any way. This is a game, everyone, and this is about having fun. If you’re struggling with real mental illness, PLEASE.. seek help – you are important!
This is a three-phase challenge that revolves around the original Asylum Challenge – and just like that challenge, is written with three difficulties. I have, however, made significant changes, so it may be inspired by the Asylum Challenge, but it no longer is even close to the same challenge.
The first phase has your group of sims locked in a mental ward, and because they cannot leave (for their own safety), the only way they can “prove” that they are ready to be released is by completing successful projects while dealing with their fellow patients and the hardships of the hospital. For gameplay sake, all nurses, doctors, orderlies, etc.. are simply imagined, and any room that would be dedicated to them should remain locked to the patients.
In the second phase, your group of sims have been released (the ones that earned it and survived, that is..) to the care of a Halfway House, where their rehabilitation begins. To be fully released, they must raise their skills to a certain level, show that they can be successful in their career, and also complete one or more Aspirations.
In the third phase, the sims who have made it this far are fully released, and are going on about their life. This is a SCORED phase, and to “WIN” the challenge, one sim must get the highest point total (points are given for positive life goals, and points subtracted for negative ones!). If this sounds interesting, feel free to read on!
All rules from 2010s still stand with the following changes:
During this generation – The Global Pandemic:
The global pandemic must last for at least two full years in your Sims game (you decide if it should be longer).
Face coverings are required anytime you leave the house (including exercising). You can use a CC facemask or something in-game (a helmet, for example).
During lockdown, you cannot go on vacations, dates, or any rabbit hole events! For the most part, Sims are not allowed to leave their lot. Exceptions:
If you are in the medical career, you must go to work with your Sim.
Once a day you are allowed to go jogging in the neighborhood or you can walk your dog – you must cover your face.
All Sims who have a job are required to work from home. If your job does not allow you to work from home, you must quit your job (you can get a new one that allows you to work from home).
Absolutely no in-person interaction with Sims outside of your household (unless you are in the medical career – you can interact at work only, but social distance as much as possible). However, chatting online and on the phone are highly encouraged.
If your Sim gets sick, you are not allowed to get them medicine. If they live with other people, you must lock them in their room until they are no longer sick (you can give them food by transferring it between inventories). If you do not have an en suite bathroom for them to use, you must designate one bathroom for the sick person and no one else can use that bathroom.
Encouraged lockdown activities include baking, reading, and starting new hobbies. You should select one skill to max out during lockdown.
You must own a computer, laptop, or tablet for each member of your household. That way everyone can work or do school at the same time.
School
If you are in University, you may keep up with all of your courses, but you are not allowed to go to class/lectures. This means you will need to work EXTRA hard to keep your grades up.
If you are in grade school or high school, you must attend school online (this does require a mod).
If there are children in the household (toddlers, grade school, or high school), then an adult must tutor each child.
Toddlers: Each day you must read them a story, and you must actively work on a skill (saying sorry, please and thank you, potty training) every day.
Grade School & High School: Each day you must help them with homework.
Career:
All careers allowed – including the Military (Covert Operator) for Females.
Miscellaneous:
Galaxy’s Edge opens at Disney amusement parks – you can now Journey to Batuu!
Main Apartment Switch Rules | Switch Six Rules Switch Five Part 2 We start by looking at Connor Ritchie’s starting stats: And we made 916 simoleons from high school grades pushing us to rank 3 in his career. After sending him out collecting posters, he’s got enough to at least buy a computer station and […]
I found this challenge on Mod the Sims.. (here) and liked the look of it, so I started playing. I found it 1.. too easy.. and 2.. lacking in rules for the expansions. So I’m modifying it for my uses. I don’t plan to blog the story of my “colony” (town), but I may post […]
The Apartment Switch Challenge Open For Testers Today, I went ahead and published the first Switch for the Apartment Switch Challenge. It’s now also linked from my blog, at the left hand menu above the calendar. It’s officially open for a public testing phase… feel free to read the rules and dive right in. If […]
Back to the Main Testing Page Completed first apartment (on extreme) Funny “angry” painting during second apartment: Completed Second Apartment: During third apartment: During Apartment Three: Completed Apartment Three: During Apartment Four: It was at this point that I realized that the challenge was going to work much better with six Switches instead of five.. […]
Guess what? I’m authoring a new challenge. Think Drifter Challenge meets Movin’ On Up. As most of you know, I love the Drifter Challenge and have two (currently) saves going on that. Lately, I have been also playing the Moving on Up challenge, and it’s frustrating .. the way it’s written you bounce back and […]
I am a 47 year old American wife, mother, and gamer. I’ve lived in the Midwest most of my life, and enjoy it for the changing seasons. My favorite movie is Labyrinth, my favorite game is Sims 4, and I have tattoos related to both. My favorite colors are purple, red, and green. When I’m not playing games (which is rare) I also enjoy reading and crafting. I’m also an animal lover, and have had many types of pets over the years. Currently, I have a dog named Cassie who is a Jack Russel / Beagle mix and five young fancy rats (all of whom are rescues). I run this Sims 4 Blog where I post screenshots and stories about the different challenges I play. Also here are the Sims 4 challenges I've written, and a place for me to store all the Sims 4 knowledge I've gotten over the years. I am also a Sims 4/variety streamer on Twitch for my mental health, fun, and to meet new people. I am also in the EA Creator Network and an Ubisoft Partner, which is a dream come true! I look forward to meeting you!
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