IllusoryThrall's Sims 4 Hub
 - Challenges, Tips & Stories

Extended Not So Berry Progress:

As many of you know, I’m updating my Extended Not So Berry and my Timeline Adventure … at the same time. Probably not the best way to go about it, but that’s okay… it’s how I’m doing it anyway. I fully expect the ENSB to be finished first, because it takes less time to update overall.

By the end of today’s Co-Working on Twitch (https://twitch.tv/illusorythrall if you wanna join the fun!), I hope to have it complete through Generation 20 and ready for the next ten to be added.

If you’re interested in seeing the progress, check out this page: All Packs ENSB 2.0 – Generations 11-20.

Now. For Timeline Adventure…

This one is a far more complex and difficult challenge to update. It takes a TON of behind the scenes work to put this challenge together and is by far and away the most complex challenge to update that I have. But, as you know, it’s also my “baby.” It’s the challenge I love the most out of ALL of my challenges. It’s the one that I love to play, the one I think about constantly, and am always coming up with new ideas for. Hence, it goes to the top of my priority list no matter what anyone else’s priorities are.

Currently: the Main page, and the first page of Generations (Gens 1-5) are both completely done. After getting the ENSB to Gen 20, my NEXT priority is to get Gens 6-10 completed for Timeline and ready to play. Hopefully, I’ll be able to start making inroads on that task today, too! In any case, keep an eye on the main page, the changelog at the bottom will tell you when generations are ready to be played.

For those of you who are planning to start the Timeline Adventure soon (I know there’s a whole bunch of us – including me – planning on starting a brand-new playthrough to go with the new 2.0 rules…

If you are playing, and you get to a point where I haven’t updated yet, you have two choices:

  1. Pause playing until I update
  2. Continue play with the next generation from Version 1.0 (which is still viable, and on the website).
    • Be aware, should you choose this … you will be missing some more added generations and better storylines that ARE coming in the next couple of weeks. (And yes, that’s definite!)

Final note: I have been informed of some … er… Creator Network news that I cannot share (yet – August 26th cannot come soon enough!!) that WILL be affecting the currently planned Timeline Generation set-up. At this time, the plan is to add a gen in before the planned gen 9 with the coming stuff (so, in other words, you are STILL safe to start play, because hopefully you won’t be all the way to that gen before said upcoming stuff comes out. (… if you’re wondering about this affecting NSB, it will, but I add generations for ENSB at the END of the challenge, not by where in history they fit the best…)

Other Challenges:

Yes, they’re on the list!! Currently my priority is these two really big challenges. Then my priority list is as follows: (in order)

  • Misery2Mansions (update/finishing Gens 5-10)
  • SuperSim Spreadsheet update
  • Save file Spreadsheet update
  • Cheat sheet update
  • Mermaid Legacy re-write/update
    • (Will be called the “Family Tides Legacy” and will also include a version with mods!)
  • Master Simmer update
  • Hard Mode Decades update
  • Lunar Lineage Update
  • Apartment Switch Update
  • Refresh 100DayCreativity
  • Refresh Build-A-Pack
  • Refresh Flipping Lots
  • Refresh/Rewrite Winchester House
  • REDO my Plants Reference Sheet
  • Update Interactive Asylum/Write solo mode for it

On a Collab front, I have three “Challenge”-ing projects underway: (not including the Tracker partnership with Calendula Petals)

  • “Dance With Death” Challenge (will be a shorter challenge, dealing with the Chased by Death trait)
  • A Faerie Legacy Challenge (will hopefully be around 10 generations like a typical Legacy)
  • A Vampire Legacy Challenge (will also be a 10-gen challenge but will include the other occults and have LOTS of Drama!)

Also, I have ideas and plans for SEVERAL coming challenges that I will be working on AFTER the updates are complete! This list is NOT in order and will obviously depend heavily on inspiration and levels of creativity at any given time.

  • “SuperSim Plus Challenge” – this will be a challenge that is, basically, an “upgrade” on the SuperSim idea. For this, you will be tasked with doing EVERYTHING in the game (except perhaps the 100-gen legacy achieve. lol). With ONE SIM. Is it possible? Heck, I guess we’ll see!!! (Planning a YT playthrough for this one)
  • “Old West Decades Challenge Add-On” – I want to write an update for my Hard Mode Decades challenge that starts in 1850 instead of 1890 and revolves around the Old West… and Chestnut Ridge’s lovely styling. I think it would be SUPER fun! (Also planning a YT playthrough for this one)
  • “Thrall’s Build-A-World Challenge” – yep, this one has already been updated by some other folks. But to be honest, I love the idea of this challenge, and I’ve already got a massive planning document for this huge challenge in the works. Because I haz ideas. And they don’t necessarily mesh with the idea other creators have had.
  • “An ImPACKtful Journey” – I don’t know whether to really call this one a challenge. Remember those Choose-Your-Own Adventure (CYOA) stories from when you were little? For those of us who are older, remember those text-based Adventure games? Well, this is going to be in that same spirit. I want it to FEEL fully like you are reading a story, instead of just playing a challenge. There will be a web component, and you will be deciding the path of your characters, every playthrough will be different. You’ll read a bit of story, make some choices, then be given some (smallish) goals for your Sims. Once you’ve checked those goals off, you return to the web story and keep going. For those of you interested, here’s a non-interactive version of the beginning of the story:
  • A Sims Medieval Challenge – based on trying to finish the game, basically. Not necessarily with one family.
  • A Spellcaster Legacy
  • A Ghost-focused challenge/ Legacy
  • A PlantSim Legacy – (This one will require mods, because Sims 4 PlantSims are not a permanent life state.)
  • A Servo Challenge
  • An Alien Challenge
  • A “Sims Scenarios” Challenge – possibly even complete with a base-game, ready-to-play save file!!
  • I also have an idea floating around for a challenge based on ALL the occults – and the way they interact in the game.

Beyond that, I also have some changes coming to the website – mainly, I will be making every attempt to fix all of the Stories pages so they’re readable. Currently, the ONLY one that is fully readable is “Adventures With Jaz”. Fixing will happen sooner rather than later on some of the others, as some are going to be coming to either my Youtube Channel – or to my Twitch channel! YES!!! THAT MEANS my STORYTELLING is COMING to TWITCH! So… stay tuned for that. Another thing on my list is to finally flesh out my Tools & Tricks section – starting with finishing the guides for Collectibles in Sims 4.

So… yes. Lots to do. Wish me luck!

The tracker will be coming as soon as possible, and the rest of the generations are also still coming. HOWEVER… If you want to see what things are going to look like… check out:

All Packs Extended Not So Berry 2.0 – Main Rules

https://illusorythrall.com/challenges/updated-epic-challenges/extended-not-so-berry/generations-1-10/

I, personally, think it looks amazing. But I’d love to hear your opinion on the changes. Especially (hopefully) before I start pushing these changes into the rest of my challenges. SO PLEASE, COMMENT on this post, let me know what you think of the new accordion, colors, and tabs on the rules page. My main purpose was to make things clearer, more concise, and easy to follow… as well as shortening the overall page length so I can do 10 generations on a page instead of five. I have also specifically worked to make it as spoiler-free as POSSIBLE… you can now play an ENTIRE generation without ever opening the next generations’ information – so the next generation can be a surprise if you’d like.

Now…. on to the next thing…. finishing this:

(and then back to ENSB!!)

Just a side note: Today I began fully updating my Extended Not So Berry, including authoring a new, updated and upgraded tracking spreadsheet for it, and adding new pack generations. The tracker will remain free and will be available… well, as soon as I finish it! <3 Hehe. Just wanted everyone to know that I was now actively putting the NSB on my todo list and working on it as a priority! So yes, the updates… are COMING!

Current Project Priority List:

  1. Update NSB Extended
  2. Update Timeline Adventure
  3. Update SuperSim Challenge Spreadsheet
  4. Update Misery2Mansions & Finish writing
  5. Update Interactive (and write new solo) Asylum Challenge
  6. Update Master Simmer
  7. Update Hard Mode Decades
  8. Update Lunar Lineage
  9. Update Mermaid Legacy
  10. Update Apartment Switch
  11. Check build challenges for necessary updates
  12. set up streaming to include livestreaming to youtube, resume youtube publishing
  13. update website & Patreon to add custom Sims builds & store
  14. fix spreadsheets page on website
  15. finish my version 1.0 Planet Zoo spreadsheet and publish
  16. fix shell challenges page & update
  17. work on mod suggestions pages
  18. finish writing & publish my Sims 4 Build a World Challenge
  19. finish writing & publish my Sims Medieval Challenge
  20. collaborate & publish a “Dance with Death” Challenge (already in the works)
  21. Write & publish a “Sims Scenarios Challenge” (still in the idea phase)
  22. finish Subnautica Spreadsheet
  23. back to Planet Zoo spreadsheet 1.2
  24. …??? ~~~~TBD~~~~

Main Page | Gen 1 – 10 | Gens 11 – 20 (WIP)
Gen 16 – 20 | Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32

Generation Thirty-One: Blood

Maybe your family has been too close to nature lately, but somehow, the lure of the beasts of the forest has been calling to you since you became an adult. Consequently, you immediately delve into the lore surrounding them, and, finally, you become a beast yourself.

Traits: Active, Hot-Headed, and either Outgoing (Emissary of the Collective), Loyal (Wildfang Renegade), or Loner (Lone Wolf)

Aspirations: Werewolf Initiate, & (Emissary of the Collective, Wildfang Renegade, or Lone Wolf)

Career: (Any)

Goals:

  • Move to Moonwood Mill
  • Become a werewolf
  • Complete the Werewolf Initiate Aspiration
  • Then, pick either the Emissary of the Collective, the Wildfang renegade, or the Lone Wolf aspiration, and complete that as well. (If you’re extremely ambitious, optionally, you can complete all three.)
  • Become an Alpha in your chosen pack (If you decide to do more than one aspiration, make sure to step down from being alpha before switching packs!)
  • Max the following skills on your main sim:
    • Athletics
    • If you picked Emissary of the Collective: Charisma
    • If you picked Wildfang Renegade: Mischief
    • If you picked Lone Wolf: Guitar
  • Find your soulmate and marry them
  • Have at least 1 child and raise them to Young Adult
  • Before continuing to generation 32, before you finish this generation, have your heir (if they’re a werewolf) complete the Cure Seeker aspiration.

Generation 32: Chestnut (orange-red)

Your parents got lost inside the beasts of the forest, but you have a different idea. Why not have the “beasts” work FOR and WITH you instead of becoming one. You move to Chestnut Ridge, and immerse yourself in the equestrian lifestyle. On your spare days (what few of them there are!) – you spend free time making and aging nectar for sale. Horses don’t make you money, you know.. so you have to have some way to support your habit!

Traits: Horse Lover, Rancher, Loves Outdoors

Aspirations: Expert Nectar Maker, Championship Rider (both are one-tier aspirations)

Career: Self-employed Nectar-Maker

Goals:

  • Make sure your main sim is human (they should have completed Cure Seeker aspiration before moving out.)
  • Move to Chestnut Ridges
  • Complete both aspirations
  • Max the following skills on your main sim:
    • Horse Riding
    • Nectar Making (5 level skill)
    • Gardening
    • Dancing (5 level skill)
    • Fitness
  • You can start off by buying more expensive horses, but you must also rescue at least two horses over your career. They may be sold once fully trained (must have max in at least two skills before selling).
  • Breed at least 3 foals on your own ranch.
  • Train at least 2 horses to championship status – both must have won EACH competition at least once. This includes all levels of competitions (beginner to expert) and the ultimate horse competition.
  • Have at least three mini goats at any one time. Someone has to mow all that prairie grass, you know… 🙂
  • There are a good number of other things you’ll need to do to master the two aspirations, including selling a lot of nectar, but I’m not going to write all of them down here. (Hint: nectar ages better in a cellar, so I would build one!)
  • Having children is completely up to you. If you’re moving onto another challenge, or EmilyBlueJaye’s “Super Extended Not-So-Berry“, you’ll need an heir.

Main Page | Gen 1 – 10 | Gens 11 – 20 (WIP)
Gen 16 – 20 | Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32

Main Page | Gen 1 – 10 | Gens 11 – 20 (WIP)
Gen 16 – 20 | Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32


Generation Twenty-Six: Steel

Your military family and their push to get you to achieve became a way of life for you. You felt a pull to go a different direction with your life, however, and you want to work with your hands and make a real difference in the world. School was never an issue for you, and learning new things was a breeze. As you set out on your own, you adopt a more bohemian lifestyle, and spend as much time as possible making a difference in your hometown.

Traits: Maker, Green Fiend, Genius

Aspiration: Master Maker (Teen-YA), Eco Innovator (adult-elder)

Career: Freelance Maker (Teen-YA), Civil Designer (adult-elder)

Goals:

  • Move to Evergreen Harbor and get your neighborhood to a “Green” state.
  • Get four active Neighborhood Action Plans (preferably ones that help the neighborhood go “green”.) If needed, turn back on the NPC voting and footprint effects in game settings. You are welcome to turn it back on after this generation if you want.
  • Try to unlock all fabrication recipes (including ones from whichever branch of Civil Designer you chose)
  • Master Fabrication and Juice Fizzing skills
  • Try to get to the top of the Freelance Maker career (you’ll know you’re there when you get the award) and finish the Master Maker Aspiration before you quit to join the Civil Designer career and your second aspiration.
  • It might be a good idea to attend University again this generation (you could do the Freelance career to make money while attending classes), but I will leave that choice up to you.
  • The heir must get a fisherman job and get to level 3 in it before getting their official career as a YA. (Cannot take this job while in high school, so either graduate early, or spend some time in this career before getting the main career)
  • Get the Health Food Nut Lifestyle

Generation Twenty-Seven: Lime

You decide to break the family pattern, and you actually just want to really reconnect to nature. Your parents support your decision, but would prefer you stay at home. After some thought, you decide to set out on your own instead. You find a plot of land far away from the city and you move there with the money you have saved from your teenage fisherman job, but nothing else. With just a plot of land and the clothes in your suitcase to your name, you immediately get to work. You’ve goals to work on, and a house to build, although you are definitely conscious of your carbon footprint, so it’ll be a small house.

Traits: Loves Outdoors, Loner, Freegan

Aspiration: Angling Ace, Freelance Botanist, Outdoor Enthusiast

Career: Part Time Fisherperson (teen-YA), Gardener (either branch YA-elder)

Goals:

  • Start your sim with just enough money to buy the land. 
  • Use the “off the grid” Lot Trait for this generation (Cannot own a TV, computer, or other electronics)
  • Build a Tiny Home 
  • Get to level 3 (as mentioned in previous gen) in Fisherperson career BEFORE switching to the Gardener Career.
  • Master the Gardening, Fishing, Flower Arranging, and Herbalism skills.
  • Master all three aspirations (if you need to, using a youth potion is allowed)
  • Do not have a child until a minimum of ten days from turning into an elder.
  • Collect all of the Magic Beans from the rare plant seed packets, and turn into a plantsim at some point during the generation
  • Complete the Fish, Gardening (as much as possible), Insects and Frog collections.
  • Get the Technophobe Lifestyle

Generation Twenty-Eight: Gold

Your goal in life is the absolute opposite of your backwards parent. Living in a tiny house, eating vegetables, and always paying attention to your surrounding world and environment is not for you. Living paycheck to paycheck and off the proceeds of your farm is even more not your thing. You want money. Lots of it. And a home that shows exactly how much money you have made. To this end, you join the Acting career, and dedicate your life to the job and the celebrity. You move to Del Sol Valley, and are soon turning heads everywhere. You choose to adopt for the boost to your reputation rather than for the child, but you are sure they will be well cared for – you are, after all, paying for just that.

Traits: Self-Assured (this used to be Self-Absorbed, but you cannot take that as a child – if you want to switch to this later in life, feel free), Materialistic, Hates Children

Aspiration: Fabulously Wealthy, Mansion Baron, Master Actor or Actress

Career: Acting

Goals:

  • Finish all three aspirations. If you need more time, youth potions are okay.
  • Master the Charisma and Acting skills.
  • Attend the award ceremonies whenever they happen.
  • Become a level five celebrity.
  • Build a mansion in Del Sol Valley (up on the celebrity hill) and zone it with the Celebrity home lot trait (when you get your celebrity up high enough to warrant it, that is.)
  • Make sure there’s room in your home for hiring a live-in butler.
  • Make sure you’re seen in the hottest spots in town every weekend, and sometimes during the week, too. 
  • Eat Healthy and work out to keep your body in good shape – but not so healthy that you end up eating like your parents did.
  • After you hit adulthood, adopt a child, and make sure it is well cared for with nannies and butlers. 

Generation Twenty-Nine: Wood

You were regarded as a status object while growing up, and it was obvious your parent had no time for you or care for your thoughts and feelings. However, you found friends in the house’s staff, and grew up loved and cared for – if not by your actual adoptive parent, at least you had the love of someone who counted. The huge, expensive house you grew up in always felt cold and unwelcoming, so you spent most of your time in the staff’s area of the house, which was just the opposite – mostly because of the company. As you grew up, you knew you wanted to change the world one house at a time. Making your client’s homes exactly what your childhood mansion could never be was your ultimate goal. Once you hit adulthood, you dedicate yourself to raising a family with your spouse, and you encourage your child(ren) to be the very best at whatever they set their mind to.

Traits: Good, Creative, Outgoing

Aspiration: Successful Lineage

Career: Interior Decorator

Goals: 

  • Complete the Successful Lineage aspiration. Much like in generation Twenty-One, finishing this aspiration after the next generation takes over is perfectly fine, and still counts.
  • Master the Interior Decorator Career
  • Do your absolute best to try to make each client’s home their dream home, paying careful attention to their likes and dislikes.
  • Build yourself a warm and cozy home, perfect for raising a family. Concentrate on having areas to socialize and spend time with each other.
  • Once you hit adulthood (and not before), find a spouse of your choosing and raise a family. You must have at least one child (either naturally or by adoption), and be at the Good Friends or higher relationship status with each of your kids.

Generation Thirty: Hunter Green

Your parents always wanted the best for you. For you, that meant doing something your illustrious family had never tried: creating a wholesome family farm to hopefully pass on to your children. You couldn’t think of anything better than giving your children something tangible, something that they could do to give back to the ailing planet earth.

Traits: Animal Enthusiast, Loves Outdoors, Lactose Intolerant

Aspiration: Country Caretaker

Career: Self-Employed Farmer

Goals: 

  • Move to a large plot of land in Henford-on-Bagley (not in Finchwick, in other words – it needs to be at LEAST 30 by 40).
  • Complete the Country Caretaker Aspiration.
  • Max the Gardening, Cooking, and the Fishing skills.
  • Build up a full farm. This needs to include plenty of crops, an orchard, at least two cows, at least two Llamas, and at least two full coops of chickens.
  • Have both a bird tree and a rabbit hole on your property (after making friends with these animals in the wild), and have them help you with your gardening.
  • Build a pond on your land, and stock it with fish that you caught.
  • Win Each of the 8 Fair ribbons (even if it means bribing the judge!)
  • Have grown at least one Perfect Oversized Lettuce, Mushroom, Aubergine, Pumpkin, and Watermelon, and turn them into a decor item to preserve them!
  • Find and romance your perfect partner, and have at least 3 children (adoption is perfectly okay!). Keep your relationship high with all of your children, and involve them in the daily work of the farm: gardening, cooking, and caring for the animals.

Main Page | Gen 1 – 10 | Gens 11 – 20 (WIP)
Gen 16 – 20 | Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32

Main Page | Gen 1 – 10 | Gens 11 – 20 (WIP)
Gen 16 – 20 | Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32


Generation Twenty-One: Sky (Baby Blue)

Your parents were never home, and always seemed to have secrets. You bond with your nanny instead of them, and they teach you the value of hard work, love, and caring for your family. When you grow up, the last thing you want to do is walk around with your head in the clouds like your parents, and you vow to be a practical, productive member of society. You move far away from your parents, and end up living in the mountains near a ski resort. You are recruited by a local corporation, and quickly find a place you can really excel. You meet a local, and swear that love at first sight exists. When you’re not at work, you spend the rest of your time building a lasting, loving relationship with both your spouse and your children.

Traits: Romantic, Proper, Family-Oriented

Aspiration: Soulmate, Big Happy Family

Career: Salaryperson (either branch)

Goals:

  • Leave your home and family behind and move to the modern district of Mt. Komorebi
  • Master the Salaryperson career
  • Meet your spouse in a Mt. Komorebi district and designate one night a week as “date night” with them. Continue this tradition until either spouse dies.
  • Complete the soulmate aspiration, and get as far as you can in the Big Happy Family aspiration (it still counts if you finish this aspirations after the next generation has already taken over)
  • Have at least three children, and maintain a close bond with each of them.
  • Get the “Hungry for Love” Lifestyle

Generation Twenty-Two: Parchment (Cream)

You grew up in a loving and supportive home and were always pushed to be the best at whatever you tried. Your parent’s work ethic was inspiring, and you were determined to really make something of yourself. University seemed like the next logical step, and you studied for all you were worth. After graduating, you threw yourself into your new career, and were quick to make yourself a success. The only thing left was success in your personal life. You approach this with the same logic, finding your spouse working at a local library because you’ll have something in common – a love of books. Before long, you’re starting a family and working your way up the career ladder successfully. You stay close to your family, though, and you talk to at least one of them practically on a daily basis.

Traits: Genius, Bookworm, Ambitious

Aspiration: Academic

Career: Law and/or Education

Goals:

  • Live on campus during your terms at University.
  • If you attend Britechester, join the Debate Guild; If you attend Foxbury, join the Brainiacs.
  • After graduation, join your chosen career and move into your own home.
  • Marry a Librarian (or someone met at the library).
  • Have at least two children. Adoption is okay.
  • Maintain a “good friend” or better relationship with all of your siblings and your parents (if they’re still around)

Generation Twenty-Three: Magenta

Being the next generation to attend college was always expected of you. You tried to tell your parents that this simply wasn’t for you, but they wouldn’t hear of it. So, you went to college. You refused to live on campus, however, and you found an old house to rent. It didn’t occur to you to check the history of the house… until it was already too late. Unknowingly, you were drawn into the world of spirits – because this house was haunted. The entity that inhabited it wanted desperately to communicate… and you were the first target that was receptive to it’s pleas. As you got more and more interested in the arcane and trying to help this spirit, your studies suffered. Eventually, you quit college and launch a career as a paranormal investigator – to your parent’s chagrin. Despite their heavy disapproval, you forge ahead, becoming a success despite your parent’s misgivings. Eventually, you find a wife and start a family, but your heart remains in the spirit world, and your family life continues to suffer.

Traits: Your Choice!

Aspiration: Your Choice!

Career: Paranormal Investigator

Goals:

  • Go to college, and live off campus in a haunted house. (Which town is entirely up to you)
  • Meet Guidry and follow his instructions to become a paranormal investigator. (do NOT purchase the license from the reward store)
  • Once you become an Investigator, quit college and become disliked by your parents (or at the very least, estranged.)
  • Max the Medium skill and become a success at your career.
  • Save up enough points to buy the “Brave” trait from the store. (Feel free to use other aspirations to get there.)
  • Get married, and have at least one child to carry on the legacy.

Generation Twenty-Four: Snow (White)

Your parent was lost in arcane knowledge and talking to entities. Seances and candles were everywhere as you grew up. You shied away from all that, however, and found other hobbies. You love tinkering and building new things. However, your real love lies in the mountains. Your dream is to get to the summit, but hitting the snowy slopes is also in your idea of the perfect day. You move as close to the real action as you can get, and spend all your free time either in your workshop working on a robot to do all of your household chores, or out in the cold with your friends. Friendship turns to love in the mountains, and one of your Snow Bro group becomes your spouse. 

Traits: Adventurous, Bro, Loves Outdoors

Aspiration: Mt. Komorebi Sightseer, Extreme Sports Enthusiast

Career: Engineer (Mechanical branch)

Goals:

  • Attend The distinguished degree program at Foxbury University. 
  • Join the Bot Savants Club and get to rank 3
  • After graduation, join the Mechanical Engineer career. Work from home as much as possible so you can spend most of your days on the mountains or in your workshop.
  • As soon as you feel you can afford it, live in the mountain region of Mt. Komorebi to be close to where all the action is.
  • Create a Rock Climbing and Skiing or Snowboarding Club, and have one of your fellow club members become your spouse. As soon as your climbing skill is high enough, organize a Mountain Climb event each weekend.
  • Get to the summit of Mt. Komorebi at least once, and celebrate by building something on the lot at the top of the mountain. 
  • Master the Robotics and Handiness skills.
  • Collect all 5 Forest Spirit dolls (not an actual collection)
  • Build and activate a servo – this servo can be passed down from generation to generation if you want, or stay with this generation’s family when your heir moves out.
  • Have or adopt at least two children.
  • Get the Adrenaline Junkie and Outdoorsy Lifestyles

Generation Twenty-Five: Olive

The boisterous, adventure-filled life your parents led always seemed purposeless to you. You dream of being a hero, and you join the military straight out of high school. When you hear about a mysterious crisis in the local town of StrangerVille, you immediately take action and move there to see what you can do. (-No Spoilers-) After saving the world, you celebrate by marrying a fellow military member, and starting a large family. You raise your children according to your core values – disciplined, polite, and overachieving. 

Traits: Active, Self-Assured, Proper

Aspiration: StrangerVille Mystery

Career: Military (either branch)

Goals:

  • Move to StrangerVille right after your YA birthday and join the military career.
  • Complete the StrangerVille Mystery aspiration/storyline before picking out a military spouse.
  • Have a big family, at least four children. Again, adoption is okay.
  • Have all children get an “A” in school and high school, and get the Responsible and Good Manners traits from Parenthood.
  • The heir starts working on their aspiration as a teen, getting as much done with it as possible before becoming a YA.
  • Get the Workaholic Lifestyle

Main Page | Gen 1 – 10 | Gens 11 – 20 (WIP)
Gen 16 – 20 | Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32

Main Page | Gen 1 – 10 | Gens 11 – 20 (WIP)
Gen 16 – 20 | Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32


Generation Sixteen: Sand

Your parent was always there for you, and you love them for it, but by the time you grow up, you are more than ready to leave the smog of the city behind forever. You pack your bags and move to the seaside in Sulani, determined that you will make a difference in the world by cleaning up the islands. You get a job in the Conservationist career, and spend your free time cleaning up the island.

Traits: Child of the Islands, Child of the Ocean, Green Fiend (or Loves Outdoors without Eco Lifestyle)

Aspiration: Beach Life

Career: Conservationist

Goals:

  • Master the Conservationist Career
  • Starting from the Stage 1 Sulani (if you’ve lived here before in this save, use the  “narrative.start_narrative narrative_IslandConservation_Stage_Starting” cheat to set the island to the right state), get the island all cleaned up and thriving (Stage 3)
  • Finish the Beach Life aspiration
  • Complete the Seashells and Buried Treasures collections.
  • Collect all 10 Underwater Photos (not an actual collection)
  • If you want, you can have your sim become a mermaid by either purchasing the Mermadic Kelp from the Reward Store, or finding it in the world, but if you do, make sure to get rid of the mermaid occult on your heir.
  • Marry an Island Elemental (also optional)
  • No restrictions on having children this generation, just make sure you have at least one to be your heir. (Adoption okay)
  • Get the Outdoorsy Lifestyle

Generation Seventeen: Prismatic

Growing up wild and free on the Islands of Sulani you learned to love the wild colors of the islands and it’s natives, and you become obsessed with using that rainbow of colors to make outfits. Your dream is to become a famous fashion designer, and to see people wearing your clothes on the street. You diligently apply yourself to learning everything about fashion, design, as well as painting your concepts, writing about them for magazines, capturing images of them, and talking them up to other sims. To keep up this high energy lifestyle, you become addicted to coffee, and caffeine fuels many an inspired night. This leaves little time for romance, and you end up adopting to fulfill your parents’ dreams of continuing the family’s legacy.

Traits: Creative, Outgoing, Loves Art

Aspiration: World Famous Celebrity

Career: Stylist (either branch)

Goals:

  • Master the Photography, Painting, Charisma and Writing skills
  • Get the “Single and Lovin’ It”, “People Person”, and “Coffee Fanatic” Lifestyles
  • Adopt at least one child
  • Never marry
  • Get the People Person Lifestyle

Generation Eighteen: Aquamarine

You take after your parent in your focus on social things, however you are not as focused on fame. At least, not the same kind of fame. You measure fame in followers on your social media accounts. Each of your viral videos are your proudest moments in life. 

Traits: Insider, Outgoing, Cheerful 

Aspiration: Leader of the Pack, Party Animal

Career: Social Media (Internet Personality)

Goals:

  • Master the Social Media career – Internet Personality branch
  • Master the Media Production and Video Gaming skills
  • Finish both the Leader of the Pack and the Party Animal aspirations
  • Create a Club made up of your closest friends, and party with them at least twice a week. (Have at least five friends at “Good Friend” or higher.)
  • Marry and have at least two children.

Generation Nineteen: Cinnamon Spice

You grew up in the shadow of your famous family, and always knew that just wasn’t for you. Your tendency towards being clumsy makes you feel awkward in any social situations. You hide in your room or the local library instead – especially during your parent’s party nights – and you find fantasy worlds in your books. When you hear a rumor that the fantasy can be real, you jump at the opportunity. Becoming a Spellcaster gives you confidence you never thought you could have, and you find yourself winning duels and casting spells all over the Magical World. 

Traits: Bookworm, Loner, Clumsy

Aspiration: Purveyor of Potions and Spellcraft & Sorcery

Career: None, or your choice. Suggestion: choose a type of Freelancing

Goals:

  • Move to Glimmerbrook as a YA
  • Become a Virtuoso Spellcaster (in any school of magic, or in all of them)
  • Learn all spells in your chosen school or magic (or all of them, if you want)
  • Learn all potion recipes
  • Complete the Magical Artifacts Collection
  • Meet your spouse by beating them in a duel
  • Have or adopt at least one child
  • Get the “Close Knit” Lifestyle

Generation Twenty: Indigo

You were brought up into the knowledge that magic is real, but spells and potions never really interested you. You spent your youth sneaking around and watching Star Wars on TV. Eventually, you figured that if magic were a real thing, why couldn’t your favorite show be real, too? Maybe it was your magic talent that willed the world into existence, maybe it was already there, but one day after you left your magic and your magical family behind, you find yourself in a world you only dreamed of before. You are eager to explore, and want to learn everything there is to know about this new world. Fearing repercussions, you never tell your family or friends about what you’ve found, and simply explain your frequent disappearances from the real world as “extended vacations”. Everything you bring back from your travels is locked behind a basement door, and, although you found your spouse in Batuu, you forbid them from ever telling your child about that world, selfishly (or sheepishly) wanting to keep it to yourself. 

Traits: Geek, Active, Kleptomaniac

Aspiration: Galactic Privateer, Hope VS Order, Paragon of Hope, Enforcer of Order

Career: None, or your choice. Suggestion: choose a type of Freelancing

Goals:

  • Leave your spellcaster roots behind, and become human again.
  • Move to a different world other than Glimmerbrook (or Forgotten Hollow)
  • Make your own lightsaber
  • Build a droid
  • Complete the Lightsaber Parts and Batuu Records Collections.
  • Finish all four Star Wars aspirations
  • Build a basement in your house, with a secret locked room to hold all the things you bring back from your travels to Batuu.
  • Romance someone you met in Batuu
  • Have only one child, and let them be raised mostly by nannies
  • Get the “Frequent Traveler” Lifestyle

Main Page | Gen 1 – 10 | Gens 11 – 20 (WIP)
Gen 16 – 20 | Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32

Updated: 10/6/25
(Through Adventure Awaits)

Main Page | Gen 1 – 10 | Gens 11 – 20 | Gens 21 – 30 (WIP)
Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32

How to use this page (and all my challenge rules pages!):

Click on the green tabs above the purple rule box on each generation to find the goals. I have them separated into sections to make them easier to understand. If you’re trying to avoid spoilers, you DO NOT have to look at the next generation. All the information you need should be in each generation, including the traits and aspiration your heir will need! Above all, remember to have FUN!

Generation Twenty-One: Sky Blue

Generation Twenty-Two: Cream

Generation Twenty-Three: Magenta

Generation Twenty-Four: White

Generation Twenty-Five: Olive

Generation Twenty-Six: Steel

Coming!

More Coming….

Main Page | Gen 1 – 10 | Gens 11 – 20 | Gens 21 – 30 (WIP)
Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32

Updated: 10/6/25
(Through Adventure Awaits)

Main Page | Gen 1 – 10 | Gens 11 – 20 | Gens 21 – 30 (WIP)
Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32

How to use this page (and all my challenge rules pages!):

Click on the green tabs above the purple rule box on each generation to find the goals. I have them separated into sections to make them easier to understand. If you’re trying to avoid spoilers, you DO NOT have to look at the next generation. All the information you need should be in each generation, including the traits and aspiration your heir will need! Above all, remember to have FUN!

Generation Eleven: Clay

Generation Twelve: Eerie

Generation Thirteen: Ginger

Generation Fourteen: Coral

Generation Fifteen: Lavender

Generation Sixteen: Sand

Generation Seventeen: Prismatic

Generation Eighteen: Aquamarine

Generation Nineteen: Cinnamon

Generation Twenty: Indigo

Main Page | Gen 1 – 10 | Gens 11 – 20 | Gens 21 – 30 (WIP)
Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32

Updated: 10/6/25
(Through Adventure Awaits)

Main Page | Gen 1 – 10 | Gens 11 – 20 | Gens 21 – 30 (WIP)
Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32

How to use this page (and all my challenge rules pages!):

Click on the green tabs above the purple rule box on each generation to find the goals. I have them separated into sections to make them easier to understand. If you’re trying to avoid spoilers, you DO NOT have to look at the next generation. All the information you need should be in each generation, including the traits and aspiration your heir will need! Above all, remember to have FUN!

Generation One: Mint

Generation Two: Rose

Generation Three: Yellow

Generation Four: Grey

Generation Five: Plum

Generation Six: Orange

Generation Seven: Pink

Generation Eight: Peach

Generation Nine: Green

Generation Ten: Blue

Main Page | Gen 1 – 10 | Gens 11 – 20 | Gens 21 – 30 (WIP)
Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32

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I am a 47 year old American wife, mother, and gamer. I’ve lived in the Midwest most of my life, and enjoy it for the changing seasons. My favorite movie is Labyrinth, my favorite game is Sims 4, and I have tattoos related to both. My favorite colors are purple, red, and green. When I’m not playing games (which is rare) I also enjoy reading and crafting. I’m also an animal lover, and have had many types of pets over the years. Currently, I have a dog named Cassie who is a Jack Russel / Beagle mix and five young fancy rats (all of whom are rescues). I run this Sims 4 Blog where I post screenshots and stories about the different challenges I play. Also here are the Sims 4 challenges I've written, and a place for me to store all the Sims 4 knowledge I've gotten over the years. I am also a Sims 4/variety streamer on Twitch for my mental health, fun, and to meet new people. I am also in the EA Creator Network and an Ubisoft Partner, which is a dream come true! I look forward to meeting you!
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