IllusoryThrall's Sims 4 Hub
 - Challenges, Tips & Stories

Legacy Challenges

This list is specifically a list of what I consider “shorter” gameplay challenges. These are all 11 generations (or less) challenges. All challenges included here are written, adapted or collaborated on by me over the years that I have been playing Sims 4. If you’re looking for a longer or more involved challenge, check out the two Epic Challenge sections below!

My history with challenges involves a LOT of starting challenges, and very little finishing them. I always find something I would like to change.. Or something that sounds better… so, I started writing my own challenges. It all began with the Apartment Switch, which is an original challenge based on the Drifter Challenge, and designed to be a continuation of that challenge. This challenge took me ages to write, and even longer to test and finally publish. But in the end, it was all worth it, because it’s a super challenge, and really makes use of the strengths of the City Living pack. After that, I dabbled with some other challenges, updated and changed the rules on some, and came up with a few others on my own. These include my Mermaid Legacy, as well as a collaborative werewolf legacy called the Lunar Lineage. Currently, I have another fully original concept challenge (my Misery2Mansions) in the works, as well as a super cool adaptation of the Asylum challenge that is interactive for streamers. Eventually, I will be making a version that will work for solo players, as well, which will be a lot of fun. Also have a possible idea for a Backwards ISBI challenge concept. So, feel free to look around, find something you like, and even take one of my ideas and make it yours. Just remember to credit me (and anyone else you use as the inspiration), and you can do what you like with my challenges! Welcome in!

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Written by: Sovereign_Flower & IllusoryThrall
Updated: 10/19/24
Hashtag: #lunarlineage

Welcome to my newest project! A blogging friend of mine approached me recently about collaborating on a new legacy challenge, and I jumped at the chance. Now, a few weeks later, we’re ready to reveal. I hope you all have as much fun playing this as we did writing it! Enjoy!! (Oh, and both of us are doing stories based on this challenge on our blogs, as soon as the stories go live, their links will be posted at the bottom of this page!)

Background Story: Werewolves have been hunted to an apparent extinction in your world. However, you feel that maybe they still exist… and perhaps they are the key to finding out why you have always felt such a connection with the moon. You vow to find out for sure, and to research your mysterious family history. Perhaps you can even bring Werewolves back to the world and start a real legacy of your own.

Challenge Description: This is an original 11-gen challenge (10 generations plus a Gen zero/prologue gen.) designed to help you explore the Werewolf pack (and its interactions with other occult states). This is why the other occult life states are highly recommended as must-have packs. Getting into character and role-playing along or writing a story (either literally or in your head) is highly encouraged, but not required. That being said: it’s also about having fun. With that in mind, feel free to adapt or change the rules as you see fit so that you can fully enjoy the challenge.

The major difference in this legacy when compared to others you will find is that there are banned skills listed for each generation. These are to make it more difficult. Avoid using these skills, with the ultimate goal of keeping them under level 2. If you somehow accidentally get them to 2, it is not a challenge fail, but aim to keep the skill level on them as low as possible.

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Updated 5/5/22 to add gen 5

Main Rules | Generations 6-10 (under construction)


Generation 1: Camp Misery

Generation Goals:

  • Survive!
  • Get married and have at least 1 child
  • Raise your heir to young adult stage
  • Complete all the unlockables for the generation
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Written by: IllusoryThrall
Updated: 5/6/22 to add Gen 5
Packs needed: Cottage Living & Seasons *
Packs Recommended: Laundry, Outdoor Retreat, City Living, Jungle Adventures, & Island Living **
Hashtag: #misery2mansions

This is my new project – a new original concept challenge designed to show off the Seasons and Cottage Living packs. There are other packs that are recommended, but they aren’t 100% required for play. (They will affect the difficulty if they’re missing, though.) See the rest of this page for the reasons the packs are recommended or needed. This is a difficult challenge where you start out with the bare minimum to survive, and eventually – through unlocking items each generation – end up living in a mansion on a huge farm. Unlocks are done through Errands completed, ribbons won, skills maxed, money earned, and even Aspirations completed.

Warning: this challenge is still under construction. As of this writing, only generations 1-5 are fully complete.

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Updated 4/5/2023
(Base game + Island Living necessary, all other packs are optional)

This challenge, like my Apartment Switch Challenge, is based in one expansion. the full version (below) uses traits and jobs from other expansions, but I was careful to include directions for replacing the traits or jobs if you don’t have those packs. At it’s heart, this is a story of a family that starts from a single female human sim who has a dream to be a mermaid and pass on her legacy. It’s based on a Matriarchy line, but I suppose you could change it to all males if you really wanted. Each generation is based on a color, and starts completely over on a new lot in Sulani. Eventually, your whole Sulani town will be filled with houses you built over the course of the challenge. The fun part about this challenge, is that not only do you have different goals for each challenge, it gets just a little bit harder each generation. It is actually an 11 generation challenge, because there’s a Generation Zero – which is the human sim who has to find out how to become a mermaid.

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Main Apartment Switch Rules | Switch Six Rules
Switch Five Part 2

We start by looking at Selina Nash’s starting stats:

She’s not exactly in a good mood. I guess first thing will be to find some people to talk to. But first, I give her a high paying job…

And off we go. I don’t take a whole lot in the way of pictures through this last segment of testing, I really just wanted to get it over with. In fact, I end up not even getting the heir to YA.. just proving that the other goals are possible. Waiting for YA was just too boring and I wanted to get back to other games.

Meet Shingo. Traits are good, so we woo him pretty much immediately.

We do have to wait a while before I have enough for a bed, kitchen, and bathroom so we can move him in. He picks up a painting career, and starts working on his skill so he can get me some masterpieces for the final penthouse’s value.

Time to move!

New apartment furnishings are a little on the sparse side, but it’ll do. For now.

I move in a third sim, Ayuun, who is also a painter.

And give him a bedroom.

Nice little family!

Time to move again.

As for affording things in the new place… not so much. As you can tell, I’m planning on moving in a fourth sim.

And that’s him.. sleeping. Nobuya, who is going to be an Astronaut… which is one of the higher paying careers, so it should help with funds quite a bit.

Everyone’s busy. Just the way I like it.

Selina (and me) get bored, so I get her an easel, too, and make some more money that way.

Nobuya making a friend.

The two painters getting their museum views done in the Brindleton museum. I hadn’t ever been there, so I decided that’s where I’d send them.

Dinner time.

Merry Winterfest! Must decorate the tree! (So I make them ALL do it.)

Decorating is moving right along. The grand meal for Christmas looks nice and festive.

… And presents. Strangely enough, Shingo’s present was completely empty. Both from the tree and from Father Winter. Poor guy.

Time to move. Barely made it before aging up.

Man, this penthouse is HUGE. So I had to take multiple pictures of the scant furniture I put in.

There they all are.. ready to get to work making more money.

I put in all the masterpieces I’ve saved up… and this ended up being the value of the penthouse on move-in. The place looks silly with expensive artwork everywhere and nothing else but a couple offices and beds.

Time for the heir!

With all the money coming in, this doesn’t take long at all….

I add a third floor for the kids.

… And then I get a little obsessed with the toddler gym.

Rawr! Mommy monster!

I’m king of the world!! Oh yeah, this is the heir, Layne.

Even Shingo gets in on the jungle gym fun.

And this is where I finally get tired of playing this save. I proved that you can get target value without using the aging potions, too, which was pretty impressive. I could have added more to the house, and Selina was pregnant with their third kid, but I just couldn’t take fast forwarding anymore. So here’s the house…

… And the final value.

This officially concludes the testing phase for the Apartment Switch. YAY!!

Main Apartment Switch Rules | Switch Six Rules
Switch Five Part 2

Main Apartment Switch Rules | Switch Six Rules
Switch Five Part 2

We start by looking at Connor Ritchie’s starting stats:

And we made 916 simoleons from high school grades pushing us to rank 3 in his career. After sending him out collecting posters, he’s got enough to at least buy a computer station and a cooler for food. I waited on bed and bathroom since if he must he can sleep on benches and go pee in the public restroom. It’s not much.. but it’s home!

Then, the second day, we meet Deja cruising around outside the apartment and she was flirty.. and seemed to have decent traits.. so we made our move.

Deja’s spending the night.. and apparently the resident ghost had to come out to check her out.

In the morning, since I have a bed for her to sleep in, I pop the question with no idea how it’ll turn out.

Success!

Meet Deja Andrade. She wants to find her soulmate.. and I think she just did. 🙂

With proceeds from work and a lot of poster hunting, we even have a bathroom of sorts.

Soon after, it’s starting to look like a real apartment.

Aww.. Sorry Deja. 🙁

All the hard work paid off, though, because it’s time to move!

Didn’t take too long, but I already feel behind the curve.

And apartment pics:

Here’s what they were able to afford in the second apartment:

Why is everyone getting sick when I need them to make money?! Cmon sims.. be nice to me. At least we have walls now.

And the start of an actual kitchen/breakfast nook.

Downstairs is done!

Proof that I’ve been going on the many dates required by the Soulmate aspiration. This is in the Experimental Kitchen restaurant that I built.

Time to move on!

Money’s coming faster.. but I still just don’t know if I’ll get this done in time… Never tried doing a Mansion Baron aspiration with only two money making sims before.

The upstairs…

And the downstairs.

Yikes! What on earth am I going to do with all this space?!?!

Deja is in the business career (painting career isn’t great money) but painting as a “hobby” in the hopes that we’ll get masterpiece paintings to raise the value of the next (and final) apartment. I start stockpiling any masterpieces in the household inventory to take with me. .. And then there’s poor Connor, constantly writing for more money.

Okay. almost all painted and portioned out.

This is to commemorate Deja getting her aspiration… soulmate. Now she can work on the Painter one.

.. And this is what I watch day in and day out. … fun, huh?

Time to move again!

Final shot of the apartment:

And here’s what we could afford in the penthouse after building the shell. i.e. not much.

Shortly after moving in, with money prospects still looking iffy, I chose to use the potion of youth on both Deja and Connor, to give me more time to get to 350k value.

Turns out I may not have needed it in the end, based on how much money I had left, but it was better safe than sorry.

Here’s a shot of the “finished” shell.. lots of furnishing left to do, though.

The heir is born!

Awww

To prove Connor got goal done. At this point, I was doing so much fast forwarding I didn’t take much in the way of pictures.

Time for a spare!

Our heir, Alexandra, sleeping peacefully for a change.

Isn’t she a cutie?

My try for just one more kid goes horribly awry. TWINS!

Alexandra as a teen.

Final Stats: We squeaked by on value, but got it all the same.

And a quick penthouse tour.

Now off to test Normal mode!

Main Apartment Switch Rules | Switch Six Rules
Switch Five Part 2

Go back to the Main Page | Go Back to Getting Started
Switch One | Switch Two | Switch Three | Switch Four | Switch Five | Switch Six

The Apartment Switch: Switch Six

You now have an heir and you’re ready to move on to Switch Six Split the household, move your heir into, and reduce funds to 0 just like we did in the last Switch. (again, “testingcheats on”, “money 0”, then “testingcheats off”)

Okay, now your’re ready to play and have three goals:

One: (once again) get your apartment value up to within the target funds amount (That’s explained in a minute) and move to the next apartment until you get to the last apartment.

Two: Get to the Mansion Baron Aspiration in your last apartment (the penthouse) I leave which sim to do this on up to you. Even any heirs you have are fair game, unless you’re planning to use them for another challenge after this.

Three: Get your heir to Young adult stage. If you’re planning on doing another challenge after this, it’s recommended to have your heir unplayed, but I leave that up to you. Once you’ve got your Mansion baron done, your community lot built, and your heir aged up… you won!

I will warn you, this is a HARD challenge, no matter which difficulty you’re playing. As such, I will give you a few tips:

  • Remember, you’re welcome to move in room-mates to help earn the money, they just can’t move back out so make sure to leave room for your heir.
  • Saving any masterpieces your painter paints and using those in the last apartment to raise the value is a really good idea.
  • Don’t forget, using the “potion of youth” reward to give you more time IS allowed (and I will say I had to use this in my test playthrough.)
  • Above all, good luck and have fun. There’s a lot of different ways to make money, and I don’t restrict HOW you get to the mansion baron value, just that you get there (so lots of 15k violins is ok.. I challenged myself and limited myself to one, but you don’t have to.) – just get there without cheating.

The apartments for this Switch are as follows:

Apartment One: 18 Culpepper House

18culpepper
District: Spice Market
Lot Traits: Historical, Haunted
Rent per week: 600
Deposit: 1,000
Target Value: 8,000 - 10,000

This is designed for 1 bedroom, 1 bath, but at least it’s nicer than a lot of the other Switches’ first apartment. You likely won’t have any trouble with the “haunted” ghosts – I sure didn’t.. but even if they break some stuff, it’s better than a lot of the alternatives.

Apartment Two: 701 Zenview

701zenview
701zenview2
District: Fashion District
Lot Traits: Quake Zone, Party Place
Rent per week: 700
Deposit: 2,100
Minimum Move in Amount: 8,000 - 700 - 2,100 = about
5,200 to spend on furniture.
Target Value: 20,000 - 30,000

Designed for 2 bedrooms, 2 baths, this has plenty of room and a lovely balcony. For those on extreme, wall placement is kinda weird, but you’ll figure it out. Because the next apartment has a bit of a hefty initial price tag, you’ll probably spend longer here than you have on other second apartments.

Apartment Three: 1010 Alto Apartments

1010alto
District: Uptown
Lot Trait: Chef's Kitchen
Rent per week: 3,500
Deposit: 15,500
Minimum Move in Amount: 20,000 - 3,500 - 15,500 = about
1,000 to spend on furniture.
Target Value: 60,000 - 100,000

Designed for 4 bedrooms, 3 baths, this apartment will probably require you to save more than the target from the last apartment to move into and still live fairly comfortably. However, you’ll find you have plenty of space to work with and a floor plan that’s at least tolerable. If you’re playing on extreme, you have SO much space that I found it difficult to even conceptualize what to do with it all.

Apartment Four: 1 Torendi Tower Penthouse

1torendi
1torendi1
District: Fashion District
Lot Traits: Party Place, Sunny Aspect
Rent per week: 0 (you'll have normal bills instead)
Unfurnished Purchase Cost: 105,849
Bulldozed Purchase Cost: 31,669
Minimum Move in Amount: *See below
Target Value: 350,000

Designed for 3 bedrooms, 3 baths. This one’s going to cost you a pretty penny if you’re playing on normal difficulty and have to buy it unfurnished.. but then again, your goal is to have it be worth 350k, so 105k as a base price isn’t too bad. You’ll want to remember to save up enough to not only buy it, but save enough to also buy some stuff to furnish it as well. *On extreme, you can move in as soon as you’re finished with the previous apartment since the lot is bulldozed. However, on normal mode, remember you’ll need more than 105k value (value = your apartment worth + your household funds) to move in – and that won’t include furnishings.

The Community Lot

Just like last time, if you’re doing the challenge on Extreme difficulty, as soon as you achieve Mansion Baron with your chosen sim, you’re free to go build your very own lounge. This also opens this lot for traveling to (so long as you have 1k or more in the bank). You’ll be building your lounge on this lot in San Myshuno:

lounge

Since there’s other lounges in other neighborhoods, you are also free to build whatever you like here.


You did it! Congratulations on finishing The Apartment Switch Challenge and building your entire City all by yourself!

You should be very proud of yourself, this is not an easy challenge. If you finished it on “Normal” maybe you might try going back and try it on “Extreme” and see if you can complete it that way. Every time you play this challenge, things will be just a bit different, so it’s fun to replay.

Go back to the Main Page | Go Back to Getting Started
Switch One | Switch Two | Switch Three | Switch Four | Switch Five | Switch Six

Go back to the Main Page | Go Back to Getting Started
Switch One | Switch Two | Switch Three | Switch Four | Switch Five | Switch Six

The Apartment Switch: Switch Five

You now have an heir and you’re ready to move on to Switch Five Split the household, move your heir into 2A Jasmine Suites, and reduce funds to 0 just like we did in the last Switch. (again, “testingcheats on”, “money 0”, then “testingcheats off”)

Okay, now your’re ready to play and again have three goals:

One: (once again) get your apartment value up to within the target funds amount and move to the next apartment until you get to the last apartment.

Two: (also again) Have your heir ready to start the next Switch. (This was explained in Switch One, refer back there if you’ve forgotten.)

Three: Get to max level on one of your sims (other than the heir) in either branch of the Politician Career (Politician or Charity). I leave which sim and which branch up to you.

The apartments for this Switch are as follows:

Apartment One: 2A Jasmine Suites

2ajasmine
District: Spice Market
Lot Traits: Good Schools, Romantic Aura
Rent per week: 400
Deposit: 800
Target Value: 8,000 - 10,000

Designed for 1 bedroom, 1 bath, this apartment brings back the horrors of past switches with the electric box that can go on the fritz, but at least the plumbing is sound. It’s a quick and easy starter, as well as being a great apartment to woo your sim’s romantic partner. There really isn’t a lot of room, however, so expect to probably move out before starting a family.

Apartment Two: 930 Medina Studios

930medina
District: Arts Quarter
Lot Traits: Gnomes, Penny Pixies
Rent per week: 1,200
Deposit: 1,000
Minimum Move in Amount: 8,000 - 1,200 - 1,000 = about 5,800 
to spend on furniture.
Target Value: 20,000 - 35,000

This apartment is designed for 3 bedroom, 1 bath, and is, quite frankly, huge. It gives you plenty of room to build if you’re playing on extreme, and lots to decorate on normal. Because of the size of this apartment, I give you a wide range of target value. If you’re at the low end of the value, you will probably want to save a little extra cash so you can buy furniture when you get to the next apartment.

Apartment Three: 1020 Alto Apartments

1020alto
District: Uptown
Lot Trait: Romantic Fireplace
Rent per week: 2,500
Deposit: 12,500
Minimum Move in Amount: 20,000 - 2,500 - 12,500 = About 
5,000 to spend on furniture.
Target Value: 45,000 - 55,000

This is designed for 1 bedroom 2 baths, but the first thing you’ll notice is how much space you have. There’s way more room than a 1 bedroom calls for, and you’ll have fun figuring out what to do with all that space.

Apartment Four: Fountainview Penthouse

fountainview
District: Arts Quarter
Lot Traits: Great Soil, Natural Light
Rent per week: 0 (you'll have normal bills instead)
Unfurnished Purchase Cost: 33,788
Bulldozed Purchase Cost: 13,987 
Minimum Move in Amount: 45,000 - 33,788 (on normal) = about 
10k to spend
Target Value: 90,000

Your second penthouse… but this one actually is a penthouse instead of a house. For Extreme difficulty players: it will need the elevator, mailbox, and trash chute. Designed for 1 bedroom, 1 bath – so it’s tiny, but don’t forget, normal difficulty players, you are welcome to move walls – or build more – in this penthouse. You are not restricted to this shell, and in fact, on normal mode, you will likely need to build some to hit your 90k value (unless you go with adding lots of paintings.. but then you have to try to fit your entire family into the tiny shell that’s built for you).

The Community Lot – The Gym

Just like last time, if you’re doing the challenge on Extreme difficulty, as soon as you hit 90k value with your penthouse, you’re free to go build your very own Gym. This also opens this lot for traveling to (so long as you have 1k or more in the bank). You’ll be building your gym on this lot in San Myshuno:

gym

Since there’s other gyms in other neighborhoods, you are also free to build whatever you like here.


Finishing this Switch

Once you have  minimum in value on your apartment, AND you have gotten to level 10 in the Politician Career (Politician or Charity) on one of your sims, you only need to raise your heir to the Young Adult age. Once your heir has this birthday, pause immediately and save your game. You’ll want to have as much time for the next challenge as possible.

You did it! Now that you have your just-aged-up Young Adult heir, and you completed the above apartments, you are now ready to move to the next Switch. If you’ve forgotten how to move your heir out, just refer to the top of this page.

Go back to the Main Page | Go Back to Getting Started
Switch One | Switch Two | Switch Three | Switch Four | Switch Five | Switch Six

Go back to the Main Page | Go Back to Getting Started
Switch One | Switch Two | Switch Three | Switch Four | Switch Five | Switch Six

The Apartment Switch: Switch Four

You now have an heir and you’re ready to move on to Switch Four Split the household, move your heir into 17 Culpepper Street, and reduce funds to 0 just like we did in the last Switch. (again, “testingcheats on”, “money 0”, then “testingcheats off”)

Okay, now your’re ready to play and again have three goals:

One: (once again) get your apartment value up to within the target funds amount and move to the next apartment until you get to the last apartment.

Two: (also again) Have your heir ready to start the next Switch. (This was explained in Switch One, refer back there if you’ve forgotten.)

Three: Get to max level on one of your sims (other than the heir) in either branch of the Social Media Career (Internet Personality or Public Relations Representative). I leave which sim and which branch up to you. I will say, however, that one seems much easier than the other.

The major challenge here is making enough money to get to your first “penthouse” while working on the Social Media career. This will not be an easy task, but if you set yourself up to make money you should be able to do it just fine.

The apartments for this Switch are as follows:

Apartment One: 17 Culpepper House

17culpepper
District: Spice Market
Lot Trait: Gremlins
Rent per week: 400
Deposit: 800
Target Value: 8,000 - 10,000

Designed for 1 bedroom, 1 bath… and all I have to say is.. have fun with this one. That lot trait is almost as bad as the rats and wiring and plumbing problems in the early switches. Almost. Still, it’s got a decent amount of space for a single bedroom and should be pretty easy to decorate or build.

Apartment Two: 920 Medina Studios

920medina
District: Arts Quarter
Lot Traits: Quiet, Haunted
Rent per week: 1,000
Deposit: 800
Minimum Move in Amount: 8,000 - 1,000 - 800 = You'll have about 
6,200 to spend on furniture.
Target Value: 16,000 - 18,000

This apartment is designed for 2 bedroom 1 bathroom, and there’s plenty of space in those bedrooms. On extreme, you have lots of space for putting together a decent two bedroom apartment, and even to add a bathroom or a study. The ghosts shouldn’t bother you too bad, plus, your handiness should already be pretty good from the Gremlins in the last apartment!

Apartment Three: 122 Hakim House

122hakim
District: Arts Quarter
Lot Trait: Historical
Rent per week: 1,400
Deposit: 5,600
Minimum Move in Amount: 16,000 - 1,400 - 5,600 = about 
9,000 to spend on furnishings.
Target Value: 40,000 - 45,000

Designed for 3 bedroom, 2 bath – and this place is huge! Feel free to move walls around if a three bedroom apartment isn’t what you’re needing.. there’s one bathroom that’s taking up way too much room. Beyond that, this place is great. You’ll find that decorating (or building to suit) is easy when they give you this much room.

Apartment Four: The Old Salt House

oldsalt
oldsalt2
District: Spice Market
Lot Trait: Convivial
Rent per week: 0 (you'll have normal bills instead)
Unfurnished Purchase Cost: 50,320 (normal)
Bulldozed Purchase Cost: 9,000 (extreme)
Minimum Move in Amount: 40,000 - 50,320 = on normal mode 
you're going to have to save up to move into this "apartment."
40,000 - 9,000 = on extreme mode you'll have about 41,000 
to build and buy furniture on what is, essentially, a 
plain old empty house lot, not an apartment at all.
Target Value: 80,000

This one is the your first “penthouse” – read: house lot – even basements are possible here. It doesn’t have to have an elevator and stuff, so you’re really free to build whatever you’d like here if you’re on Extreme (and even if you’re on Normal.) The unfurnished house is designed for 3 bedrooms, 2 baths. The move-in price is pretty steep if you’re on Normal, but then at least you won’t be faced with an empty lot to build on. This is definitely a lot you want to save up for before moving in.

The Community Lot – The Mystery Lot

Just like last time, if you’re doing the challenge on Extreme difficulty, as soon as you hit 80k value with your penthouse, you’re free to go build your very own … well… whatever you want. Since you already have a Karaoke bar in your city, feel free to make this lot whatever you want. Some ideas include either a Restaurant or a Spa, both of which have to be placed by you since there aren’t any in any of the sims neighborhoods. If you don’t own those packs, don’t despair, there’s plenty of lots types to choose from. This also opens this lot for traveling to (so long as you have 1k or more in the bank). You’ll be building your ..whatever you want… on the Planet Honey Pop lot in San Myshuno:

mysterylot

And for goodness sake, change that name! Hehe.


You did it! Now that you have your Young Adult heir, a level 10 social media icon, and you completed the above apartments, you are now ready to move to the next Switch. If you’ve forgotten how, refer to the top of the Switch Two page.

Go back to the Main Page | Go Back to Getting Started
Switch One | Switch Two | Switch Three | Switch Four | Switch Five | Switch Six

Post Archives

Progress Report on Not So Berry & Timeline

Extended Not So Berry Progress: As many of you know, I’m updating my Extended Not So Berry and my Timeline Adventure … at the same time. Probably not the best way to go about it, but that’s okay… it’s how I’m doing it anyway. I fully expect the ENSB to be finished first, because it […]

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The tracker will be coming as soon as possible, and the rest of the generations are also still coming. HOWEVER… If you want to see what things are going to look like… check out: All Packs Extended Not So Berry 2.0 – Main Rules https://illusorythrall.com/challenges/updated-epic-challenges/extended-not-so-berry/generations-1-10/ I, personally, think it looks amazing. But I’d love to […]

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BIG ANNOUNCEMENT!!

The Big News: I have been slaving away on several projects at once – as usual… One being getting a spreadsheet template together for use as a free tracker for all of my challenges. Well, I don’t need to anymore!! Because (drumroll) … I have a partner now! After some discussion and negotiation, I now […]

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Not So Berry Updating

Just a side note: Today I began fully updating my Extended Not So Berry, including authoring a new, updated and upgraded tracking spreadsheet for it, and adding new pack generations. The tracker will remain free and will be available… well, as soon as I finish it! <3 Hehe. Just wanted everyone to know that I […]

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Timeline Adventure Updated!!

I *think* it’s all updated. I may have made some mistakes, and I did not update the recommended mod list, but I will do that soon, I hope. Beyond that, all the generations have been added (three new gens, and two partial .5 gens .. so technically 5 new gens added). i also added some […]

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Timeline Adventure is STILL in progress!

However, I will say, it’s finally getting there. Should be done by the end of this week! If you’re playing along, use the website rules…. the Spreadsheet is currently only half done. (But if you’re terribly curious, you can see some of the new generations being added!) And, again, I will post as soon as […]

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FYI: Timeline Adventure is under construction tonight!

I finally have all the writing and researching and planning done for Timeline Adventure! I just wanted to post a notice to anyone working on the challenge – DON’T trust what you’re seeing, especially on the spreadsheet, because that’s what I’m updating first… and there’s a LOT to do on it. After that, I’ll update […]

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Info on Site Images & Updates; My Writing; My Streaming, Youtube, & Content Creation; & ALL My Challenges & Spreadsheets

Hello! I am sorry I’ve been sort of MIA recently. Partially it’s been because of health issues – both mental and physical, partially because I’ve just been so busy, and in a large part because of the blow that finding out all the images were messed up on my stories did to me. I truly […]

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Brand New Challenge Posted!

Just a notice saying I’ve posted a new challenge that I will be playing on stream starting tomorrow. It’s called the Winchester Mystery House Challenge, and it’s a “short” build and game play challenge based on a REAL LIFE haunted house. Anyway, the challenge is now linked from the above menus and below. Winchester Mystery […]

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Play-testing Switch Six – Normal

Main Apartment Switch Rules | Switch Six Rules Switch Five Part 2 We start by looking at Selina Nash’s starting stats: She’s not exactly in a good mood. I guess first thing will be to find some people to talk to. But first, I give her a high paying job… And off we go. I […]

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I am a 47 year old American wife, mother, and gamer. I’ve lived in the Midwest most of my life, and enjoy it for the changing seasons. My favorite movie is Labyrinth, my favorite game is Sims 4, and I have tattoos related to both. My favorite colors are purple, red, and green. When I’m not playing games (which is rare) I also enjoy reading and crafting. I’m also an animal lover, and have had many types of pets over the years. Currently, I have a dog named Cassie who is a Jack Russel / Beagle mix and five young fancy rats (all of whom are rescues). I run this Sims 4 Blog where I post screenshots and stories about the different challenges I play. Also here are the Sims 4 challenges I've written, and a place for me to store all the Sims 4 knowledge I've gotten over the years. I am also a Sims 4/variety streamer on Twitch for my mental health, fun, and to meet new people. I am also in the EA Creator Network and an Ubisoft Partner, which is a dream come true! I look forward to meeting you!
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