IllusoryThrall's Sims 4 Hub
 - Challenges, Tips & Stories

Extended Not So Berry Progress:

As many of you know, I’m updating my Extended Not So Berry and my Timeline Adventure … at the same time. Probably not the best way to go about it, but that’s okay… it’s how I’m doing it anyway. I fully expect the ENSB to be finished first, because it takes less time to update overall.

By the end of today’s Co-Working on Twitch (https://twitch.tv/illusorythrall if you wanna join the fun!), I hope to have it complete through Generation 20 and ready for the next ten to be added.

If you’re interested in seeing the progress, check out this page: All Packs ENSB 2.0 – Generations 11-20.

Now. For Timeline Adventure…

This one is a far more complex and difficult challenge to update. It takes a TON of behind the scenes work to put this challenge together and is by far and away the most complex challenge to update that I have. But, as you know, it’s also my “baby.” It’s the challenge I love the most out of ALL of my challenges. It’s the one that I love to play, the one I think about constantly, and am always coming up with new ideas for. Hence, it goes to the top of my priority list no matter what anyone else’s priorities are.

Currently: the Main page, and the first page of Generations (Gens 1-5) are both completely done. After getting the ENSB to Gen 20, my NEXT priority is to get Gens 6-10 completed for Timeline and ready to play. Hopefully, I’ll be able to start making inroads on that task today, too! In any case, keep an eye on the main page, the changelog at the bottom will tell you when generations are ready to be played.

For those of you who are planning to start the Timeline Adventure soon (I know there’s a whole bunch of us – including me – planning on starting a brand-new playthrough to go with the new 2.0 rules…

If you are playing, and you get to a point where I haven’t updated yet, you have two choices:

  1. Pause playing until I update
  2. Continue play with the next generation from Version 1.0 (which is still viable, and on the website).
    • Be aware, should you choose this … you will be missing some more added generations and better storylines that ARE coming in the next couple of weeks. (And yes, that’s definite!)

Final note: I have been informed of some … er… Creator Network news that I cannot share (yet – August 26th cannot come soon enough!!) that WILL be affecting the currently planned Timeline Generation set-up. At this time, the plan is to add a gen in before the planned gen 9 with the coming stuff (so, in other words, you are STILL safe to start play, because hopefully you won’t be all the way to that gen before said upcoming stuff comes out. (… if you’re wondering about this affecting NSB, it will, but I add generations for ENSB at the END of the challenge, not by where in history they fit the best…)

Other Challenges:

Yes, they’re on the list!! Currently my priority is these two really big challenges. Then my priority list is as follows: (in order)

  • Misery2Mansions (update/finishing Gens 5-10)
  • SuperSim Spreadsheet update
  • Save file Spreadsheet update
  • Cheat sheet update
  • Mermaid Legacy re-write/update
    • (Will be called the “Family Tides Legacy” and will also include a version with mods!)
  • Master Simmer update
  • Hard Mode Decades update
  • Lunar Lineage Update
  • Apartment Switch Update
  • Refresh 100DayCreativity
  • Refresh Build-A-Pack
  • Refresh Flipping Lots
  • Refresh/Rewrite Winchester House
  • REDO my Plants Reference Sheet
  • Update Interactive Asylum/Write solo mode for it

On a Collab front, I have three “Challenge”-ing projects underway: (not including the Tracker partnership with Calendula Petals)

  • “Dance With Death” Challenge (will be a shorter challenge, dealing with the Chased by Death trait)
  • A Faerie Legacy Challenge (will hopefully be around 10 generations like a typical Legacy)
  • A Vampire Legacy Challenge (will also be a 10-gen challenge but will include the other occults and have LOTS of Drama!)

Also, I have ideas and plans for SEVERAL coming challenges that I will be working on AFTER the updates are complete! This list is NOT in order and will obviously depend heavily on inspiration and levels of creativity at any given time.

  • “SuperSim Plus Challenge” – this will be a challenge that is, basically, an “upgrade” on the SuperSim idea. For this, you will be tasked with doing EVERYTHING in the game (except perhaps the 100-gen legacy achieve. lol). With ONE SIM. Is it possible? Heck, I guess we’ll see!!! (Planning a YT playthrough for this one)
  • “Old West Decades Challenge Add-On” – I want to write an update for my Hard Mode Decades challenge that starts in 1850 instead of 1890 and revolves around the Old West… and Chestnut Ridge’s lovely styling. I think it would be SUPER fun! (Also planning a YT playthrough for this one)
  • “Thrall’s Build-A-World Challenge” – yep, this one has already been updated by some other folks. But to be honest, I love the idea of this challenge, and I’ve already got a massive planning document for this huge challenge in the works. Because I haz ideas. And they don’t necessarily mesh with the idea other creators have had.
  • “An ImPACKtful Journey” – I don’t know whether to really call this one a challenge. Remember those Choose-Your-Own Adventure (CYOA) stories from when you were little? For those of us who are older, remember those text-based Adventure games? Well, this is going to be in that same spirit. I want it to FEEL fully like you are reading a story, instead of just playing a challenge. There will be a web component, and you will be deciding the path of your characters, every playthrough will be different. You’ll read a bit of story, make some choices, then be given some (smallish) goals for your Sims. Once you’ve checked those goals off, you return to the web story and keep going. For those of you interested, here’s a non-interactive version of the beginning of the story:
  • A Sims Medieval Challenge – based on trying to finish the game, basically. Not necessarily with one family.
  • A Spellcaster Legacy
  • A Ghost-focused challenge/ Legacy
  • A PlantSim Legacy – (This one will require mods, because Sims 4 PlantSims are not a permanent life state.)
  • A Servo Challenge
  • An Alien Challenge
  • A “Sims Scenarios” Challenge – possibly even complete with a base-game, ready-to-play save file!!
  • I also have an idea floating around for a challenge based on ALL the occults – and the way they interact in the game.

Beyond that, I also have some changes coming to the website – mainly, I will be making every attempt to fix all of the Stories pages so they’re readable. Currently, the ONLY one that is fully readable is “Adventures With Jaz”. Fixing will happen sooner rather than later on some of the others, as some are going to be coming to either my Youtube Channel – or to my Twitch channel! YES!!! THAT MEANS my STORYTELLING is COMING to TWITCH! So… stay tuned for that. Another thing on my list is to finally flesh out my Tools & Tricks section – starting with finishing the guides for Collectibles in Sims 4.

So… yes. Lots to do. Wish me luck!

Updated: 10/17/25
(Adventure Awaits)

V2.0 Main Page | Gens 1-5 | Gens 6-10 | Gens 11 – 15 (WIP)
(V1.0) Gen 11 – 15 | Gen 16 – 20 | Gen 21 – 25
Gen 26 – 30 | Gen 31 – 35 | Gen 36 – 39 | Gen 41 – 42

How to Use this Page:

Welcome to the Timeline Adventure! On this page, you will find the first five generations of the full 2.0 version of this challenge. Make sure to click on the tabs below each generation’s header so that you know all that you need to know to complete the generation! That being said, again, welcome… and Have FUN!

Generation One:
A Fruitful Beginning

(10000 BC- 3000 BC)

The Stone Age marks the final phase of prehistoric toolmaking, when humans crafted increasingly sophisticated implements from flint and other stones. During this period, communities gradually shifted from nomadic hunting and gathering toward settled agriculture, domesticating plants and animals and clearing land for crops. Innovations such as polished axes, grinding stones, and early pottery appeared, transforming daily life and enabling the growth of permanent villages.

(For pictures of these lots, see here.)
(these have been updated, there are also older versions on the gallery)

Tangled Hot Springs (Pool)
Stone Age Lagoon Beach (Beach)

Generation Two:
Finding A Home

(3000 BC- 2350 BC)

During the early Bronze Age, nomadic pastoralists such as the Yamnaya roamed the Pontic-Caspian steppe in seasonal circuits, driving herds of cattle, sheep, and goats to fresh pastures. Their mastery of horse domestication and the invention of the spoked-wheel wagon around 3500 BC granted them unparalleled mobility, enabling rapid migrations and the forging of long-distance trade links. Burial mounds (kurgans) yield finely wrought bronze weapons, tools, and ornaments, testifying to sophisticated metallurgy and ceremonial practices. Flexible clan-based social structures allowed these groups to adapt swiftly to changing environments, while their movements helped spread languages, technologies, and genetic lineages across Eurasia.

Generation Three Pt 1:
Building the First Civilization

(2350 BC- 1786 BC)

Between 2350 BC and 1786 BC, Mesopotamian civilization flourished under powerful empires like the Akkadians and later the Babylonians, who unified city-states and expanded territorial control. Kings such as Sargon of Akkad and Hammurabi established centralized governments, codified laws, and promoted monumental architecture, including ziggurats and palaces. Advances in astronomy, mathematics, and writing (cuneiform) supported a thriving urban culture rooted in trade, agriculture, and deeply structured religious life.

Generation 3 Pt 1 Lots on the Gallery:

Small Bronze Age Home (for single sims)
Large Bronze Age Home (for families)
Tiny Bronze Age Home (for townies)

(these have been updated, there are also older versions on the gallery)

Bronze Age Llama Temple (Generic)
Sandtrap Flat Hot Springs (Pool)

Generation Three Pt 2:
Healing the Pharaohs

(1570BC- 1069BC)

In the New Kingdom of Egypt, healers held esteemed roles as both medical practitioners and spiritual intermediaries. They combined practical treatments—like herbal remedies, surgery, and wound care—with magical incantations and rituals, believing that illness could stem from both physical and supernatural causes. Many healers were priests or scribes trained in temple schools, and they often consulted medical texts such as the Ebers Papyrus, which detailed hundreds of remedies and spells.

Generation 3 Part 2 Lots on the Gallery:

Lower Class Egyptian Home
Upper Class Egyptian Home

(these have been updated, there are also older versions on the gallery)

Egyptian Temple & Town (Generic or residential)
Early Civilization Camp (Rental)
Early Civilization Forest (National Park)

INSTRUCTIONS:

For Generation Four, you MUST choose your path.

Pick EITHER A or B, not both! Once you finish your chosen path, move on to Generation Five!

Generation Four A:
Emotion Thief

(500 BC- 43 AD)

In Iron Age Celtic societies, some unscrupulous druids lurked behind tribal leaders as sinister spiritual and intellectual arbiters, their whispered counsel guiding decisions with chilling precision. They guarded their arcane lore of law, ritual, and dark ceremonies in secret groves, presiding over sacrifices and enforcing tribal will with druidic judgment that brooked no dissent. Their mastery of herbal poisons, celestial omens, and ancestral curses made them feared power brokers, binding communities through awe, superstition, and the threat of otherworldly retribution.

Generation Four B:
Flying Solo

(500 BC- 43 AD)

In Iron Age Celtic societies, druids formed the spiritual and intellectual elite, acting as priests, judges, teachers, and advisors to tribal leaders. They maintained oral traditions of law, ritual, and lore, presiding over ceremonies in sacred groves and mediating disputes within and between clans. Their deep knowledge of astronomy, herbal medicine, and genealogy made them pivotal in sustaining social cohesion and cultural continuity.

Generation Five:
Wealth of the Gods

(800 BC- 476 AD)

Both Greek and Roman civilizations built expansive trade networks across the Mediterranean, exchanging goods like olive oil, wine, grain, pottery, and luxury items. Greek city-states operated through decentralized markets and maritime partnerships, while Rome developed a more centralized system with regulated ports, standardized coinage, and state oversight. Merchants in both cultures relied on sea routes and well-maintained infrastructure—Greek triremes and Roman roads alike—to move goods efficiently and profitably. Marketplaces such as the Greek agora and Roman forum served as vital centers of commerce, civic life, and economic regulation.

Generation 5 Lots on the Gallery:

Ancient Greek Home
Ancient Greek Agora (Retail – Partially Furnished)
Ancient Greek Gymnasium (Gym)
Ancient Greek Temple (Generic)

Roman Villa (Designed for the main family)
Roman Apartments (Designed as neighborhood flavor, or for townies – could be re-done as residential rental)
Roman Temple / Gym / Bath (Pool, Gym, or Generic – your choice)
Roman Forum (Retail)
Roman Colosseum 50×50 / Lg Lot Roman Colosseum (64×64) (Gym)

V2.0 Main Page | Gens 1-5 | Gens 6-10 | Gens 11 – 15 (WIP)
(V1.0) Gen 11 – 15 | Gen 16 – 20 | Gen 21 – 25
Gen 26 – 30 | Gen 31 – 35 | Gen 36 – 39 | Gen 41 – 42

I *think* it’s all updated. I may have made some mistakes, and I did not update the recommended mod list, but I will do that soon, I hope. Beyond that, all the generations have been added (three new gens, and two partial .5 gens .. so technically 5 new gens added). i also added some main rules dealing with some of the new features, and the spreadsheet should be 100% updated barring typos. Please, let me know if you find anything that looks a bit off. I will attempt to do a third or fourth proof-read to attempt to get rid of any of those lingering typos. ENJOY!!

(and yes, Not So Berry is NEXT!)

However, I will say, it’s finally getting there. Should be done by the end of this week! If you’re playing along, use the website rules…. the Spreadsheet is currently only half done. (But if you’re terribly curious, you can see some of the new generations being added!) And, again, I will post as soon as it’s done!!

I finally have all the writing and researching and planning done for Timeline Adventure! I just wanted to post a notice to anyone working on the challenge – DON’T trust what you’re seeing, especially on the spreadsheet, because that’s what I’m updating first… and there’s a LOT to do on it. After that, I’ll update all the blog pages, adding in the new generations, and getting all the new rules in. I will 100% post another notification post here as soon as I’m done with updating everything that needs updating.

Once I post that it’s ready, if you’re midway through the challenge, I suggest either sticking with the challenge as you have it with your tracker spreadsheet – or downloading a copy of the newly updated one (I’ll link in the notice post) and then transferring over all your existing data to the new sheet. I apologize that there isn’t an easier way to do it. 🙁

That being said, the next thing on my list after Timeline is finishing up my Planet Zoo and launching it (hopefully on this coming Sunday) … then starting on Monday, I’ll be working on the next challenge to update: Not So Berry!!

Love you all, hope you’re doing well!!

<3, Thrall

V2.0 Main Page | Gens 1-5 | Gens 6-10 | Gens 11 – 15 (WIP)
(V1.0) Gen 11 – 15 | Gen 16 – 20 | Gen 21 – 25
Gen 26 – 30 | Gen 31 – 35 | Gen 36 – 39 | Gen 41 – 42

Updated: 1/16/25

Once you’re ready to play, grab a copy of my Timeline Adventure Challenge Tracking Spreadsheet to track your progress!

Note on Lots: I will be building pre-built lots and putting them on the gallery with the tag “#timelineadventure” as I work through the challenge myself. My sims Origin tag is IllusoryThrall, feel free to toss me a follow. I will link each generation’s pre-built lots in boxes like this on this page for each generation – so if you’re not a builder, you can still easily play this challenge. I will eventually get to building lots for all generations, but for now it’s just the first few generations that I have completed. All lots mentioned on these pages are CC-free and playable! Also, if you build a lot that qualifies as those two things and want it included in these lists, please just drop me a comment here or a message at IllusoryThrall on the sims forums, I will check it out and add it if it fits!

Gen 36: The Epidemic (2020s)

You grow up in a world with ready access to whatever you need, plenty of friends, and 2020 is just another year until the virus hits. Suddenly the world as you knew it is gone, changed probably forever by the ever-growing crisis. You feel like you desperately need to be on the front lines, making a difference in this new world of delivered food, virtual concerts, live stream gaming, and face masks. Somehow you manage to find someone for you and the two of you start a family, doing everything you can to keep them safe and healthy.

Town: Willow Creek (Sage Estates)

Lot Traits: Fast Internet, Private Dwelling, *your choice*

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Materialistic, Good, Dance Machine

Aspiration: Mansion Baron

Career: Doctor, Scientist, or Detective (your choice)

Gen 36 Goals:

  • This is a different sort of generation. You get to pick one of three “Active” careers to be maxed on your main sim. You can be a Doctor, a Scientist, or a Detective, and the choice is completely up to you. Pick one and master it.
  • Similarly, you also can pick any three skills to master from the whole list of skills as long as the fourth skill you max is Dance (which maxes at level 5).
  • (You also get to pick the third Lot Trait.)
  • Complete career on main sim.
  • Complete Mansion Baron Aspiration.
  • Your major goal this generation is to build a safe home for you and your family, with plenty of room, and all the amenities. This is your paradise away from the world.
  • Find a partner to share it with, and have at least one child.
  • I suggest getting a CC facemask for all your sims to wear outside the house for this generation.
  • Your heir’s traits will be: Cheerful, Generous, and Good; their Aspiration will be either Romantic Explorer, Paragon Partner, or Neighborhood Confidante.

Generation 36 Lots:

Gen 37: Repairing Relationships (2025s)

The Epidemic single-handedly ruined so many relationships over it’s course. Which only made you want to fix them all. You gravitate towards counseling, and settle easily into the relationship counselor role. Each person you meet is another soul who needs healing, and your mission is to heal them all, whether they’re your client or not. Unfortunately, something has to give … and in this case, it’s your own family life that suffers.

Town: Ciudad Enamorada (Nuevo Corazon)

Lot Traits: Singles Hangout, Penny Pixies, Gnomes

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Cheerful, Generous, Good

Aspirations: Romantic Explorer/ Paragon Partner/ Neighborhood Confidante

Career: Romantic Consultant (Relationship Counselor Branch)

Gen 37 Goals:

  • Complete Romantic Explorer Aspiration on main sim
  • Complete Paragon Partner Aspiration on main sim
  • Complete Neighborhood Confidante Aspiration on main sim
  • Master the Romance Skill (main sim)
  • Master the Charisma Skill (main sim)
  • Master the Logic Skill (main sim)
  • Fall in love and get married (although you do not need to STAY married!)
  • Have at least 5 children (not all need to be by the same partner!)
  • Once your lovey-dovey aspirations are complete (and they do not need to be completed all with the same partner!), ignore your partner in favor of your job.
  • Similarly, spend very little time with your children, and leave their care up to nannies or your current partner. However, all children MUST continue to live with you!
  • Your heir MUST be MALE and their traits will be Genius, Ambitious, and Self Assured; their aspiration will be Nerd Brain.

Generation 37 Lots:

Gen 38: The Future in Space (Near Future)

In the aftermath of the Epidemic, the weird new world is completely obsessed with technology. Artificial intelligence seems just around the corner, and as a child you begin your passion for looking to the stars. You have become obsessed with the idea of alien life. You want to be the first to discover it and bring it back to your world. Building a Rocket Ship of your own takes all your free time, and you get a permanent crick in your neck from always looking to the sky. When you finally make contact, and they show you how to get to their world, you suddenly don’t want to share it at all. This must be all yours and yours alone. You fall in love with an alien, and you eagerly start a family with them. Unfortunately, you did not understand the consequences of bringing forth such life, and now it seems it could be the catalyst that triggers the end of the world.

Town: Oasis Springs (Skyward Palms)

Lot Traits: Homey, Science Lair, Good Schools

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Genius, Ambitious, Self-Assured

Aspiration: Nerd Brain

Career: Astronaut

Gen 38 Goals:

  • Complete Nerd Brain Aspiration on main sim.
  • Complete Astronaut career (either branch) on main sim.
  • Skills to be maxed: Fitness, Handiness, Rocket Science and Logic (on main sim)
  • Build and FULLY upgrade a Rocket Ship on your home lot.
  • Visit Sixam in your rocket, meet and fall in love with an alien.
  • Have at least one alien child from abduction (if possible). This child will be your heir. If you can’t get pregnant by abduction by the time the other goals are completed, then a part-alien can be heir instead.
  • Your heir must be at least part alien (and hopefully capable of disguising themselves), and their traits will be: Genius, Creative, Geek; and their aspiration is City Native.

Generation 38 Lots:

Gen 39: The Age of Automation (Future)

You are raised with a toe in both of your parents’ worlds. With an eye to the past, you realize you must find a way to automate more daily tasks and upgrade the world around you. Being partially not of this world, you struggle to fit in and you choose a high-population area to settle into in the hopes that your differences won’t be noticed. With hard work and dedication, artificial intelligence is soon right at your fingertips, and you become the change the world seems to need. As you study this new technology, you even find ways to upgrade yourself. You are now the future. You find a spouse, still carefully hiding what you are away from them. Despite the fact that you spend most of the time in your workshop, you find time to bring at least one child into the world, and you only let them in on your shared secret as they prepare to go out into the world as an adult.

Town: San Myshuno (Uptown)

Lot Traits: Fast Internet, Science Lair, Private Dwelling

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Genius, Creative, Geek

Aspiration: City Native

Career: Engineer

Gen 39 Goals:

  • Complete City Native Aspiration on your main sim.
  • Complete the Engineer career in either branch on your main sim.
  • Skills to be maxed: Robotics, Singing (on main sim)
  • Have a robotics station in your own home with one goal: making a Servo of your own to activate. Any other robots you choose to invent is up to you.
  • Stay in disguise form 100% of the time, (if you have the ability to make a disguise, that is). Avoid using alien powers, and try to keep your secret hidden. (If you are found out, it doesn’t break the challenge, but at least TRY to not let it happen.)
  • Marry a human sim, and have at least one child (who is also part alien, thanks to you).
  • (Whether or not the Servo you create moves to the next generation with your heir is also your choice.)
  • Your heir’s traits will be: Loner, Paranoid, Erratic; and their aspiration is StrangerVille Mystery.

Generation 39 Lots:

Gen 40: The End of the World

Right as your parent lets you in on the craziest secret you’ve ever heard of, your world crumbles. Not just because you find out you’re something you never wanted to be, but because the literal world is ending. Organized society has come crashing down for unknown reasons, and on top of this – you find out that those like you are being hunted. You carefully hide the part of you that is not of this world, quickly making yourself constantly paranoid. You are always looking over your shoulder, never knowing who might be following you. Anarchy reigns, and it’s a harsh world you find yourself lost in. Searching for yourself in and amongst the disaster, you endeavor to find out what exactly happened to the world. The question eventually becomes, can you save the world … and can you also save yourself in the process?

Town: Strangerville (Shady Acres)

Lot Traits: Fast internet, Penny pixies, Private Dwelling

Lot Challenges: Off The Grid (you will use generators and such for power and water)

Holidays: None. There is nothing to celebrate anymore.

Traits: Loner, Paranoid, Erratic

Aspiration: Strangerville Mystery

Career: None

Gen 40 Goals:

  • Complete the StrangerVille Mystery aspiration on main sim (or take it as far as you can before choosing to side with Mother and not save the world.)
  • Skills to be maxed: Programing, logic, Writing (on main sim)
  • You trust no one. Never get past “friends” in a relationship. (no “good” or “best” friends)
  • Solve the StrangerVille mystery.
  • Never marry and have no children.
  • Die at the hands of the Mother, side with the Mother, (OR) Save the world.
  • If you side with the Mother or die, the challenge ends now. (I highly encourage saving the world before going into Mother’s chamber, in other words.)
  • Only if you manage to (or choose to) save the world can you then adopt one baby, infant, or toddler (an orphaned survivor of the catastrophe) and raise them to adulthood to continue the legacy.
  • Become best friends with your child.
  • Also: If you brought the Servo, you can continue to take them with you.
  • Your heir’s traits will be: Maker, Green Fiend, Recycle Disciple; and their aspiration is Eco Innovator.

Generation 40 Lots:

Community Lots Unlocked after this generation: Community Spaces (Evergreen Harbor)

V2.0 Main Page | Gens 1-5 | Gens 6-10 | Gens 11 – 15 (WIP)
(V1.0) Gen 11 – 15 | Gen 16 – 20 | Gen 21 – 25
Gen 26 – 30 | Gen 31 – 35 | Gen 36 – 39 | Gen 41 – 42

V2.0 Main Page | Gens 1-5 | Gens 6-10 | Gens 11 – 15 (WIP)
(V1.0) Gen 11 – 15 | Gen 16 – 20 | Gen 21 – 25
Gen 26 – 30 | Gen 31 – 35 | Gen 36 – 39 | Gen 41 – 42

Updated: 1/16/25

Once you’re ready to play, grab a copy of my Timeline Adventure Challenge Tracking Spreadsheet to track your progress!

Note on Lots: I will be building pre-built lots and putting them on the gallery with the tag “#timelineadventure” as I work through the challenge myself. My sims Origin tag is IllusoryThrall, feel free to toss me a follow. I will link each generation’s pre-built lots in boxes like this on this page for each generation – so if you’re not a builder, you can still easily play this challenge. I will eventually get to building lots for all generations, but for now it’s just the first few generations that I have completed. All lots mentioned on these pages are CC-free and playable! Also, if you build a lot that qualifies as those two things and want it included in these lists, please just drop me a comment here or a message at IllusoryThrall on the sims forums, I will check it out and add it if it fits!

Gen 31: Getting an Education (1995s)

After a miserable childhood, you vowed to never let another child be forgotten and left behind. For this reason, you aim to be a teacher, and to have a large, close-knit, and happy family. You get out of your childhood home as soon as you possibly can, and move into the dorms at University, determined to be a huge part of campus activities. You find lots of friends, and a lot of fun, but you never forget your original aspiration and your studies. After graduation, you jump into your chosen career with gusto, and immediately marry and start a family. Your children will never want for anything, and they will always be the best at whatever they choose to be.

Town: Britechester (Gibbs Hill)

Lot Traits: Study Spot, Good Schools, Child’s Play

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Genius, Overachiever, Family Oriented

Aspiration: Academic

Career: Education (Professor)

Gen 31 Goals:

  • Complete the Academic Aspiration on main sim.
  • Complete the Education career in the professor branch.
  • Skills to be maxed: Research & Debate and Parenting. (on main sim)
  • Marry someone you meet at college. The wedding should take place right after graduation.
  • Have at least three children, and have high relationships with each. Push them to be over-achievers, and have each child join in after-school activities.
  • Each child must get at LEAST three positive Parenthood traits upon aging into Young Adulthood, and have an “A” in school.
  • Your heir’s traits will be: Self-Absorbed, Creative, and Party Animal; and their aspiration is Party Animal.

Generation 31 Lots:

Your parents always wanted the best for you, and an almost too-perfect childhood only made you crave the spotlight even more. As a child, you are drawn to fashion, and the glitz and glamour of the runway. Once you’re all grown up and can shed the burden of a family that always seemed to expect too much of you, you immediately start setting the trends. Seeing your designs in the bright lights is your dream come true. You find celebrity love and begin to dress up your kids in the type of clothes you wish you had always had.

Town: San Myshuno (Fashion District)

Lot Traits: Party Place, Home Studio, Natural Light

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Self-Absorbed, Creative, Party Animal

Aspiration: Party Animal

Career: Stylist (Trendsetter)

Gen 32 Goals:

  • Complete Party Animal Aspiration on main sim.
  • Complete Stylist Career in the Trendsetter branch on main sim.
  • Skills to be maxed: Writing, Charisma, Painting, Photography, DJ Mixing. (all on main sim)
  • Meet, woo, and marry a celebrity.
  • Must have at least one child.
  • Make sure to give everyone in the household makeovers every time they age up, and each household member should have at least two outfits for each outfit category.
  • Your heir’s traits will be: Genius, Geek, Loner; and their aspiration is Computer Whiz.

Generation 32 Lots:

Gen 33: Hack the Planet (2005s)

Being in the limelight was never your thing. You grew up with your parents being obsessed with it, and you quickly soured to it. You spend all your time in your room on your computer, finding ways to get into trouble. Once grown up, your experience in computers netted you some great opportunities to start your own business, and you took them and ran with it. Finding love, however, wasn’t as easy. You struggle to find a mate, and have two failed fiancés before you finally find one that sticks with you.

Town: Oasis Springs (Parched Prospect)

Lot Traits: Fast Internet, Penny Pixies, Gnomes

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Genius, Geek, Loner

Aspiration: Computer Whiz

Career: Tech Guru (Start-up Entrepreneur)

Gen 33 Goals:

  • Complete Computer Whiz Aspiration on main sim.
  • Complete Tech Guru career in the Start-up Entrepreneur branch on main sim.
  • Skills to be maxed: Programming, Logic, Video Gaming. (on main sim)
  • Meet and woo at least two separate partners who get engaged to you, but later break it off before you find “the one” that stays with you.
  • Have at least one child.
  • Your heir’s traits will be: Adventurous, Proper, Active; and their aspiration is Extreme Sports Enthusiast.

Generation 33 Lots:

Gen 34: Adrenaline Junkie (2010s)

You grew up surrounded by technology in a fast-paced world. This became a way of life for you, and you embrace the adrenaline rush that the speed of life gives you. When you hear about Mt. Komorebi, you know you’ve found your new home. You find a job just to pay the bills, but immediately regret the long hours forced on you by Corporate America. Somehow you find ways to slack on the job and still get promotions, and you take as much time off as you possibly can – spending all your free time on the slopes of the mountain. You marry someone who is a part of your climbing group, and after watching the fun that other parents are having with their children in the white wonderland, you and your mate resolve to fill your home with happy voices.

Town: Mt. Komorebi (Yukimatsu)

Lot Traits: Fast Internet, Bracing Breezes, Teen Neighborhood

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Adventurous, Proper, Active

Aspiration: Extreme Sports Enthusiast

Career: Salaryperson (either branch)

Gen 34 Goals:

  • Complete the Extreme Sports Enthusiast aspiration on main sim.
  • Complete the Salaryperson career in either branch.
  • Purchase the Professional Slacker, Entrepreneurial, and Mentor Reward Traits on main sim.
  • Keep your vacation days at 0 – in other words, when you get one, use it.
  • Master the Rock Climbing, Fitness, and either Snowboarding or Skiing (or both if you’re an over achiever!).
  • Marry someone you meet on the mountain and have at least 4 children.
  • Teach your children to ski or snowboard (each child can pick what they like best) by mentoring them on the slopes. All must have at least level 6 in one or the other before they turn into a Young Adult.
  • Same sex-marriage is now legal.
  • Your heir’s traits will be: Self-Absorbed, Outgoing, Squeamish; and their aspiration is Super Parent.

Generation 34 Lots:

Gen 35: The Age of the Cyber Web (2015s)

You grew up connected to the slopes of Mount Komorebi, immersed in the white world it offered your family. However, nature isn’t your idea of a good time. All the creepy critters out there can keep their pristine white world, for all you care. The perfection of your seemingly idyllic family becomes ingrained, and your easy access to the rest of the world through the web causes you to fall head over feet into the trap of technology. You love being connected and having everything at the tips of your fingers. You love social media and making videos for viewers. Your obsession with perfection turns into a need to have the perfect family and perfect life, even in it means being dishonest to portray it to the world. Now that you are an influencer, you have the world watching your every move, and you do whatever it takes to make sure that they only see your “good side”.

Town: Brindleton Bay (Whiskerman’s Wharf)

Lot Traits: Fast internet, Sunny Aspect, Child’s play

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Self-absorbed, Outgoing, Squeamish

Aspiration: Super Parent

Career: Social Media (Internet Personality)

Gen 35 Goals:

  • Complete Super Parent Aspiration on main sim.
  • Complete the Social Media Career in the Internet Personality branch on main sim.
  • Skills to be maxed: Charisma, Media Production, Parenting. (on main sim)
  • Become a famous influencer with a large following.
  • Post your every move on social media.
  • Have the “perfect” family…. at least on camera.
  • Grow to hate your spouse but never divorce.
  • Have at least two children.
  • Your heir’s traits will be: Materialistic, Good, Dancing Machine; and their aspiration is Mansion Baron.

Generation 35 Lots:

V2.0 Main Page | Gens 1-5 | Gens 6-10 | Gens 11 – 15 (WIP)
(V1.0) Gen 11 – 15 | Gen 16 – 20 | Gen 21 – 25
Gen 26 – 30 | Gen 31 – 35 | Gen 36 – 39 | Gen 41 – 42

V2.0 Main Page | Gens 1-5 | Gens 6-10 | Gens 11 – 15 (WIP)
(V1.0) Gen 11 – 15 | Gen 16 – 20 | Gen 21 – 25
Gen 26 – 30 | Gen 31 – 35 | Gen 36 – 39 | Gen 41 – 42

Updated: 1/16/25

Once you’re ready to play, grab a copy of my Timeline Adventure Challenge Tracking Spreadsheet to track your progress!

Note on Lots: I will be building pre-built lots and putting them on the gallery with the tag “#timelineadventure” as I work through the challenge myself. My sims Origin tag is IllusoryThrall, feel free to toss me a follow. I will link each generation’s pre-built lots in boxes like this on this page for each generation – so if you’re not a builder, you can still easily play this challenge. I will eventually get to building lots for all generations, but for now it’s just the first few generations that I have completed. All lots mentioned on these pages are CC-free and playable! Also, if you build a lot that qualifies as those two things and want it included in these lists, please just drop me a comment here or a message at IllusoryThrall on the sims forums, I will check it out and add it if it fits!

Gen 26: Protest, Activism, & War (1970s)

You grew up around animals, ignored by the parent that should have loved you, and instead only loved anything with fur. Your parent felt their life goal was to save every single pet in the entire universe, which seemed a silly sort of goal. Rather, you decide you want to help a more worthy cause – the environment. You can see how the planet has become industrialized and dirty. All you want in life is to save the planet before things get any worse. The Vietnam War only solidifies your ambition. You believe that everything should be natural and that you must pull away from the processed world entirely. You leave your hometown and move closer to the volcano and the only “wild” area left in the Sulani Islands. You feel deeply, spiritually, connected to the Islands, and you swear you can feel the presence of the ancestors all around you, approving of your crusade.

Town: Sulani (Lani St. Taz)

Lot traits: Great Acoustics or Oceanic Paradise, Island Spirits, Sunny Aspect

Lot Challenges: Off The Grid

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: High Maintenance, Vegetarian, Snob

Aspirations: Inner Peace (and/or) Self-Care Specialist (and/or) Zen Guru

Career: Conservationist

Gen 26 Goals:

  • Complete Career on main sim.
  • Complete at least one of the listed Aspirations on main sim.
  • Max the Guitar, Fitness, and Photography skills (on main sim)
  • “Save Sulani” by keeping it clean and the trash picked up. (The islands must be pristine by the time the heir moves out.)
  • Marry a mermaid. (Or have the sim you marry become one through the use of Mermadic Kelp – which can be bought on the Rewards store for 500 points.)
  • Have at least three children.
  • Your heir’s traits will be: Art Lover, Horse Lover, and Foodie; and their aspiration will be Expert Nectar Maker.
  • Starting in the 1970s, Tiny Homes started to become a thing. Use at your discretion.

Generation 26 Lots:

Community Lots Unlocked after this generation: Arts Center, Karaoke Bar

Gen 27: Nectar Valley (1975s)

You were brought up to love nature, and your parents expected you to follow in their footsteps as an activist for nature, but you felt your destiny lay elsewhere. A burgeoning nectar industry was growing in Napa Valley, California, and you couldn’t think of anything more idyllic than running a Nectary of your own, so you packed your bags and moved back to the mainland. Starting a nectary was hard work, but soon your love of parties and friends started bringing people from far away to try your nectars. Slowly, you began turning a profit – enough to afford a luxury you’d always craved… horses. You build a fancy barn and buy a fancy horse, and start competing in the local jumping circuit. Eventually, you even start a family, but inexplicably, your heir seems to see monsters in every shadow, despite the luxury they have grown up in, and you quickly grow apart.

Town: Chestnut Ridge (Rider’s Glen)

Lot Traits: Great Soil, Homey, Party Place

Lot Challenges: Wild Prairie Grass

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Art Lover, Horse Lover, Foodie

Aspiration: Expert Nectar Maker

Career: Running your own nectary and farm, selling nectar for profit

Gen 27 Goals:

  • Your first job is to become human again (if you were born mermaid, which is likely). Take two Mermadic Kelp, and walk into the ocean.
  • Main sim must max the following skills: Gourmet Cooking, Nectar Making, Charisma, Mixology, and Horse Riding.
  • Grow all the crops for your nectar on your own farm, and have a cellar to age your nectars.
  • At least once a week, throw a party (of any type) with your friends, and be sure to always serve some of your own nectar.
  • Your main sim must have at least 10 good friends that are NOT a part of your household or family.
  • Your main sim’s partner must get along with your family and be “respectable” (no evil or mean traits – interpret this as you will).
  • Your wedding must be held on your Nectary property.
  • When you can afford it, (and after you have had your first child), build a fancy barn, buy a “fancy” (not rescued or adopted) horse, and begin competing in local jumping competitions. (if you want, you can go back and finally get your main sim to complete the Championship Rider Aspiration).
  • By the end of the generation, you must have at LEAST 25 sim-created paintings of Excellent quality or better, whether painted by someone in your family, your main sim, or bought elsewhere. (ex. plopsy, romance fest, arts district in Myshuno, sometimes can buy paintings in Sulani as well)
  • Must have at least 2 children.
  • Your heir’s traits will be: Paranoid, Socially Awkward, and Hates Children; and their aspiration will be Chief of Mischief.

Generation 27 Lots:

Community Lots Unlocked after this generation: Spa

Gen 28: Cold War Paranoia (1980s)

You were brought up to love nature, and your parents expected you to follow in their footsteps and take care of the family nectary, but you felt danger around every corner. Ferreting out the truth of the matter began to consume your every day, and before you, you knew your true calling was as a spy. You left home and your idyllic life at the nectary for spy academy and never once looked back. This was the time your country needed you, and yes, everyone WAS out to get you!

Town: San Myshuno (Arts Quarter)

Lot Traits: Private Dwelling, Gnomes, Mean Vibe

Lot Challenges: Cursed

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Paranoid, Socially Awkward, Hates Children

Aspiration: Chief of Mischief

Career: Secret Agent (Villain)

Gen 28 Goals:

  • Complete Chief of Mischief aspiration on main sim.
  • Complete Secret Agent Career in the Villian branch (it goes to level 11!)
  • You must move to a different apartment in a different district in the city at least three times this generation, starting in the Arts District. The timing on this is completely up to you. I also leave which district you move to up to you in the middle, but aim to be living in Uptown at the end of the generation.
  • Master the Fitness and Mischief skills on your main sim.
  • Marry and have at least 1 child.
  • Your main sim must spend very little time with their child(ren), and barely get to know them.
  • Your child(ren) can have no more than three child-age friends each, and have to find new ones every time the family moves (becoming enemies with the old ones).
  • Your heir’s traits will be: Creative, Perfectionist, Outgoing, and their aspiration will be Mt. Komorebi Sightseer.

Generation 28 Lots:

Community Lots Unlocked after this generation: You may now visit the Onsen in Mt. Komorebi

Gen 29: Bringing Modern In (1985s)

You barely knew your parents, and their constant suspicion and paranoia really grated on your nerves. All you really wanted was to settle down in one place, raise a happy family.. and perhaps be the change you wanted to see in the world. You believed times were a-changing, and you wanted to help others make positive changes in their homes and lives, too.

Town: Mt. Komorebi (Wakaba)

Lot Traits: Home Studio, Natural Light, Peace and Quiet

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Creative, Perfectionist, Outgoing

Aspiration: Mt. Komorebi Sightseer

Career: Interior Decorating

Gen 29 Goals:

  • Complete Mt. Komorebi Sightseer Aspiration on main sim.
  • Max career on main sim.
  • Skills to be maxed: Painting, Photography, Charisma (on main sim)
  • Do your best to make-over houses in the world, bringing the modern generation to the houses.
  • Have at least 2 kids.
  • Starting this generation, Computer Club afterschool activity is allowed.
  • Your heir’s traits will be: Child of the Village, Nosy, and Cringe; their aspiration will be either Discerning Dweller or Fount of Tomarani Knowledge.

Generation 29 Lots:

Gen 30: Nosing Around the Neighborhood (1990s)

Your parents believed in light and goodness and that everyone really just needed a cozy place of their own to live in to be happy. You, on the other hand, knew better. Everyone had secrets and the juicier the secret, the more you wanted to know it. You found out quickly that you had a talent for weaseling your way in and finding out all the dirty little secrets people probably should keep hidden… and you make a living from it. Rising quickly among the ranks of journalism, you spend your life hunting down every secret that isn’t completely nailed down. (And if it’s nailed down, you’re only more determined to ferret it out!)

Town: Tomarang (Koh Sahpa)

Lot Traits: Convivial, Mean Vibe, Singles Hangout

Lot Challenges: Maintenance Troubles

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Child of the Village, Nosy, Cringe

Aspirations: Discerning Dweller/ Fount of Tomarani Knowledge

Career: Writer (Journalism Branch)/ Tenant

Gen 30 Goals:

  • Complete Discerning Dweller Aspiration on main sim
  • Complete Fount of Tomarani Knowledge on main sim
  • Reach Level 10 of the Writer career in the Journalism Branch on main sim.
  • Master Writing (main sim)
  • Master Charisma (main sim)
  • Master Mischief (main sim)
  • Have at least one child, and ignore it (The child must be reared by spouse or nannies)
  • Spend all your main sim’s time digging in garbage, finding out secrets, and even breaking into houses to spy on people. Feel free to use the StrangerVille bugs, and you can install a burglary mod if you’d like.
  • Your heir’s traits will be Genius, Overachiever, and Family Oriented; their aspiration will be Academic.

Generation 30 Lots:

V2.0 Main Page | Gens 1-5 | Gens 6-10 | Gens 11 – 15 (WIP)
(V1.0) Gen 11 – 15 | Gen 16 – 20 | Gen 21 – 25
Gen 26 – 30 | Gen 31 – 35 | Gen 36 – 39 | Gen 41 – 42

V2.0 Main Page | Gens 1-5 | Gens 6-10 | Gens 11 – 15 (WIP)
(V1.0) Gen 11 – 15 | Gen 16 – 20 | Gen 21 – 25
Gen 26 – 30 | Gen 31 – 35 | Gen 36 – 39 | Gen 41 – 42

Updated: 1/16/25

Once you’re ready to play, grab a copy of my Timeline Adventure Challenge Tracking Spreadsheet to track your progress!

Note on Lots: I will be building pre-built lots and putting them on the gallery with the tag “#timelineadventure” as I work through the challenge myself. My sims Origin tag is IllusoryThrall, feel free to toss me a follow. I will link each generation’s pre-built lots in boxes like this on this page for each generation – so if you’re not a builder, you can still easily play this challenge. I will eventually get to building lots for all generations, but for now it’s just the first few generations that I have completed. All lots mentioned on these pages are CC-free and playable! Also, if you build a lot that qualifies as those two things and want it included in these lists, please just drop me a comment here or a message at IllusoryThrall on the sims forums, I will check it out and add it if it fits!

Gen 21: Chaos Versus Order (1939-1945)

The Depression finally ended, but things didn’t get better – instead, the world up and went to war again. You’d heard stories all your life about the antics of your great-great-grandfather in the first world war – but you wanted something different. You wanted to become a great leader. So you went into the Military as was expected, but you aimed to be an Officer so you could send more money home to your family. This also gave you a sense of prestige and power that you desperately needed after growing up in such a horrible state. Your family lives in base housing and you visit when you can.

Town: Copperdale (Plumbite Cove)

Lot Traits: Homey, On the Ley Line, Child’s Play

Lot Challenges: Gremlins

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Active, Self-Assured, Neat

Aspiration: Bodybuilder

Career: Miltary (Officer)

Gen 21 Goals:

  • Complete the Bodybuilder Aspiration on main sim (provided you live through the war).
  • Max Fitness and Charisma (on main sim – or as close to max as you can get before a bad roll)
  • Try to max your career – however, don’t stress too much if you can’t since leaving for the war will make this extremely difficult.
  • To simulate the war, your main sim will again be moving out for periods of time while they are deployed. Nearly 40% of the US population were listed as casualties because of the war, so your chances of your main sim dying are much higher. Just like we did in WW1, have your main sim get their job, get married, and get the wife pregnant before the first deployment. Each deployment (for ease of play) works nearly the same way: this time, move your main sim out of the main household for 6 days, then back in for one, getting the wife pregnant again while home and rolling to see what happened to your main sim during their deployment (see below for roll information). Then, repeat the process. EACH time your sim is deployed, you re-roll to see what happens. For WW1, we had a total of three deployments, but for WW2, the war was longer, so there are more deployments. There are five deployments this time, with the last one being only 3 days like last time (this makes the total time the war is going 31 days.) Yes, this means you have to roll five separate times. For the roll: roll a ten sided die – a 1 or 2 means your sim died outright (move them back in and kill them however you wish); a 3 or 4 means they were wounded and are immune from any further deployments. Rolling 5 – 10 (a 0 on the die) means your sim is (at least physically) healthy and continues the pattern. Once the war is over, you have time to work on your main sim’s skills and career (provided they lived).
  • Provide a safe and secure home for your children. All disobediences must be punished strictly.
  • Have at least 4 children. (or as many of them as you can before your sims dies, if you happen to roll badly).
  • Your heir’s traits will be: Self-Absorbed, Neat, Creative; and their aspiration will be Master Actor/Actress.

Generation 21 Lots:

Gen 22: Hollywood’s Golden Era (1950s)

You grew up on a military base in a strict household. You were expected to find a good career and make something of yourself. However, you wanted to act. You wanted your whole world to revolve around the Silver Screen. You move to the expensive side of Del Sol Valley and become an actor or actress. You rise in popularity and soon become one of the most sought after actors (or actress) of the decade.

Town: Del Sol Valley (The Pinnacles)

Lot traits: Penny Pixies, Good Schools, Celebrity Home (this last one is only unlocked once sim becomes famous – add this lot trait once your sim gets their third celebrity star)

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Self-Absorbed, Neat, Creative

Aspiration: Master Actress/Actor

Career: Actor/Actress

Gen 22 Goals:

  • Complete Master Actress/Actor Aspiration on main sim.
  • Complete Actor/Actress career on main sim.
  • Skills to be maxed: Acting, Comedy, Mixology and Singing (on main sim)
  • Become a famous actor. By the time your heir moves on, have your main sim get all five stars as a celebrity.
  • Marry five times. Divorced three times, widowed once (kill off this sim however you wish). One spouse outlives you and ends up taking care of the kid.
  • Have one child, and ONLY one child, unless you “luck out” and get twins or triplets. You may choose which of the three surviving spouses the heir will come from as you wish. (Do not pick from the one that dies, or the one you stay married to until your death).
  • Your heir’s traits will be: Loner, Romantically Reserved, and Socially Awkward; their aspiration will be Five-Star Property Owner.

Generation 22 Lots:

Gen 23: Seeking Obscurity (1955s)

After being stuck with a Celeb for a parent, you had no desire to EVER be in the limelight again… but you knew that you’d have to support yourself somehow. So, you took your inheritance and ran with it. You bought a lovely big home, and subdivided it into apartments with the intention of being the best landlord there ever was. The problem? You’ve never been the best at social situations. So you dive into your ability at handiness, and vow to at least make sure that everything in your tenant’s units is at least working right all the time, even if your love life isn’t…

Town: Ciudad Enamorada (Plaza Mariposa)

Lot traits: Private Dwelling, Peace & Quiet, Homey

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Loner, Romantically Reserved, Socially Awkward

Aspiration: Five-Star Property Owner

Career: Landlord

Gen 23 Goals:

  • Complete the Five-Star Property Owner aspiration on main sim.
  • Master Charisma (main sim)
  • Master Handiness (main sim)
  • Find someone and get married (do not have to STAY MARRIED).
  • Have children until you have 1 boy to be heir – the heir does not have to be born to your first marriage, nor even in wedlock.
  • Spend as much time with your heir as possible, and become the very best of friends with them.
  • The heir must maintain a “best friend” relationship with their main sim parent, even after this sim is divorced and is living out of the main household.
  • When your heir moves out, the main sim WILL move out with them, and live the remainder of their life with the next generation.
  • Your MALE heir’s traits will be Active, Bro, Ambitious; and their aspiration will be Serial Romantic.

Generation 23 Lots:

Gen 24: Wrapped up in Sports (1960s)

Your parents never seemed to get along, but at least one of your parents was ALWAYS there for you. They were almost always home (if they weren’t fixing the neighbor’s water heater) and they came to every sporting event you were in, cheering you on. Before long, with their support, you began to have dreams of greatness, and vowed to pursue a career in Athletics. Even after moving out on your own, this parent and you stay in touch and they inspire you to be one of the “greats”.

Town: Copperdale (Prescott Square)

Lot traits: Bracing Breezes, Sunny Aspect, Good Schools

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Active, Bro, Ambitious

Aspiration: Serial Romantic

Career: Athlete (Pro Sports)

Gen 24 Goals:

  • One way to play this generation would be sending your sim to University, and have them join the sports team there, then get into the Athletic career and “start” the generation only after they’ve graduated, but I leave this choice up to you.
  • If you do decide University is for you – have your sim live at their parent’s home while they study, and commute to classes and sports games. Once graduated, then move to the new home area, pick out the correct Lot Traits, and truly begin the generation.
  • If you skip University – start the generation as you do normally: move to your new home, set Lot Traits, get your career, etc.
  • Complete the Serial Romantic Aspiration on Main sim.
  • Complete Career on main sim.
  • Skills to be maxed: Fitness, Charisma (on main sim)
  • Never marry, but have LOTS of girlfriends or boyfriends (or both?). Continue to have children as a result of one night stands until you have a girl and dote on that girl, mostly ignoring any other children.
  • Your heir must be female and have the traits: Cheerful, Unflirty, and Cat or Dog Lover (your choice); while aspiration will be Friend of the Animals.

Generation 24 Lots:

Gen 25: Raising the Hackles (1965s)

You grew up in a supportive single-parent environment, with pets that you adored. Because of this, you couldn’t help but focus on animals. You love them all and want to save them all. Your entire focus is on the animals, leaving your social skills with people floundering in the dust. You try to make friends and find love, but your idea of finding companionship always requires you to be at the bottom of a bottle to get up the courage. You have a child but it is a result of a drunken one-night stand that you wish you could forget. Hence, you hire help, and go back to helping the animals instead.

Town: Brindleton Bay (Sable Square)

Lot traits: Breeding Grounds, Training Ground, Pet (you choose cat or dog) Hangout

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Cheerful, Unflirty, Cat/Dog Lover (your choice)

Aspiration: Friend of the Animals

Career: Own a Vet Clinic

Gen 25 Goals:

  • Complete Friend of the Animals aspiration on main sim.
  • Skills to be maxed: Pet Training, Logic, and Veterinarian (all on main sim)
  • Own and run a highly rated vet clinic.
  • Have at least three pets at all times.
  • Never marry – you are too busy with your vet clinic and your pets for romance. Your main sim’s attempt at romance is a series of one-night stands. Never have a girlfriend or boyfriend, either. The romance always falls apart before your sim gets that far.
  • Have a child by one of these one night stands – this will be your only child (unless, of course, it’s multiples). If your main sim is a male, you can have the mother move in until after the baby is born. As soon as the baby is born, the mother must again move out.
  • Your child is mostly ignored by you, and is raised mostly by nannies and babysitters.
  • Your heir must be FEMALE, and their traits will be: High Maintenance, Vegetarian, and Snob; their aspiration will be one of three: Inner Peace, Self Care Specialist, or Zen Guru (your choice).

Generation 25 Lots:

V2.0 Main Page | Gens 1-5 | Gens 6-10 | Gens 11 – 15 (WIP)
(V1.0) Gen 11 – 15 | Gen 16 – 20 | Gen 21 – 25
Gen 26 – 30 | Gen 31 – 35 | Gen 36 – 39 | Gen 41 – 42

V2.0 Main Page | Gens 1-5 | Gens 6-10 | Gens 11 – 15 (WIP)
(V1.0) Gen 11 – 15 | Gen 16 – 20 | Gen 21 – 25
Gen 26 – 30 | Gen 31 – 35 | Gen 36 – 39 | Gen 41 – 42

Updated: 1/16/2025

Once you’re ready to play, grab a copy of my Timeline Adventure Challenge Tracking Spreadsheet to track your progress!

Note on Lots: I will be building pre-built lots and putting them on the gallery with the tag “#timelineadventure” as I work through the challenge myself. My sims Origin tag is IllusoryThrall, feel free to toss me a follow. I will link each generation’s pre-built lots in boxes like this on this page for each generation – so if you’re not a builder, you can still easily play this challenge. I will eventually get to building lots for all generations, but for now it’s just the first few generations that I have completed. All lots mentioned on these pages are CC-free and playable! Also, if you build a lot that qualifies as those two things and want it included in these lists, please just drop me a comment here or a message at IllusoryThrall on the sims forums, I will check it out and add it if it fits!

Gen 16: Country Living (Victorian Continued – 1890 AD – 1900 AD)

Your parents were obsessed by the supernatural, and their travels to different haunted houses all the time sparked an intense desire in you to be home with your family. Your parent moves with you when you move out, convinced that the best thing they could do is be there while you start your family. The bucolic farm life calls to you, and you throw yourself into raising animals, caring for your land, and spending time with your growing family.

Town: Henford-On-Bagley (Old New Henford)

Lot traits: Great Soil, Peaceful and Quiet, Homey

Lot Challenges: Off The Grid, Wild Foxes, Simple Living

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: None.
  • Fall: All Hallows Eve – Remembrance, Spooky Spirit, Fire, Grand Meal
  • Winter: Christmas – Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Animal Enthusiast, Loves Outdoors, Family Oriented

Aspiration: Country Caretaker

Career: Self-Employed Farmer

Gen 16 Goals:

  • Your last generation’s Main Sim will be living with you. Make sure you provide them a small apartment, and keep a close relationship with them.
  • Complete the Country Caretaker Aspiration on your main sim.
  • Max the Gardening, Fishing, and Cooking skills on your main sim.
  • Max Knitting, and Cross-Stitching skills. (does not have to be on main sim)
  • Have at least 3 children.
  • Own at least one cow, two Llamas, 6 chickens, and maintain a large selection of plants in your garden.
  • Build a Pond somewhere on your property and stock it with various types of fish.
  • Build a Family graveyard to bury your parent (when they die).
  • Your heir’s traits will be: Active, Goofball, and Loves the Outdoors, and their aspiration will be a choice between Jungle Explorer and Archaeology Scholar.

Generation 16 Lots:

Gen 17: Into the Tombs (Edwardian 1901 AD – 1910 AD)

Your parents doted on you and their farm. They instill in you a desire to travel the world and study what came before. Hiring a caretaker to care for your home, you begin travelling to distant lands and learning about ancient cultures. You uncover old artifacts and learn a new language. You fall in love with someone from far away but they die long before their time is up and leave you to raise your child with only the help of your caretaker.

Town: Willow Creek (Courtyard Lane)

Lot traits: Sunny Aspect, Homey, Bracing Breezes

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: None.
  • Fall: All Hallows Eve – Remembrance, Spooky Spirit, Fire, Grand Meal
  • Winter: Christmas – Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Active, Goofball, Loves the Outdoors

Aspiration: Archaeology Scholar and/or Jungle Explorer

Career: Self-Employed Archaeologist

Gen 17 Goals:

  • Complete One (or both) of the listed Aspirations on your Main Sim.
  • Max the Archaeology, Fitness, and Selvadorian Culture skills on your main sim.
  • Move in a townie or created sim of your choice to leave at home to care for home and family.
  • By this generation, Electricity was starting to become more common. It’s still rare, but your family can afford to have your home hooked up – in other words, no more Off The Grid Lot Challenge!
  • Must marry a native of Selvadorada.
  • Have children until you have a boy – this will be your heir. (Yes, you can use carrots to “force” a boy on your first child if you want.)
  • Spouse must die shortly after the boy child is born, preferably during his toddlerhood. After this, have your main sim become distant with all the children.
  • Explore the entire jungle in Selvadorada.
  • Your heir must be male and their traits will be: Active, Good, and Self-Assured, and his aspiration will be Big Happy Family.

Generation 17 Lots:

Gen 18: The War to End All Wars (WWI – 1914 AD – 1918 AD)

When you were a teenager, the world up and went to war. One of your parents died young and the other never properly mourned their loss. You had a few friends but no one to really lean on. You felt abandoned and the discipline and brotherhood of the military seemed to call to you. You loved your country and wanted fight for the cause, enlisting as soon as you were able gladly. As for love, you fell in love shortly before heading off to war and the two of you married quickly, conceiving your first child before shipping out. When you arrive home from the war, you have some personal demons to fight through, but your big family from the times you were home on leave is there to help you through. However, jobs are scarce and supporting all those children is expensive, causing you to emigrate to the New World in search of better times ahead.

Town: Newcrest (Bridgeview)/San Myshuno

Lot Traits: Homey, Good schools, On the Ley Line

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: None.
  • Fall: All Hallows Eve – Remembrance, Spooky Spirit, Fire, Grand Meal
  • Winter: Christmas – Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Active, Good, Self-Assured

Aspiration: Big Happy Family (does not need to be completed during this generation)

Career: Military (Covert Operator) – do NOT need to Max this career, you will not have time.

Gen 18 Goals:

  • Max the Fitness and Handiness skills on your main sim (provided he isn’t killed or wounded, obviously.) Your spouse must Max the Parenting skill.
  • Go off to war for long periods of time – Move your main sim out of the house for 7 days, then, move them back into the household for 1 day to simulate “leave” (making sure to get the spouse pregnant again while home). Do this once again, to total 16 days, then move out for the final deployment of 3 days for a grand total of 19 days. For EACH deployment, roll a 10 sided die. If you roll a 1, your main sim didn’t survive the deployment – move him back in and have him die of whatever method works the best for you. If you roll a 2, he was injured during the deployment and moves back home permanently, skipping any future deployment. If your sim was injured, change his “Self-Assured” trait to “Gloomy” using either a re-traiting potion or the cas.fulleditmode cheat, and he will remain home during the rest of the war. Rolling any other number means your sims is just fine, and can continue with deployments until the end of the war.
  • When the war is over (19 days after the first deployment starts) – have your main sim quit his military job (if he survived, obviously), and move the entire household to The Old Salt House lot in San Myshuno (Spice District) and build them a house. This simulates the entire family moving to the United States.
  • Have at least 5 children (unless your main sim dies, obviously). If you haven’t had five yet by the time the war ends, keep trying.
  • After the war, have your main sim become distant with his family, especially if he got wounded during the war.
  • Your heir’s traits will be Evil, Mean, and Hot-Headed, and their aspiration will be Public Enemy.

Generation 18 Lots:

Community Lots Unlocked after this generation: National Park, Nightclub

Gen 19: Gangsters and Flappers (1920s)

You grew up in a time of war in a huge family. Sometimes food and other necessities were hard to come by. Things didn’t get a whole lot better after your family emigrated to the United States following the war. You turned to the streets in order to survive, falling into the wrong crowd and starting a life in the underground world. You obeyed no rules but your own, and eventually became the most fearsome mobster in the city.

Town: San Myshuno (Spice District)

Lot traits: Penny Pixies, Convivial, Party Place

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Evil, Mean, Hot-Headed

Aspiration: Public Enemy

Career: Criminal (Boss Branch)

Gen 19 Goals:

  • Complete Public Enemy Aspiration on main sim.
  • Complete Career on main sim.
  • Max the Logic, Mischief, Fitness, and Charisma skills on your main sim.
  • Become a mob boss. Use the club feature to create your own “mob”.
  • Must throw parties to flaunt your power and money – at least one per week.
  • Marry the child of an enemy.
  • Your spouse hates you but will never leave you because they are terrified of you.
  • Have at least 2 children.
  • Starting this generation, you are allowed to follow your sims to High School – although you may want to give the High School and auditorium lots a makeover first.
  • Also starting this generation: you may join all after school activities EXCEPT Computer club! (for obvious reasons)
  • Your heir’s traits will be: Noncommittal, Family Oriented, Gloomy, and their aspiration will be Renaissance Sim.

Generation 19 Lots:

Gen 20: The Great Depression (1929 – Late 1930s)

Your parent was a notorious gangster, so you had never wanted for money or material goods. You move away, but, even then, money isn’t an issue, because your parents provide you with a generous inheritance. This all changes when the stock market crashes. Not only do you and your family lose everything, but you can also no longer keep a job for any length of time, and supporting your new family becomes next to impossible. Every Simoleon earned is a struggle. You are kicked out of your home, and the only place you can find to live is a horrible slum. Despite hating it, you know you must survive. Sticking together and hard work is the only way to do this so that your family can live on.

Town: Del Sol Valley (Mirage Park)

Lot Traits: None!

Lot Challenges: Grody, Filthy, Cursed, Off The Grid

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Non-committal, Family Oriented, Gloomy

Aspiration: Renaissance Sim

Career: Whenever you hit level 4 of a career, you must quit your job and find a new one (Exception: the first career you choose, you will go to level 5). You can never get promoted past this point. If you run out of options for a career from the following list, you can no longer get a job. Odd jobs are also allowed (although, you may want to restrict which ones you can do to the ones that don’t require modern technology). (Allowed careers: Athlete, Business, Criminal, Culinary, Entertainer, Painter, Writer, Gardener, Education, and all part-time Careers. I suggest NOT having your sim “work from home” in any career that allows this because that usually involves technology.)

Gen 20 Goals:

  • Start this generation as usual, by moving out to a lot in the new area and building a home (do not start out with any lot traits!). Find a job in any of the above listed careers, then find a spouse and start your family. Do not add lot challenges yet!
  • As soon as you are promoted to Level 5, the stock exchange crash happens. Immediately quit your job (this job is then crossed off the list of available jobs), bulldoze the house, set your money at 5000 Simoleons with a money cheat, and add in your new lot traits (listed above). All the riches your family had previously made are now gone and this is all the money you have to build your new home. (Do not expect a rescue from your parents, either – they lose everything in the crash, as well.) Your family will never recover the rest of the riches you had saved over the generations – you are starting completely over in the money department.
  • Also: Yes, you read that right, once the stock market crashes, you are back to having no electricity again. I hated doing this to you guys, but keeping the lights on just wasn’t realistic. Add all listed Lot Challenges to your lot.
  • One other thing: Prohibition was a thing in this time, so do NOT build or visit any commercial lots with a bar (unless designed like a speakeasy) and there are no bars allowed on your home lot.
  • Your Main Goal: Survive this generation!
  • Complete the Renaissance Sim Aspiration on your main sim.
  • Your aspiration requires you to choose 6 skills to get to level 8. Take three of those to Max. For this generation only, you are free to pick what those skills are (barring the Mixology skill, of course)!
  • Have at least 3 children (one must be a male to be heir)
  • Your heir must be male and their traits are: Active, Self-Assured, Neat, their aspiration is Bodybuilder.

Generation 20 Lots:

V2.0 Main Page | Gens 1-5 | Gens 6-10 | Gens 11 – 15 (WIP)
(V1.0) Gen 11 – 15 | Gen 16 – 20 | Gen 21 – 25
Gen 26 – 30 | Gen 31 – 35 | Gen 36 – 39 | Gen 41 – 42

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I am a 47 year old American wife, mother, and gamer. I’ve lived in the Midwest most of my life, and enjoy it for the changing seasons. My favorite movie is Labyrinth, my favorite game is Sims 4, and I have tattoos related to both. My favorite colors are purple, red, and green. When I’m not playing games (which is rare) I also enjoy reading and crafting. I’m also an animal lover, and have had many types of pets over the years. Currently, I have a dog named Cassie who is a Jack Russel / Beagle mix and five young fancy rats (all of whom are rescues). I run this Sims 4 Blog where I post screenshots and stories about the different challenges I play. Also here are the Sims 4 challenges I've written, and a place for me to store all the Sims 4 knowledge I've gotten over the years. I am also a Sims 4/variety streamer on Twitch for my mental health, fun, and to meet new people. I am also in the EA Creator Network and an Ubisoft Partner, which is a dream come true! I look forward to meeting you!
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