IllusoryThrall's Sims 4 Hub
 - Challenges, Tips & Stories

Progress Report on Not So Berry & Timeline

Extended Not So Berry Progress:

As many of you know, I’m updating my Extended Not So Berry and my Timeline Adventure … at the same time. Probably not the best way to go about it, but that’s okay… it’s how I’m doing it anyway. I fully expect the ENSB to be finished first, because it takes less time to update overall.

By the end of today’s Co-Working on Twitch (https://twitch.tv/illusorythrall if you wanna join the fun!), I hope to have it complete through Generation 20 and ready for the next ten to be added.

If you’re interested in seeing the progress, check out this page: All Packs ENSB 2.0 – Generations 11-20.

Now. For Timeline Adventure…

This one is a far more complex and difficult challenge to update. It takes a TON of behind the scenes work to put this challenge together and is by far and away the most complex challenge to update that I have. But, as you know, it’s also my “baby.” It’s the challenge I love the most out of ALL of my challenges. It’s the one that I love to play, the one I think about constantly, and am always coming up with new ideas for. Hence, it goes to the top of my priority list no matter what anyone else’s priorities are.

Currently: the Main page, and the first page of Generations (Gens 1-5) are both completely done. After getting the ENSB to Gen 20, my NEXT priority is to get Gens 6-10 completed for Timeline and ready to play. Hopefully, I’ll be able to start making inroads on that task today, too! In any case, keep an eye on the main page, the changelog at the bottom will tell you when generations are ready to be played.

For those of you who are planning to start the Timeline Adventure soon (I know there’s a whole bunch of us – including me – planning on starting a brand-new playthrough to go with the new 2.0 rules…

If you are playing, and you get to a point where I haven’t updated yet, you have two choices:

  1. Pause playing until I update
  2. Continue play with the next generation from Version 1.0 (which is still viable, and on the website).
    • Be aware, should you choose this … you will be missing some more added generations and better storylines that ARE coming in the next couple of weeks. (And yes, that’s definite!)

Final note: I have been informed of some … er… Creator Network news that I cannot share (yet – August 26th cannot come soon enough!!) that WILL be affecting the currently planned Timeline Generation set-up. At this time, the plan is to add a gen in before the planned gen 9 with the coming stuff (so, in other words, you are STILL safe to start play, because hopefully you won’t be all the way to that gen before said upcoming stuff comes out. (… if you’re wondering about this affecting NSB, it will, but I add generations for ENSB at the END of the challenge, not by where in history they fit the best…)

Other Challenges:

Yes, they’re on the list!! Currently my priority is these two really big challenges. Then my priority list is as follows: (in order)

  • Misery2Mansions (update/finishing Gens 5-10)
  • SuperSim Spreadsheet update
  • Save file Spreadsheet update
  • Cheat sheet update
  • Mermaid Legacy re-write/update
    • (Will be called the “Family Tides Legacy” and will also include a version with mods!)
  • Master Simmer update
  • Hard Mode Decades update
  • Lunar Lineage Update
  • Apartment Switch Update
  • Refresh 100DayCreativity
  • Refresh Build-A-Pack
  • Refresh Flipping Lots
  • Refresh/Rewrite Winchester House
  • REDO my Plants Reference Sheet
  • Update Interactive Asylum/Write solo mode for it

On a Collab front, I have three “Challenge”-ing projects underway: (not including the Tracker partnership with Calendula Petals)

  • “Dance With Death” Challenge (will be a shorter challenge, dealing with the Chased by Death trait)
  • A Faerie Legacy Challenge (will hopefully be around 10 generations like a typical Legacy)
  • A Vampire Legacy Challenge (will also be a 10-gen challenge but will include the other occults and have LOTS of Drama!)

Also, I have ideas and plans for SEVERAL coming challenges that I will be working on AFTER the updates are complete! This list is NOT in order and will obviously depend heavily on inspiration and levels of creativity at any given time.

  • “SuperSim Plus Challenge” – this will be a challenge that is, basically, an “upgrade” on the SuperSim idea. For this, you will be tasked with doing EVERYTHING in the game (except perhaps the 100-gen legacy achieve. lol). With ONE SIM. Is it possible? Heck, I guess we’ll see!!! (Planning a YT playthrough for this one)
  • “Old West Decades Challenge Add-On” – I want to write an update for my Hard Mode Decades challenge that starts in 1850 instead of 1890 and revolves around the Old West… and Chestnut Ridge’s lovely styling. I think it would be SUPER fun! (Also planning a YT playthrough for this one)
  • “Thrall’s Build-A-World Challenge” – yep, this one has already been updated by some other folks. But to be honest, I love the idea of this challenge, and I’ve already got a massive planning document for this huge challenge in the works. Because I haz ideas. And they don’t necessarily mesh with the idea other creators have had.
  • “An ImPACKtful Journey” – I don’t know whether to really call this one a challenge. Remember those Choose-Your-Own Adventure (CYOA) stories from when you were little? For those of us who are older, remember those text-based Adventure games? Well, this is going to be in that same spirit. I want it to FEEL fully like you are reading a story, instead of just playing a challenge. There will be a web component, and you will be deciding the path of your characters, every playthrough will be different. You’ll read a bit of story, make some choices, then be given some (smallish) goals for your Sims. Once you’ve checked those goals off, you return to the web story and keep going. For those of you interested, here’s a non-interactive version of the beginning of the story:
  • A Sims Medieval Challenge – based on trying to finish the game, basically. Not necessarily with one family.
  • A Spellcaster Legacy
  • A Ghost-focused challenge/ Legacy
  • A PlantSim Legacy – (This one will require mods, because Sims 4 PlantSims are not a permanent life state.)
  • A Servo Challenge
  • An Alien Challenge
  • A “Sims Scenarios” Challenge – possibly even complete with a base-game, ready-to-play save file!!
  • I also have an idea floating around for a challenge based on ALL the occults – and the way they interact in the game.

Beyond that, I also have some changes coming to the website – mainly, I will be making every attempt to fix all of the Stories pages so they’re readable. Currently, the ONLY one that is fully readable is “Adventures With Jaz”. Fixing will happen sooner rather than later on some of the others, as some are going to be coming to either my Youtube Channel – or to my Twitch channel! YES!!! THAT MEANS my STORYTELLING is COMING to TWITCH! So… stay tuned for that. Another thing on my list is to finally flesh out my Tools & Tricks section – starting with finishing the guides for Collectibles in Sims 4.

So… yes. Lots to do. Wish me luck!

Updated: 10/17/25
(Adventure Awaits)

V2.0 Main Page | Gens 1-5 | Gens 6-10 | Gens 11 – 15 (WIP)
(V1.0) Gen 11 – 15 | Gen 16 – 20 | Gen 21 – 25
Gen 26 – 30 | Gen 31 – 35 | Gen 36 – 39 | Gen 41 – 42

How to Use this Page:

Welcome to the Timeline Adventure! On this page, you will find the first five generations of the full 2.0 version of this challenge. Make sure to click on the tabs below each generation’s header so that you know all that you need to know to complete the generation! That being said, again, welcome… and Have FUN!

Generation One:
A Fruitful Beginning

(10000 BC- 3000 BC)

The Stone Age marks the final phase of prehistoric toolmaking, when humans crafted increasingly sophisticated implements from flint and other stones. During this period, communities gradually shifted from nomadic hunting and gathering toward settled agriculture, domesticating plants and animals and clearing land for crops. Innovations such as polished axes, grinding stones, and early pottery appeared, transforming daily life and enabling the growth of permanent villages.

(For pictures of these lots, see here.)
(these have been updated, there are also older versions on the gallery)

Tangled Hot Springs (Pool)
Stone Age Lagoon Beach (Beach)

Generation Two:
Finding A Home

(3000 BC- 2350 BC)

During the early Bronze Age, nomadic pastoralists such as the Yamnaya roamed the Pontic-Caspian steppe in seasonal circuits, driving herds of cattle, sheep, and goats to fresh pastures. Their mastery of horse domestication and the invention of the spoked-wheel wagon around 3500 BC granted them unparalleled mobility, enabling rapid migrations and the forging of long-distance trade links. Burial mounds (kurgans) yield finely wrought bronze weapons, tools, and ornaments, testifying to sophisticated metallurgy and ceremonial practices. Flexible clan-based social structures allowed these groups to adapt swiftly to changing environments, while their movements helped spread languages, technologies, and genetic lineages across Eurasia.

Generation Three Pt 1:
Building the First Civilization

(2350 BC- 1786 BC)

Between 2350 BC and 1786 BC, Mesopotamian civilization flourished under powerful empires like the Akkadians and later the Babylonians, who unified city-states and expanded territorial control. Kings such as Sargon of Akkad and Hammurabi established centralized governments, codified laws, and promoted monumental architecture, including ziggurats and palaces. Advances in astronomy, mathematics, and writing (cuneiform) supported a thriving urban culture rooted in trade, agriculture, and deeply structured religious life.

Generation 3 Pt 1 Lots on the Gallery:

Small Bronze Age Home (for single sims)
Large Bronze Age Home (for families)
Tiny Bronze Age Home (for townies)

(these have been updated, there are also older versions on the gallery)

Bronze Age Llama Temple (Generic)
Sandtrap Flat Hot Springs (Pool)

Generation Three Pt 2:
Healing the Pharaohs

(1570BC- 1069BC)

In the New Kingdom of Egypt, healers held esteemed roles as both medical practitioners and spiritual intermediaries. They combined practical treatments—like herbal remedies, surgery, and wound care—with magical incantations and rituals, believing that illness could stem from both physical and supernatural causes. Many healers were priests or scribes trained in temple schools, and they often consulted medical texts such as the Ebers Papyrus, which detailed hundreds of remedies and spells.

Generation 3 Part 2 Lots on the Gallery:

Lower Class Egyptian Home
Upper Class Egyptian Home

(these have been updated, there are also older versions on the gallery)

Egyptian Temple & Town (Generic or residential)
Early Civilization Camp (Rental)
Early Civilization Forest (National Park)

INSTRUCTIONS:

For Generation Four, you MUST choose your path.

Pick EITHER A or B, not both! Once you finish your chosen path, move on to Generation Five!

Generation Four A:
Emotion Thief

(500 BC- 43 AD)

In Iron Age Celtic societies, some unscrupulous druids lurked behind tribal leaders as sinister spiritual and intellectual arbiters, their whispered counsel guiding decisions with chilling precision. They guarded their arcane lore of law, ritual, and dark ceremonies in secret groves, presiding over sacrifices and enforcing tribal will with druidic judgment that brooked no dissent. Their mastery of herbal poisons, celestial omens, and ancestral curses made them feared power brokers, binding communities through awe, superstition, and the threat of otherworldly retribution.

Generation Four B:
Flying Solo

(500 BC- 43 AD)

In Iron Age Celtic societies, druids formed the spiritual and intellectual elite, acting as priests, judges, teachers, and advisors to tribal leaders. They maintained oral traditions of law, ritual, and lore, presiding over ceremonies in sacred groves and mediating disputes within and between clans. Their deep knowledge of astronomy, herbal medicine, and genealogy made them pivotal in sustaining social cohesion and cultural continuity.

Generation Five:
Wealth of the Gods

(800 BC- 476 AD)

Both Greek and Roman civilizations built expansive trade networks across the Mediterranean, exchanging goods like olive oil, wine, grain, pottery, and luxury items. Greek city-states operated through decentralized markets and maritime partnerships, while Rome developed a more centralized system with regulated ports, standardized coinage, and state oversight. Merchants in both cultures relied on sea routes and well-maintained infrastructure—Greek triremes and Roman roads alike—to move goods efficiently and profitably. Marketplaces such as the Greek agora and Roman forum served as vital centers of commerce, civic life, and economic regulation.

Generation 5 Lots on the Gallery:

Ancient Greek Home
Ancient Greek Agora (Retail – Partially Furnished)
Ancient Greek Gymnasium (Gym)
Ancient Greek Temple (Generic)

Roman Villa (Designed for the main family)
Roman Apartments (Designed as neighborhood flavor, or for townies – could be re-done as residential rental)
Roman Temple / Gym / Bath (Pool, Gym, or Generic – your choice)
Roman Forum (Retail)
Roman Colosseum 50×50 / Lg Lot Roman Colosseum (64×64) (Gym)

V2.0 Main Page | Gens 1-5 | Gens 6-10 | Gens 11 – 15 (WIP)
(V1.0) Gen 11 – 15 | Gen 16 – 20 | Gen 21 – 25
Gen 26 – 30 | Gen 31 – 35 | Gen 36 – 39 | Gen 41 – 42

The tracker will be coming as soon as possible, and the rest of the generations are also still coming. HOWEVER… If you want to see what things are going to look like… check out:

All Packs Extended Not So Berry 2.0 – Main Rules

https://illusorythrall.com/challenges/updated-epic-challenges/extended-not-so-berry/generations-1-10/

I, personally, think it looks amazing. But I’d love to hear your opinion on the changes. Especially (hopefully) before I start pushing these changes into the rest of my challenges. SO PLEASE, COMMENT on this post, let me know what you think of the new accordion, colors, and tabs on the rules page. My main purpose was to make things clearer, more concise, and easy to follow… as well as shortening the overall page length so I can do 10 generations on a page instead of five. I have also specifically worked to make it as spoiler-free as POSSIBLE… you can now play an ENTIRE generation without ever opening the next generations’ information – so the next generation can be a surprise if you’d like.

Now…. on to the next thing…. finishing this:

(and then back to ENSB!!)

Just a side note: Today I began fully updating my Extended Not So Berry, including authoring a new, updated and upgraded tracking spreadsheet for it, and adding new pack generations. The tracker will remain free and will be available… well, as soon as I finish it! <3 Hehe. Just wanted everyone to know that I was now actively putting the NSB on my todo list and working on it as a priority! So yes, the updates… are COMING!

Current Project Priority List:

  1. Update NSB Extended
  2. Update Timeline Adventure
  3. Update SuperSim Challenge Spreadsheet
  4. Update Misery2Mansions & Finish writing
  5. Update Interactive (and write new solo) Asylum Challenge
  6. Update Master Simmer
  7. Update Hard Mode Decades
  8. Update Lunar Lineage
  9. Update Mermaid Legacy
  10. Update Apartment Switch
  11. Check build challenges for necessary updates
  12. set up streaming to include livestreaming to youtube, resume youtube publishing
  13. update website & Patreon to add custom Sims builds & store
  14. fix spreadsheets page on website
  15. finish my version 1.0 Planet Zoo spreadsheet and publish
  16. fix shell challenges page & update
  17. work on mod suggestions pages
  18. finish writing & publish my Sims 4 Build a World Challenge
  19. finish writing & publish my Sims Medieval Challenge
  20. collaborate & publish a “Dance with Death” Challenge (already in the works)
  21. Write & publish a “Sims Scenarios Challenge” (still in the idea phase)
  22. finish Subnautica Spreadsheet
  23. back to Planet Zoo spreadsheet 1.2
  24. …??? ~~~~TBD~~~~

I *think* it’s all updated. I may have made some mistakes, and I did not update the recommended mod list, but I will do that soon, I hope. Beyond that, all the generations have been added (three new gens, and two partial .5 gens .. so technically 5 new gens added). i also added some main rules dealing with some of the new features, and the spreadsheet should be 100% updated barring typos. Please, let me know if you find anything that looks a bit off. I will attempt to do a third or fourth proof-read to attempt to get rid of any of those lingering typos. ENJOY!!

(and yes, Not So Berry is NEXT!)

However, I will say, it’s finally getting there. Should be done by the end of this week! If you’re playing along, use the website rules…. the Spreadsheet is currently only half done. (But if you’re terribly curious, you can see some of the new generations being added!) And, again, I will post as soon as it’s done!!

I finally have all the writing and researching and planning done for Timeline Adventure! I just wanted to post a notice to anyone working on the challenge – DON’T trust what you’re seeing, especially on the spreadsheet, because that’s what I’m updating first… and there’s a LOT to do on it. After that, I’ll update all the blog pages, adding in the new generations, and getting all the new rules in. I will 100% post another notification post here as soon as I’m done with updating everything that needs updating.

Once I post that it’s ready, if you’re midway through the challenge, I suggest either sticking with the challenge as you have it with your tracker spreadsheet – or downloading a copy of the newly updated one (I’ll link in the notice post) and then transferring over all your existing data to the new sheet. I apologize that there isn’t an easier way to do it. 🙁

That being said, the next thing on my list after Timeline is finishing up my Planet Zoo and launching it (hopefully on this coming Sunday) … then starting on Monday, I’ll be working on the next challenge to update: Not So Berry!!

Love you all, hope you’re doing well!!

<3, Thrall

–> Back to Main Page <–

Mc Command Center Settings at start of challenge:

MCCC Settings:

  • Auto save is completely up to you.
  • Gameplay Settings:
    • Adopt neglected child – enabled
    • Adopt no caregiver – enabled
    • Character Values Difficulty – Default
    • Fame Difficulty – Default
    • Game Time Speed – default
    • Max household size is at YOUR discretion – but remember, if you go over 8 sims, ONLY access CAS through MCCC or you WILL lose sims!!
    • Rename length – up to you
    • Motive Decays – leave at default
    • Pause on zone – up to you
    • Sims are immortal – disabled
    • Sims die on lot – disabled
    • Skill Settings – default
    • Teleport Sim Overlap – your choice
    • Use random aging – disabled
  • Money Settings:
    • Allow Child pay Bills: disabled
    • Apartment Bill Percent – default
    • Auto-pay bills – disabled
    • Change bills percent – default
    • Child Support Percent – 15%
    • Inheritance Sim Type – all
    • Inheritance Spouse First – enabled
    • Pay child support – all
  • Notifications will probably help to be set on “related to the active household”, but you could also use notifications set to “all” if you want to see everything that’s happening.
    • Only setting to change here: console settings –> menu settings: phone texts – no texts.

MC CAS settings:

  • Leave all default except for:
    • Exclude Traits: Child of the Islands, Child of the Ocean, Freegan, Geek, Green Fiend, Recycle Disciple, High Maintenance (see disallowed traits)
    • Offspring:
      • Use parent Physical attributes – enabled
      • Parent values variance percent – 50
      • Use parent skintones – enabled
      • Use parent skin details – enabled
      • Bypass blue babies – enabled

MC Career Settings:

  • Leave all default except for:
    • Bypass played households – this is up to you, if you want to decide what careers everyone gets, go ahead.
    • Neighborhood stories settings:
      • Alter Neighborhood Stories – enabled
    • Teens quit school – enabled

MC Cleaner Settings:

  • Detail and item cleaners – your choice
  • Neighborhood Cleaner –
    • Bypass family ghosts – enabled
    • Clean culled sims – your choice
    • Sync Household names – I suggest enabled
  • Relationship Cleaner:
    • Households to clean – include NPC households
    • Pet relationships to clean – acquaintances
    • Relationships to leave – this is up to you. If you have a lot of sims that are set as played in your save, you may want to set this high. It will likely affect performance, though, so use with care. I suggest either leaving at default, or saying between 20 and 40 if your computer can handle it.
    • Relationships to Clean – zero level relationships
    • Sim cleaner – synch married name – enabled

Clubs and Dresser settings:

  • At your discretion!

MC Occult Settings:

  • Aliens:
    • Alien Abduction frequency: No alien contact
    • All abduction pregnancy percents – 0
    • Force Alien Disguise – force no disguise (that way you can see them and stay away)
    • Maximum Aliens – 1
    • Other pregnancy – use custom pregnancy – disabled
  • Mermaids:
    • Default except for Maximum Mermaids – 1
  • Spellcasters:
    • Default except for for Maximum Spellcasters – 1
  • Vampires: (default except for)
    • Aging Maximum – elder
    • Force darkform – enabled (so you can find them)
    • Maximum Vampires – 1
    • Risky vampirism –
      • Only with creation – disabled
      • Feeding percentages – all 0
      • Vampire creation notification – enabled
  • Werewolves: (all default except for)
    • Maximum Werewolves – 1

MC Population Settings:

  • Default except for:
    • Moving Settings:
      • Move teens as dependents – this CAN be set to disabled, but I suggest enabled.
      • Open houses: 10 (this is a suggested number, you can customize)
      • Maximum Homeless – set this at what you think is a reasonable number. I usually suggest between 10 and 30
      • Enforce Vampire Homes: enabled
    • Populating Settings:
      • Percent adult: 25
      • Percent Elder: 10
      • Butler Age: Young adult, Adult, Elder
    • Disable all but Guys Night at the Bar
    • Neighborhood Stories Settings – Alter Neighborhood Stories – enabled
    • Other settings:
      • Bypass sim culling – this one is entirely up to you and what your computer can handle. for most, I would say disabled – unless you have a great PC.
      • Bypass Clown Walkby: enabled
      • No Reaper Stalking: enabled
      • Randomize Visiting sims – enabled
      • Disable immortal sims: ENABLE ALL
      • Maximum Sims in zone – again, this is based on what your computer can handle. The default should be good for most people.
      • Adjust sims on lot: set all of the lots to checked (green) on each of these lists.

MC Pregnancy Settings:

  • Adoption Settings: all default (unless you want to name the babies)
  • Marriage Sim Selection: default except for:
    • Allow homeless marriage – enabled
    • Days to run checks – this is up to you. If you want marriages to only happen on weekends, feel free. or whatever you feel is appropriate. (you can choose on naming them, though)
    • Marriage Percentage:
      • Teen – 10
      • Young Adult – 20
      • Adult – 30
      • Elder – 10
    • Valid Marriage ages – teen, young adult, adult, elder
  • Neighborhood Stories Settings:
    • Alter Neighborhood Stories – enabled
  • Offspring: default except for:
    • Maximum Household Children – 6
    • Rename non-active offspring: your choice. if you want to have appropriate names, this might be a good idea.
    • Sync child surname – enabled
  • Other Marriage – default except for –
    • Renaming – your choice (usually rename to the male’s last name)
    • Remove service limit – your choice
    • I would highly suggest using something like the Home Regions mod by Kuttoe for the immersiveness, and only have sims in your neighborhood that match your decade. Consequently, if you’re using this mod, turn the “same neighborhood” setting to either “always limit by neighborhood” or “prefer partners in same neighborhood”.
    • You can decide whether to use traits for marriage or not.
  • Other Pregnancy – default except for –
    • Allow pregnancy aging – enabled (this is important!)
    • Auto-marry percentage – 100
    • Pause on playable labor – if you want to be there for each baby – choose enabled. It will then prompt you to switch households when a baby is about to be born. If not, choose disabled. I tend to use Enabled.
    • Pregnancy Duration – 5 (also important)
    • Random Moods and Traits – your choice.
  • Partner Sim Selection – default except for –
    • Allow affairs – 10
    • Limit by relationship – married only
    • Same occult only – enabled
    • Same-sex percentage – 0
    • Valid partner ages – teen, young adult, adult, elder
  • Pet Pregnancy settings – default except for –
    • Allow homeless pregnancy – enabled
    • Partner age – adult, elder
    • Elder pregnancy percentage – 0
    • Show pregnancy notifications – your choice
  • Pregnant sim selection: default except for –
    • Allow homeless pregnancy – enabled
    • Days until Max age – 5
    • Days to run checks – your choice, default should work fine though.
    • Pregnancy percentage –
      • Teen – 5
      • Young Adult – 25
      • Adult – 20
      • Elder – 0
    • Valid target ages – teen, young adult, adult
  • Spouse Sim selection: default except for –
    • Same occult only – enabled
    • Same-sex percentage – 0
    • Spouse Gender – male, female
    • Valid spouse ages – teen, young adult, adult, elder

MC Tuner Settings:

  • Default except for –
    • Change Interaction Behavior –
      • Allow Monster under bed – if this is going to bother the heck out of you without having monster lights, turn it off for the 1890s
      • Allow Multiple BFFs – your choice, my suggestion, enabled.
      • Allow Teen Move-in: enabled
      • Friendly ask if single – I suggest enabled, but your choice.
      • Stop random flirting – I suggest enabled
    • Change interaction autonomy –
      • Autonomous Proposals: enabled
      • Autonomous Marriage: enabled
      • Autonomous repairs – enabled
      • Autonomous cleaning – enabled
      • Autonomous gardening – enabled

MC Woohoo settings:

  • Default except for –
    • Woohoo actions –
      • Allow teens: enabled
    • Woohoo pregnancy –
      • Risky Woohoo percent: 50
      • Use fertility in risky: enabled
    • Sim Nudity –
      • Stay nude after woohoo – disabled
    • Other settings –
      • Autonomous Try for Baby – enabled
      • Allow Birth control – disabled
      • Birth control duration – 1

–> Back to Main Page <–

Main Page | Gen 1 – 10 | Gens 11 – 20 (WIP)
Gen 16 – 20 | Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32

Generation Thirty-One: Blood

Maybe your family has been too close to nature lately, but somehow, the lure of the beasts of the forest has been calling to you since you became an adult. Consequently, you immediately delve into the lore surrounding them, and, finally, you become a beast yourself.

Traits: Active, Hot-Headed, and either Outgoing (Emissary of the Collective), Loyal (Wildfang Renegade), or Loner (Lone Wolf)

Aspirations: Werewolf Initiate, & (Emissary of the Collective, Wildfang Renegade, or Lone Wolf)

Career: (Any)

Goals:

  • Move to Moonwood Mill
  • Become a werewolf
  • Complete the Werewolf Initiate Aspiration
  • Then, pick either the Emissary of the Collective, the Wildfang renegade, or the Lone Wolf aspiration, and complete that as well. (If you’re extremely ambitious, optionally, you can complete all three.)
  • Become an Alpha in your chosen pack (If you decide to do more than one aspiration, make sure to step down from being alpha before switching packs!)
  • Max the following skills on your main sim:
    • Athletics
    • If you picked Emissary of the Collective: Charisma
    • If you picked Wildfang Renegade: Mischief
    • If you picked Lone Wolf: Guitar
  • Find your soulmate and marry them
  • Have at least 1 child and raise them to Young Adult
  • Before continuing to generation 32, before you finish this generation, have your heir (if they’re a werewolf) complete the Cure Seeker aspiration.

Generation 32: Chestnut (orange-red)

Your parents got lost inside the beasts of the forest, but you have a different idea. Why not have the “beasts” work FOR and WITH you instead of becoming one. You move to Chestnut Ridge, and immerse yourself in the equestrian lifestyle. On your spare days (what few of them there are!) – you spend free time making and aging nectar for sale. Horses don’t make you money, you know.. so you have to have some way to support your habit!

Traits: Horse Lover, Rancher, Loves Outdoors

Aspirations: Expert Nectar Maker, Championship Rider (both are one-tier aspirations)

Career: Self-employed Nectar-Maker

Goals:

  • Make sure your main sim is human (they should have completed Cure Seeker aspiration before moving out.)
  • Move to Chestnut Ridges
  • Complete both aspirations
  • Max the following skills on your main sim:
    • Horse Riding
    • Nectar Making (5 level skill)
    • Gardening
    • Dancing (5 level skill)
    • Fitness
  • You can start off by buying more expensive horses, but you must also rescue at least two horses over your career. They may be sold once fully trained (must have max in at least two skills before selling).
  • Breed at least 3 foals on your own ranch.
  • Train at least 2 horses to championship status – both must have won EACH competition at least once. This includes all levels of competitions (beginner to expert) and the ultimate horse competition.
  • Have at least three mini goats at any one time. Someone has to mow all that prairie grass, you know… 🙂
  • There are a good number of other things you’ll need to do to master the two aspirations, including selling a lot of nectar, but I’m not going to write all of them down here. (Hint: nectar ages better in a cellar, so I would build one!)
  • Having children is completely up to you. If you’re moving onto another challenge, or EmilyBlueJaye’s “Super Extended Not-So-Berry“, you’ll need an heir.

Main Page | Gen 1 – 10 | Gens 11 – 20 (WIP)
Gen 16 – 20 | Gen 21 – 25 | Gen 26 – 30 | Gen 31 – 32

V2.0 Main Page | Gens 1-5 | Gens 6-10 | Gens 11 – 15 (WIP)
(V1.0) Gen 11 – 15 | Gen 16 – 20 | Gen 21 – 25
Gen 26 – 30 | Gen 31 – 35 | Gen 36 – 39 | Gen 41 – 42

Updated: 1/16/25

Once you’re ready to play, grab a copy of my Timeline Adventure Challenge Tracking Spreadsheet to track your progress!

Note on Lots: I will be building pre-built lots and putting them on the gallery with the tag “#timelineadventure” as I work through the challenge myself. My sims Origin tag is IllusoryThrall, feel free to toss me a follow. I will link each generation’s pre-built lots in boxes like this on this page for each generation – so if you’re not a builder, you can still easily play this challenge. I will eventually get to building lots for all generations, but for now it’s just the first few generations that I have completed. All lots mentioned on these pages are CC-free and playable! Also, if you build a lot that qualifies as those two things and want it included in these lists, please just drop me a comment here or a message at IllusoryThrall on the sims forums, I will check it out and add it if it fits!

Gen 36: The Epidemic (2020s)

You grow up in a world with ready access to whatever you need, plenty of friends, and 2020 is just another year until the virus hits. Suddenly the world as you knew it is gone, changed probably forever by the ever-growing crisis. You feel like you desperately need to be on the front lines, making a difference in this new world of delivered food, virtual concerts, live stream gaming, and face masks. Somehow you manage to find someone for you and the two of you start a family, doing everything you can to keep them safe and healthy.

Town: Willow Creek (Sage Estates)

Lot Traits: Fast Internet, Private Dwelling, *your choice*

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Materialistic, Good, Dance Machine

Aspiration: Mansion Baron

Career: Doctor, Scientist, or Detective (your choice)

Gen 36 Goals:

  • This is a different sort of generation. You get to pick one of three “Active” careers to be maxed on your main sim. You can be a Doctor, a Scientist, or a Detective, and the choice is completely up to you. Pick one and master it.
  • Similarly, you also can pick any three skills to master from the whole list of skills as long as the fourth skill you max is Dance (which maxes at level 5).
  • (You also get to pick the third Lot Trait.)
  • Complete career on main sim.
  • Complete Mansion Baron Aspiration.
  • Your major goal this generation is to build a safe home for you and your family, with plenty of room, and all the amenities. This is your paradise away from the world.
  • Find a partner to share it with, and have at least one child.
  • I suggest getting a CC facemask for all your sims to wear outside the house for this generation.
  • Your heir’s traits will be: Cheerful, Generous, and Good; their Aspiration will be either Romantic Explorer, Paragon Partner, or Neighborhood Confidante.

Generation 36 Lots:

Gen 37: Repairing Relationships (2025s)

The Epidemic single-handedly ruined so many relationships over it’s course. Which only made you want to fix them all. You gravitate towards counseling, and settle easily into the relationship counselor role. Each person you meet is another soul who needs healing, and your mission is to heal them all, whether they’re your client or not. Unfortunately, something has to give … and in this case, it’s your own family life that suffers.

Town: Ciudad Enamorada (Nuevo Corazon)

Lot Traits: Singles Hangout, Penny Pixies, Gnomes

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Cheerful, Generous, Good

Aspirations: Romantic Explorer/ Paragon Partner/ Neighborhood Confidante

Career: Romantic Consultant (Relationship Counselor Branch)

Gen 37 Goals:

  • Complete Romantic Explorer Aspiration on main sim
  • Complete Paragon Partner Aspiration on main sim
  • Complete Neighborhood Confidante Aspiration on main sim
  • Master the Romance Skill (main sim)
  • Master the Charisma Skill (main sim)
  • Master the Logic Skill (main sim)
  • Fall in love and get married (although you do not need to STAY married!)
  • Have at least 5 children (not all need to be by the same partner!)
  • Once your lovey-dovey aspirations are complete (and they do not need to be completed all with the same partner!), ignore your partner in favor of your job.
  • Similarly, spend very little time with your children, and leave their care up to nannies or your current partner. However, all children MUST continue to live with you!
  • Your heir MUST be MALE and their traits will be Genius, Ambitious, and Self Assured; their aspiration will be Nerd Brain.

Generation 37 Lots:

Gen 38: The Future in Space (Near Future)

In the aftermath of the Epidemic, the weird new world is completely obsessed with technology. Artificial intelligence seems just around the corner, and as a child you begin your passion for looking to the stars. You have become obsessed with the idea of alien life. You want to be the first to discover it and bring it back to your world. Building a Rocket Ship of your own takes all your free time, and you get a permanent crick in your neck from always looking to the sky. When you finally make contact, and they show you how to get to their world, you suddenly don’t want to share it at all. This must be all yours and yours alone. You fall in love with an alien, and you eagerly start a family with them. Unfortunately, you did not understand the consequences of bringing forth such life, and now it seems it could be the catalyst that triggers the end of the world.

Town: Oasis Springs (Skyward Palms)

Lot Traits: Homey, Science Lair, Good Schools

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Genius, Ambitious, Self-Assured

Aspiration: Nerd Brain

Career: Astronaut

Gen 38 Goals:

  • Complete Nerd Brain Aspiration on main sim.
  • Complete Astronaut career (either branch) on main sim.
  • Skills to be maxed: Fitness, Handiness, Rocket Science and Logic (on main sim)
  • Build and FULLY upgrade a Rocket Ship on your home lot.
  • Visit Sixam in your rocket, meet and fall in love with an alien.
  • Have at least one alien child from abduction (if possible). This child will be your heir. If you can’t get pregnant by abduction by the time the other goals are completed, then a part-alien can be heir instead.
  • Your heir must be at least part alien (and hopefully capable of disguising themselves), and their traits will be: Genius, Creative, Geek; and their aspiration is City Native.

Generation 38 Lots:

Gen 39: The Age of Automation (Future)

You are raised with a toe in both of your parents’ worlds. With an eye to the past, you realize you must find a way to automate more daily tasks and upgrade the world around you. Being partially not of this world, you struggle to fit in and you choose a high-population area to settle into in the hopes that your differences won’t be noticed. With hard work and dedication, artificial intelligence is soon right at your fingertips, and you become the change the world seems to need. As you study this new technology, you even find ways to upgrade yourself. You are now the future. You find a spouse, still carefully hiding what you are away from them. Despite the fact that you spend most of the time in your workshop, you find time to bring at least one child into the world, and you only let them in on your shared secret as they prepare to go out into the world as an adult.

Town: San Myshuno (Uptown)

Lot Traits: Fast Internet, Science Lair, Private Dwelling

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Genius, Creative, Geek

Aspiration: City Native

Career: Engineer

Gen 39 Goals:

  • Complete City Native Aspiration on your main sim.
  • Complete the Engineer career in either branch on your main sim.
  • Skills to be maxed: Robotics, Singing (on main sim)
  • Have a robotics station in your own home with one goal: making a Servo of your own to activate. Any other robots you choose to invent is up to you.
  • Stay in disguise form 100% of the time, (if you have the ability to make a disguise, that is). Avoid using alien powers, and try to keep your secret hidden. (If you are found out, it doesn’t break the challenge, but at least TRY to not let it happen.)
  • Marry a human sim, and have at least one child (who is also part alien, thanks to you).
  • (Whether or not the Servo you create moves to the next generation with your heir is also your choice.)
  • Your heir’s traits will be: Loner, Paranoid, Erratic; and their aspiration is StrangerVille Mystery.

Generation 39 Lots:

Gen 40: The End of the World

Right as your parent lets you in on the craziest secret you’ve ever heard of, your world crumbles. Not just because you find out you’re something you never wanted to be, but because the literal world is ending. Organized society has come crashing down for unknown reasons, and on top of this – you find out that those like you are being hunted. You carefully hide the part of you that is not of this world, quickly making yourself constantly paranoid. You are always looking over your shoulder, never knowing who might be following you. Anarchy reigns, and it’s a harsh world you find yourself lost in. Searching for yourself in and amongst the disaster, you endeavor to find out what exactly happened to the world. The question eventually becomes, can you save the world … and can you also save yourself in the process?

Town: Strangerville (Shady Acres)

Lot Traits: Fast internet, Penny pixies, Private Dwelling

Lot Challenges: Off The Grid (you will use generators and such for power and water)

Holidays: None. There is nothing to celebrate anymore.

Traits: Loner, Paranoid, Erratic

Aspiration: Strangerville Mystery

Career: None

Gen 40 Goals:

  • Complete the StrangerVille Mystery aspiration on main sim (or take it as far as you can before choosing to side with Mother and not save the world.)
  • Skills to be maxed: Programing, logic, Writing (on main sim)
  • You trust no one. Never get past “friends” in a relationship. (no “good” or “best” friends)
  • Solve the StrangerVille mystery.
  • Never marry and have no children.
  • Die at the hands of the Mother, side with the Mother, (OR) Save the world.
  • If you side with the Mother or die, the challenge ends now. (I highly encourage saving the world before going into Mother’s chamber, in other words.)
  • Only if you manage to (or choose to) save the world can you then adopt one baby, infant, or toddler (an orphaned survivor of the catastrophe) and raise them to adulthood to continue the legacy.
  • Become best friends with your child.
  • Also: If you brought the Servo, you can continue to take them with you.
  • Your heir’s traits will be: Maker, Green Fiend, Recycle Disciple; and their aspiration is Eco Innovator.

Generation 40 Lots:

Community Lots Unlocked after this generation: Community Spaces (Evergreen Harbor)

V2.0 Main Page | Gens 1-5 | Gens 6-10 | Gens 11 – 15 (WIP)
(V1.0) Gen 11 – 15 | Gen 16 – 20 | Gen 21 – 25
Gen 26 – 30 | Gen 31 – 35 | Gen 36 – 39 | Gen 41 – 42

Post Archives

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I am a 47 year old American wife, mother, and gamer. I’ve lived in the Midwest most of my life, and enjoy it for the changing seasons. My favorite movie is Labyrinth, my favorite game is Sims 4, and I have tattoos related to both. My favorite colors are purple, red, and green. When I’m not playing games (which is rare) I also enjoy reading and crafting. I’m also an animal lover, and have had many types of pets over the years. Currently, I have a dog named Cassie who is a Jack Russel / Beagle mix and five young fancy rats (all of whom are rescues). I run this Sims 4 Blog where I post screenshots and stories about the different challenges I play. Also here are the Sims 4 challenges I've written, and a place for me to store all the Sims 4 knowledge I've gotten over the years. I am also a Sims 4/variety streamer on Twitch for my mental health, fun, and to meet new people. I am also in the EA Creator Network and an Ubisoft Partner, which is a dream come true! I look forward to meeting you!
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